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leibrockk

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  1. I'm running a dual screen setup with digital marquees. Wanted to know if anyone knew of a way to display the platform marquee for all games? For example, I'd like my NES marquee to display for all NES games rather than each individual game's marquee. Would the only possible solution be to copy the NES platform marquee into the Images folder named individually as each rom name?
  2. Having some trouble with Naomi. I'm using the Flycast core in Retoarch. Opening Retroarch manually and launching Naomi roms works no problem, but whenever I try to open a Naomi rom directly from Launchbox or Big Box, nothing happens. When editing the Retroarch emulator in "Manage Emulators", I've already set the associated platform for Sega Naomi to the Flycast core. Any ideas? Can't figure out why Naomi is working perfectly from Retroarch itself but won't boot in LB/BB. Thanks
  3. The LED Blinky scrolling fix is working perfectly for me. Thank you!
  4. Any update on this? The integration with LED Blinky in Big Box is awesome, but the scrolling delay is a very frustrating issue. Thanks.
  5. Whenever I speed scroll through my list of MAME games in Big Box with LED Blinky active, the list chops and doesn't allow me to scroll as fast as I could without LED Blinky. I disabled LED Blinky to test, and the scrolling works fine. I was thinking the issue was the "Demo Game Controls" option in LED Blinky Config > Launchbox tab, where LED Blinky previews the lit LEDs for each MAME game as you scroll. But even after disabling Demo Game Controls, I still can't scroll through my list of games in Big Box without it chopping. I reached out to the LED Blinky developer, arzoo, and was told ... "LED Blinky's Demo Controls mode has the delay feature so that an item in the list isn't "processed" until after there's a pause in the scrolling. In this manner, LED Blinky doesn't get overloaded as you scroll really fast through list items. I think the issue here is that BB is sending a command to LED Blinky for every item in the list as you scroll but doesn't use similar delay logic. I don't believe this was a problem in prior versions of LB/BB, and I don't know what changed? By disabling the Demo Game Controls option, LED Blinky ignores all the game scroll events, but BB is still sending all those events." From emailing with arzoo, it sounds like this is being worked on. I wanted to ask if it would be realistic for this fix to come with the next Launchbox / Big Box update? Thank you!
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