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Bashyman

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  1. Hi, I've uploaded the screenshots for the visual pinball tables I have in my build. Took quite a while to compile, so may help someone else and save them time. Enjoy https://drive.google.com/drive/folders/1YtC7JCiqGuU0QSAC_bcTDsMJMM0u400v?usp=sharing
  2. Hi all, Thanks to all the hard work from Haggie55, my fruit collection is now complete with 1233 fruits looking nice with their pics ? Whilst uploading the pics from Haggies fruits folder, I did have trouble finding some...I've now taken screen shots of those (Using gadwin-again Haggie, thanks, great recommendation). There are 146 in total that I couldn't track down through the title/filename. As a help to others that may be in this position, I've uploaded the folder to my google drive. Hope it helps: https://drive.google.com/drive/folders/1IsiiRT0TUxnecAVvGjbbn1mH9rFM_MgH?usp=sharing If anyone has any options/suggestions to make the MFME folder cleaner in bigbox, please let me know
  3. I'm sure this has been asked before but I can't fins an answer. Is there anyway to configure mame to allow to insert coins and player 1 start from my controller? I've configured it to be select and start on my XB controller, but the options remain greyed out and I can't insert coins except pressing 5, and player start can only work with 1 Cheers
  4. Thanks Haggie55 for all your work. Just finalising my build and now includes MFME. Amazing. One thing someone could possibly help on? Even though I've linked all the images to the fruits in launchbox, does anyone have any tips to make the MFME look better in big box? I'm new to big box and only just bought it (Wanted to have all setup correctly in LB first). MFME on the platform screen is blank, and for the themes I've looked at, the front image of the fruit isn't as prominent as I'd like it. Any tips/suggestions of themes that would show off MFME more. Cheers
  5. Is anyone else had script errors when opening some tables. I've tried about 10 random tables and it's happened on most. Opens up an error box stating object required: Controller, and also a script editor screen. Must be something simple...please help
  6. that was it. I selected the next one down Mupen64plus next and it works fine. Cheers mate
  7. Morning all, I'm having a problem trying to get N64 working via retroarch and launchbox. I've D/L the mupen64plus core in retroarch and added the n64roms successfully setting up the emulator as retroarch. It doesn't work. I've gone into associated platforms section and it says alongside the N64 that it's missing the core files. I tried removing the core in retro arch and reinstalling, I've tried updating core info files and databases but it's still not working, still says missing core files. The game does nothing and refuses to load. I've also tried abandoning the retroarch for the games and using project 64, but my wireless xbox one controller isn't recognised. Please help
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