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Krakatoa

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Posts posted by Krakatoa

  1. Hi,
    What's a simple script I can use to send numpad keys after 20 seconds?

    for example send the following numpad press 4 5 6 7 8 9 after 20 seconds of the script running.

  2. 9 hours ago, neil9000 said:

    Have you added the platform to the associated platforms for Retroarch? If it work's by itself it will work in Launchbox, you just haven't set it up correctly in Launchbox.

    I was incorrect, it boots into what I assume is the N64DD OS, basically Mario running around a large N.

    The emulator is set up correctly in retroarch, but i am wondering if you need to pass a subsystem to load?

    Capture.PNG

  3. 1 minute ago, JoeViking245 said:

    It's F1 for both my GP1 and GP2.  I use a 'dedicated' version of Dolphin just for these 2 and set it up like so..

    image.png.21b7e9a08a17fff8fababc3a31c701b0.png

    Depending on your games' load time, you may need to adjust the sleep 4 seconds ("4000").  And if your GP2 is indeed F2, and pressing F1 doesn't 'hurt' it (and visa versa for GP1)... copy and paste the last 3 lines to below what's there and change "F1" to F2".  Then play and have loads of fun! :D

    You are awesome, thank you!!

    BTW these games are awesome.

    • Game On 1
  4. 13 hours ago, JoeViking245 said:

    Not sure exactly what your wanting to do in Dolphin.   Load a save state? Do Frame Advance [fast forward]?...  If it's something like that, you can set those in Dolphin itself.  Go to Options, Hotkey Settings.   Make sure "Device" is set to XInput/Gamepad for it to register the controller.  Then go to the tab you need and click once in the box you want to set, then press the appropriate controller button.

    When Mario GP and GP2 launch and the Nintendo screen shows you need to press F1 or F2 to proceed, F1 is for GP1 and F2 is for GP2, my goal was to create an AHK script that would simulate a keyboard press, so I don't have to keep a keyboard in racing cab.

    I think the script it correct, but for some reason its not working with Dolphin

  5. 3 hours ago, JoeViking245 said:

    You only need this if needing to use a button combination.  Try this (not tested)

    
    1Joy4::
    {
       SetKeyDelay, -1, 110
       Send {F1}{F2}
    }
    Return

    I don't know if the 1st "1" is required to tell it to look for Controller #1.  But in past tests, I know it works.

    This will send a keypress to {F1} and then to {F2}.  [vs. sending  {F1}  a_literal_comma  {F2} ]

    thanks, for some reason, its still not working. Maybe there's a special way needed for the Dolphin emulator

  6. Anyone help with a script? I am trying to have a Joystick button press simulate pressing F1 and F2

    this is what I have, but its not working.

    Joy4::
    If GetKeyState("Joy4")
    {
       SetKeyDelay, -1, 110
       Send {F1},{F2}
    }
    Return

     

  7. 10 hours ago, JoeViking245 said:

    If those are the commands you want to send when MAME starts (4:3) and when MAME exits (16:9), In the Running AutoHotkey tab of your MAME emulator, put:

    
    Run, SerialSend.exe /baudrate 9600 /devnum 5 \"M3x1\"
    
    $esc::
    {
       Run, SerialSend.exe /baudrate 9600 /devnum 5 \"E\"
       WinClose, ahk_exe mame.exe
    }

    The \ (slash) in front of the quotes are needed to make them literal.

    If SerialSend.exe is not in your PATH and you need to point directly to the file location, put that full path in quotes. i.e.

    
    Run, "F:\My\Extra Programs\SerialSend.exe" /baudrate 9600 /devnum 5 \"M3x1\"

    Do that on both "Run" lines.

    Lastly, if your using an older release of MAME, change mame.exe to mame64.exe.  (or to whatever variant of the MAME executable you're using).

    thank you!!

    • Game On 1
  8. On 6/8/2021 at 9:25 PM, Retro808 said:

    Try going into the Nvidia Display settings and creating a custom resolution of 1280x390 and set the scaling to "full-screen". I think that is what I did.

    You can also try these slightly modified marquee xaml files. Just drop them in the theme (or themes) you are using. Place them in the view folder. If you have no luck with the custom resolution these will take the 1280x720 setting and adjust the marquee images to fit in the upper portion of that resolution. It is a hack, but sometimes those cut lcd's do not play nice.

    PlatformMarqueeView.xaml 1.19 kB · 9 downloads GameMarqueeView.xaml 1.18 kB · 6 downloads

    awesome, thank you

  9. Anyone have an AHK script example to switch Gun4IR modes from full screen to 4:3 that will run on start shutdown of MAME? 

    Here's the commands to enable/disable

    Enables 4/3
    {
         SerialSend.exe /baudrate 9600 /devnum 5 "M3x1"
    }

    $

    Enables 16/9
    {
    SerialSend.exe /baudrate 9600 /devnum 5 "E"
    }

  10. 5 hours ago, Retro808 said:

    I do not recall what resolution on my non AMD cabinet is being ued. I can check.

    I do know on my AMD cabinet I had to use 1280x720 and it works with no issue.

    yeah it works if i set it to 1280 x 720, but then my marquees dont fill the screen :(

    5 hours ago, Retro808 said:

     

     

  11. 1 hour ago, Retro808 said:

    There are quite a few users that use that display. I have one myself. Make sure you have the same percentage for dpi scaling on both screens. Also check your Hz. I think I first had an issue with mine being set at something other than 60 Hz and BB did not like it.

    I believe they are both running the same Hz (I'll check again tonight to confirm). The funny thing is it works If I don't use the native resolution.

    Does yours work with the native res?

    In case it matters I am using an Nvidia card, is there any settings in the Nvidia control panel I need to change?

  12. On 11/14/2020 at 8:11 PM, GCS2000 said:

    Bringing up an old thread but it seemed a good place to post.

    Is there a way to make this work with a smaller LCD?

    I have one of the 15" chinese displays that is actually 1280x390 (Windows sees as 1280x720).  It does the job ok.

    With the standard xml the marquess do show in the middle of the screen and are fine left to right but top to bottom they are smaller and do not "fill" the screen.  It would nice if they did.  Also when the marquee does not fill the screen black is shown.  It would be nice to have the blurred background that this does when this is needed.

    Using the xml above it squishes the marquees up to the top and shrinks them down.

    Anyone have any thoughts on how to adjust the xml to accommodate this screen?

    Screen is this one here https://www.amazon.com/VSDISPLAY-LTA149B780F-Controller-M-NT68676-Raspberry/dp/B07QGBL568/ref=pd_lpo_200_t_0/138-8626628-2402042?_encoding=UTF8&pd_rd_i=B07QGBL568&pd_rd_r=aeb51e76-8770-44b0-8f43-99f5b6ed6658&pd_rd_w=XsywW&pd_rd_wg=yF8VW&pf_rd_p=7b36d496-f366-4631-94d3-61b87b52511b&pf_rd_r=DN40J765J00AJN2KZKWK&psc=1&refRID=DN40J765J00AJN2KZKWK

     

    TIA

     

    I have the same issue. Did you ever get it resolved? Also did you try running it in 1280x390? I can set it to that in Nvidia, but when I do BigBox fails to use the screen as a marquee.

  13. Anyone using this monitor as a Marquee screen VSDISPLAY 14.9inch 1280x390? If so how are you getting it working in native res? Whenever I set it to native res it BigBox wont show Marquees on it. 

  14. 3 hours ago, neil9000 said:

    First click the profile up top, which shouyd be on default.

    1088750845_GHUB1.thumb.png.97b0279b4b1ed6d2e31b792552b89658.png

    Next click add game or application.

    682334530_ghub2.thumb.png.220dd21da822b4869201581277e46b97.png

    Locate your game/emulator (in this example im using teknoparrot).

    347690817_ghub3.thumb.png.4b74c56d215d781e8c777eb3278b9191.png

    Now click the top profile button again.

    1142377828_ghub4.thumb.png.8ecafe0615cfe11d627a37b7f8b29976.png

    You will now have a new profile which is associated with a .exe in the top row, click it.

    1192470663_ghub7.thumb.png.e48ac3c13c4e6874fb44fbfc2846e5c5.png

    This applies the profile and adds it to the second row, click it on the second row.

    766249659_ghub8.thumb.png.799e991631ddd9ed9237278ba41090ff.png

    Then pick your wheel.

    1109488529_ghub6.thumb.png.9d8eca094a1ea98e1446d6c423caff5a.png

    Then edit the buttons/wheel/pedals as you see fit.

    302925655_ghub10.thumb.png.0df2677159085322cc2960a731dc4498.png

    That profile will then be loaded whenever that specific .exe is ran.

     

     

     

    Thank you. It worked :)

    • Like 1
  15. 17 minutes ago, actiononion said:

    Just checked my pc. I remember now, I couldn’t get on with G-hub and used Logitech gaming software 9.02 instead. Was a lot easier

    thanks for responding, I don't think my G920 is supported by the older software (i'll check though). So I am stuck with G-hub. Oh well I'll figure it out somehow :) 

  16. 9 minutes ago, neil9000 said:

    Thats because technically when you not pressing the pedals is actually the axis in the dead centre (so equivalent to you holding the trigger or analogue stick on a controller halfway down at all times) so actually half pressed, then pressing down is one way and letting up is another on the axis.

    Thanks, So is there a work around?

  17. Does the beta fix the issue with G29/G920 controls? When I set up the controller in BB or LB, it appears to have a sticky down key and become unusable. The only way I can get it work is to exit and disable the controller, which isn't good as its my arcade cabinet.

  18. On 3/11/2020 at 3:45 PM, actiononion said:

    set up a profile using Logitech software so that when bigbox is running the pedals are combined then setup another profile so when the emulators are running the pedals are not combined

    it works perfectly and my arcade is now complete with bigbox and 72 arcade racers using different emulators

    Sorry for bumping an old post, Do you know how to set the profiles in G hub? I can't seem to get them to stick. 

  19. Is it possible to launch demulshooter using the additional apps before you launch an emulator? If not whats the easiest way to launch it using CXB reloaded as the emulator.

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