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Bamak

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Posts posted by Bamak

  1. Hi Everybody,


    I have made good progress in my Launchbox configuration, and now everything is working perfectly.

    (I still thank Retro808 very much for their precious help with the configuration of UCR).

     

    Today I have two points to fix.

    I would :

    1. Perfectly hide the teknoparrot launcher.
    2. Hide the UCR window that appears a few seconds before launching a PC game.

     

    I'm putting you a video so you can see what's working well and what's bothering me.

     

    For everything else, arcade and console games, it's perfect !

     

    Thank you, see you later.

    PS: my spoken English makes me laugh ^^

  2. Wouaaaaaa THANK YOU Retro808 !!!!!

    Thank you very much, it's absolutely perfect !  Yeaaahh since the time I was scratching my head ! You are my savior ! Thank you.

    I had to copy the UCR file to the location of the SFV exe.

    I'm very happy !

    Have a nice day.

     

    giphy-downsized[1].gif

    SFV ok UCR_0.png

    SFV ok UCR_1.png

    SFV ok UCR_2.png

    • Like 1
  3. Hi Spycat, thank you very much for trying to help me.

    Hi Whistler NL, i have the same issue.

    Unfortunately, unchecking the "Wait for exit" box does not help me.
    Indeed if I uncheck it, I have a windows return. The screen returns to UCR for a moment and does not return to the game afterwards.

    Watch video "Small Game - Don't wait for exit"

    https://youtu.be/CKQfXrLEVFo


    If I check, no problem for small games (quick to launch)

    Watch video "Small Game - Wait for exit"

    https://youtu.be/IaG8AFcepC4

     

    The good solution would therefore be to wait for the release of UCR.

    Unfortunately when it is a heavier game, nothing helps, UCR launches, then closes almost instantly.

    Watch video "Heavy Game - Wait for exit"

    https://youtu.be/g-A0QKdbg3I

     

    This problem make me crazy

    With Rocketlaunchet we can see that everything is going well ... I much prefer Launchbox, but I regret the performance of RL

    https://youtu.be/D5sjS2RI7iI

  4. Good morning all,

    Well I'm pulling my hair out, I can't solve my problem.

    My wish :

    • Start UCR before launching a PC game,
    • then quit UCR after leaving the PC game.

    With RocketLauncher, it works wonders.

    Just type in \ RocketLauncher \ Modules \ PCLauncher \ PCLauncher.ini

    [SFV]
    SteamID=310950
    FadeTitle=StreetFighterV ahk_class UnrealWindow
    ExitMethod=WinClose Application
    PreLaunch=D:\UTILITIES\UCR\UCR Start.exe
    PostExit=D:\UTILITIES\UCR\UCR Stop.exe

    The problem with Launchbox is that when you launch a PC game, UCR launches well, but shuts down before launching the game ...

    I am surprised to be the only one affected by the use of UCR.

    I despair, if you have the slightest lead, I am interested.

    Would it be possible to use RocketLauncher from Launchbox?

  5. Hi everyone, thinking about it, I understood that it was the execution of UCR close that was problematic.


    So, in the additional applications tab, I only launch the UCR Start script.

    Then in the AutoHotKey script for windows games I try to close UCR.

    I have not yet succeeded, but I think I am in the right direction. What do you think ?

     

    For now the Start is operating at 100%.

    It remains to close UCR correctly after leaving a windows game.

     

    Thanks to those who will try to help me;)

    Launch UCR.png

    Exit UCR.png

  6. Hi everybody,

    I just moved from Hyperspin to Launchbox (Bigbox itself) for my pleasure. I am totally a fan of this frontend. My configuration works perfectly between retroarch and retrogamming, on the other hand with regard to Steam games, I encounter a problem that horribles me.

    My system works with an IPAC, and to play Steam / PC games, just use a software called UCR which will simulate two xbox 360 pads.

    The operation is simple, you just need:

    Launch UCR before launching the game
    Then exit UCR after leaving the game.
    Note that on my old system (hyperspin / rocketLauncher) everything worked perfectly.

    Here are the scripts in question (these scripts are compiled (right click: compile) and these are the “.exe” which are called via RocketLauncher):

    UCR_Start.ahk

    Run, D: \ Path to UCR \ UCR.exe, D: \ Path to UCR
    {
    WinHide, UCR.exe
    Sleep, 10000
    }
    Exitapp
    Return


    and

    UCR_Stop.ahk

    Process, close, UCR.exe
    Exitapp
    Return

     


    Explanation of my issue:
    When I manually launch UCR and then a STEAM game, everything is perfect.
    In my old system, RL did the job very well, it launched UCR perfectly before the game and left it after the execution of the game. And all in a perfectly invisible way. Well done RL.

    Today with Launchbox,
    After configuring "Additional Apps"
    with UCR Start in Automatically Run Before Application
    and UCR Stop in Automatically Run After Main Application

    This does not work, UCR launches well, (we see the window appear 1/10 of a second) but is left when the game launches.

    I hope UCR / Launchbox experts can help me ?

    Thank you,
    See you.

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