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tangodown

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About tangodown

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  1. how do I change the resolution? I don't think thats the problem. The only thing I can find is hlsl snap width 2048 and hlsl snap height 1536. I changed these to my windows 7 res but it made no difference.
  2. As soon as I select 0.1 it starts going laggy. I will check the resolution. I copied and pasted so probably the same res as win 10
  3. Yep that done it. Thanks NightShadowPT. I'm just messing around with the scanlines on my WIndows 7 machine, and as soon as I turn scanlines up to 0.25 the game stutters and goes all laggy. Seems ok on my Windows 10 machine. Weird aye
  4. Cool. Thanks again! Do you know how to straighten the sides, so that they are not curved. I can only seem to straighten the corners by copying the video?
  5. Hi all, Thanks to lordmonkus for getting me to were I can start to play around with these settings. These settings come down to personal preference. I do appreciate you sharing your settings with me but for me I don't like the scan lines and the image is quite dark. Could you please show me how to brighten the image and lose the scan lines. The first image is the stock MAME settings. The second image below is the one I am trying to replicate. This is maybe Nicola Salmoria's from MAME 0.132 2009. I think these settings are perfect for Street Fighter II. So if somebody could please show me how to get close to these that would be fantastic. The third is the settings that lordmonkus gave me which, I think, doesn't really suit SF2.
  6. I finally got it going! I won't say solved because it seems temperamental. I updated nvidia and tried it, still did not work. I was not prompted to re start my computer so didn't. And I tried to install the latest nvidia driver a not long ago and did re start my computer but that did not fix the issue. Anyway, I was about to start a new topic this morning, since this one kind of died and everybody, it seemed had given up. So I ran mame64.exe -v to get the "Unable to create window creation" error. And it ran the dam game! It has worked before and then stopped working, so I'll "test" it for a bit and post back if I have anymore issues. Thanks for the help. But I think it was more the MAME app rather than my computer. Reason: At no time were any issues detected in Direct X diagnostics, and it was up to date. All my other modern games were running fine. Clone of MAME ran fine on my Windows 7 machines. So maybe the MAME DEV team should be aware of this. Final note: I was running nvidia version 442.?? and now I have version 446.14
  7. Hey Lordmonkus. These enhancements are not working on my $7000, Windows 10 gaming machine, but they do work on my $500 Windows 7 laptop, haha. This is because I can't get Direct X to work on my Windows 10 machine with MAME which is very annoying, I have tried everything. I know its not my Direct X 12 because there are no faults and my modern games run fine. Anyway, thanks for this it is much better and much closer to the original game and I now understand. For me the scanlines are a little over the top, so I am trying to tweak these settings a little to my liking. I have another MAME 0.132 see below, which I like the graphic settings in. Its very close to the original game. So I thought I would just copy these mame.ini values over to my .220 but I can't because they are different. So then I thought I would just drop SSF2T into the 0.132 roms folder, which works on my Windows 7 machine. But because I can't run games through the mame 0.132 application (only using the shortcut or bat file) I can't get ssf2t to run even though I know it works because I can run it on 0.132 on my windows 7 machine. So why will the roms run through the short cut and .bat file but not through the mame application. Probably because the short cut is not using Direct x but how then can I change this in the mame 0.132 The only other way is if you know the settings below and can tell me what how to put them into the ini file of my .220 version but remember I can't use Direct X so changes that need Direct X don't work. It would be better if more people were having Direct X issues with Windows 10 so the mamedev team could sort this out! UPDATE: So if I change # WINDOWS VIDEO OPTIONS #video d3d to video gl I can then run the roms through the mame 0.132 app but I lose the graphic enhancements also in the shortcuts. But if I leave it set at d3d I have the graphic enhancements but can't run any other rom apart from SF2. Any help here would be great, thanks. Please try to answer all points not just one, so that I don't have to ask the same question again. Thanks <UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini fontpath . cheatpath cheat crsshairpath crsshair # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 0 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 debugger_font "Lucida Console" debugger_font_size 9 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 1 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 0 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0
  8. Thank you for that. I did exactly as you said. I copied the files into the appropriate folders, but it still looks the same as before. I wonder if it is because my direct x is not working and I am having to use gl, see below. # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # homepath . rompath roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini;ini/presets fontpath . cheatpath cheat crosshairpath crosshair pluginspath plugins languagepath language swpath software # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 rewind 0 rewind_capacity 100 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 lowlatency 0 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 unevenstretchy 0 autostretchxy 0 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 fallback_artwork override_artwork # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 comm_framesync 0 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 0 skip_gameinfo 0 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 language English nvram_save 1 # # SCRIPTING OPTIONS # autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin # # HTTP SERVER OPTIONS # http 0 http_port 8080 http_root web # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_port 23946 debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video video gl numscreens 1 window 0 maximize 1 waitvsync 0 syncrefresh 0 monitorprovider auto # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 2 # # PORTAUDIO OPTIONS # pa_api none pa_device none pa_latency 0 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains default bgfx_shadow_mask slot-mask.png bgfx_lut bgfx_avi_name auto # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # menu 0 attach_window # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling 0 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.0 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.20 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 curvature 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.25 scanline_alpha 0.50 scanline_size 1.0 scanline_height 1.40 scanline_variation 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.8,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.2 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.190 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 lut_texture lut_enable 0 ui_lut_texture ui_lut_enable 0 # # FULL SCREEN OPTIONS # triplebuffer 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0 # # FRONTEND COMMAND OPTIONS # dtd 1
  9. Can you please show me how to get my ssf2t game to look like yours. I don't know how to change the HLSL settings.
  10. Thanks mate, but I had already run dxdiag - no problems found, and it has the latest driver. So then I tried to roll it back to Direct X11, by changing the version number in the registry to force an update, but that didn't work. It seems its quite difficult to re install DX without the use of third party software, which I'm not too keen on.
  11. Thats interesting that worked. Here is what happened for somebody who know's more about this than me. D:\Games\MAME 220>mame64.exe -v Attempting load of mame.ini Parsing mame.ini Attempting load of mame.ini Parsing mame.ini Reading translation file English: 1 strings, original table at word offset 7, translated table at word offset 9 Loaded 0 translations from file English Starting plugin data... Attempting load of mame.ini Parsing mame.ini Attempting load of mame.ini Parsing mame.ini Video: Monitor 65537 = "\\.\DISPLAY1" (primary) Invalid video value video gl; reverting to gdi Physical width 2560, height 1440 RawInput: APIs detected RawInput: APIs detected RawInput: APIs detected DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels Input: Adding keyboard #0: HID Keyboard Device (device id: \\?\HID#SaitekKeyboard#2&1e0e23ca&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #1: HID Keyboard Device (device id: \\?\HID#WmVirtualDevice#2&120ec920&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #2: HID Keyboard Device (device id: \\?\HID#virtualdevice&10&Col02#2&292d1b8&0&0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #3: HID Keyboard Device (device id: \\?\HID#virtualdevice&10&Col03#2&292d1b8&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #4: HID Keyboard Device (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0806_REV&0115_f855d280e65f&Col02#a&1e3a0d56&0&0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #0: HID-compliant mouse (device id: \\?\HID#SaitekMouse#2&7354a6f&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #1: HID-compliant mouse (device id: \\?\HID#WmVirtualDevice#2&aae785&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #2: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col01#2&292d1b8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #3: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col04#2&292d1b8&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #4: HID-compliant mouse (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0805_REV&0110_f7e9f735e1a9&Col01#a&214a7e6c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #0: HID-compliant mouse (device id: \\?\HID#SaitekMouse#2&7354a6f&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #1: HID-compliant mouse (device id: \\?\HID#WmVirtualDevice#2&aae785&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #2: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col01#2&292d1b8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #3: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col04#2&292d1b8&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #4: HID-compliant mouse (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0805_REV&0110_f7e9f735e1a9&Col01#a&214a7e6c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Region ':user1' created Optional memory region ':screen' not found Starting No Driver Loaded ':' (missing dependencies; rescheduling) Starting Video Screen ':screen' Starting No Driver Loaded ':' Checking for icons in directory icons No candidate icons found for machines Attempting to parse: default.cfg Attempting to parse: ___empty.cfg unzip: opened archive file roms\ssf2t.zip unzip: found roms\ssf2t.zip ECD unzip: roms\ssf2t.zip has no ZIP64 ECD locator unzip: read roms\ssf2t.zip central directory unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: opened archive file roms\qsound_hle.zip unzip: found roms\qsound_hle.zip ECD unzip: roms\qsound_hle.zip has no ZIP64 ECD locator unzip: read roms\qsound_hle.zip central directory unzip: closing archive file roms\qsound_hle.zip and sending to cache Attempting load of mame.ini Parsing mame.ini Attempting load of mame.ini Parsing mame.ini Attempting load of horizont.ini Attempting load of arcade.ini Attempting load of raster.ini Parsing raster.ini Attempting load of source\cps2.ini Attempting load of ssf2t.ini Video: Monitor 65537 = "\\.\DISPLAY1" (primary) Invalid video value video gl; reverting to gdi Physical width 2560, height 1440 RawInput: APIs detected RawInput: APIs detected RawInput: APIs detected DirectInput: Using DirectInput 8 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels Input: Adding keyboard #0: HID Keyboard Device (device id: \\?\HID#SaitekKeyboard#2&1e0e23ca&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #1: HID Keyboard Device (device id: \\?\HID#WmVirtualDevice#2&120ec920&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #2: HID Keyboard Device (device id: \\?\HID#virtualdevice&10&Col02#2&292d1b8&0&0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #3: HID Keyboard Device (device id: \\?\HID#virtualdevice&10&Col03#2&292d1b8&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #4: HID Keyboard Device (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0806_REV&0115_f855d280e65f&Col02#a&1e3a0d56&0&0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #0: HID-compliant mouse (device id: \\?\HID#SaitekMouse#2&7354a6f&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #1: HID-compliant mouse (device id: \\?\HID#WmVirtualDevice#2&aae785&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #2: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col01#2&292d1b8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #3: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col04#2&292d1b8&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #4: HID-compliant mouse (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0805_REV&0110_f7e9f735e1a9&Col01#a&214a7e6c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #0: HID-compliant mouse (device id: \\?\HID#SaitekMouse#2&7354a6f&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #1: HID-compliant mouse (device id: \\?\HID#WmVirtualDevice#2&aae785&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #2: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col01#2&292d1b8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #3: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col04#2&292d1b8&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #4: HID-compliant mouse (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0805_REV&0110_f7e9f735e1a9&Col01#a&214a7e6c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Region ':maincpu' created unzip: opened archive file roms\ssf2t.zip unzip: found roms\ssf2t.zip ECD unzip: roms\ssf2t.zip has no ZIP64 ECD locator unzip: read roms\ssf2t.zip central directory unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache Region ':gfx' created unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache Region ':audiocpu' created unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache Region ':qsound' created unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache Region ':key' created unzip: found roms\ssf2t.zip in cache unzip: opened archive file roms\ssf2t.zip unzip: closing archive file roms\ssf2t.zip and sending to cache Region ':qsound:dsp' created unzip: found roms\ssf2t.zip in cache unzip: closing archive file roms\ssf2t.zip and sending to cache unzip: opened archive file roms\qsound_hle.zip unzip: found roms\qsound_hle.zip ECD unzip: roms\qsound_hle.zip has no ZIP64 ECD locator unzip: read roms\qsound_hle.zip central directory unzip: closing archive file roms\qsound_hle.zip and sending to cache Optional memory region ':stars' not found Optional device ':soundlatch2' not found Optional device ':soundlatch' not found Optional device ':m48t35' not found Optional device ':oki' not found Optional shared pointer ':mainram' not found Optional memory region ':eeprom' not found Optional memory region ':screen' not found Starting Super Street Fighter II Turbo (World 940223) ':' (missing dependencies; rescheduling) Starting Motorola MC68000 ':maincpu' Starting Timer ':scantimer' Starting Zilog Z80 ':audiocpu' Starting Serial EEPROM 93C46 (64x16) ':eeprom' Starting Video Screen ':screen' (missing dependencies; rescheduling) Starting gfxdecode ':gfxdecode' Starting palette ':palette' Starting Speaker ':lspeaker' (missing dependencies; rescheduling) Starting Speaker ':rspeaker' (missing dependencies; rescheduling) Starting QSound (HLE) ':qsound' Starting Super Street Fighter II Turbo (World 940223) ':' (missing dependencies; rescheduling) Starting Video Screen ':screen' Starting Speaker ':lspeaker' Starting Speaker ':rspeaker' Starting Super Street Fighter II Turbo (World 940223) ':' Attempting to parse: default.cfg Attempting to parse: ssf2t.cfg Average speed: 99.99% (8 seconds) Attempting load of mame.ini Parsing mame.ini Attempting load of mame.ini Parsing mame.ini Video: Monitor 65537 = "\\.\DISPLAY1" (primary) Invalid video value video gl; reverting to gdi Physical width 2560, height 1440 RawInput: APIs detected RawInput: APIs detected RawInput: APIs detected DirectInput: Using DirectInput 8 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels Input: Adding keyboard #0: HID Keyboard Device (device id: \\?\HID#SaitekKeyboard#2&1e0e23ca&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #1: HID Keyboard Device (device id: \\?\HID#WmVirtualDevice#2&120ec920&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #2: HID Keyboard Device (device id: \\?\HID#virtualdevice&10&Col02#2&292d1b8&0&0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #3: HID Keyboard Device (device id: \\?\HID#virtualdevice&10&Col03#2&292d1b8&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding keyboard #4: HID Keyboard Device (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0806_REV&0115_f855d280e65f&Col02#a&1e3a0d56&0&0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #0: HID-compliant mouse (device id: \\?\HID#SaitekMouse#2&7354a6f&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #1: HID-compliant mouse (device id: \\?\HID#WmVirtualDevice#2&aae785&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #2: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col01#2&292d1b8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #3: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col04#2&292d1b8&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding mouse #4: HID-compliant mouse (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0805_REV&0110_f7e9f735e1a9&Col01#a&214a7e6c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #0: HID-compliant mouse (device id: \\?\HID#SaitekMouse#2&7354a6f&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #1: HID-compliant mouse (device id: \\?\HID#WmVirtualDevice#2&aae785&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #2: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col01#2&292d1b8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #3: HID-compliant mouse (device id: \\?\HID#virtualdevice&10&Col04#2&292d1b8&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Input: Adding lightgun #4: HID-compliant mouse (device id: \\?\HID#{00001812-0000-1000-8000-00805f9b34fb}_Dev_VID&02045e_PID&0805_REV&0110_f7e9f735e1a9&Col01#a&214a7e6c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}) Region ':user1' created Optional memory region ':screen' not found Starting No Driver Loaded ':' (missing dependencies; rescheduling) Starting Video Screen ':screen' Starting No Driver Loaded ':' Checking for icons in directory icons No candidate icons found for machines Attempting to parse: default.cfg Attempting to parse: ___empty.cfg D:\Games\MAME 220>
  12. Yes the MAME application runs. It’s just the roms that I get the error
  13. Do I need to change something in here? # OSD VIDEO OPTIONS # video auto numscreens 1 window 0 maximize 1 waitvsync 0 syncrefresh 0 monitorprovider auto # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none
  14. That's strange. I can't find the mame.ini It's not in the ini folder either
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