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Krakatoa

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Everything posted by Krakatoa

  1. Yeah, sorry the xml I posted was from prior. I've attached the new xml. So, I did a refresh and it's still not showing all my emulators. The pic on the left shows all the LB emulators and, on the right, shows what BezelLauncher sees. BLSetup.xml
  2. No idea what happened, but now it's launching and showing some platforms. How do I add a platform that's not showing? I want to add bezels to model 2 games (virtua cop) thanks, BLSetup.xml
  3. I got the same message with version 1.2 and 2, I just tried the beta to see if that would help.
  4. Here you go. log 2024-03-17 09-24-46.txtSetupLog 2024-03-17 09-25-16.txt Object reference not set to an instance of an object. App: LaunchBox Version: 13.12 Theme: Default Type: System.NullReferenceException Site: System.ValueTuple`3[System.Collections.ObjectModel.ObservableCollection`1[BezelLauncher.Model.AllPlatforms],System.Int32,System.Int32] GetXML() Source: BezelLauncher at BezelLauncher.ViewModel.BezelLauncherSetup_VM.GetXML() at BezelLauncher.BezelLauncherSetup.Window_Loaded(Object sender, RoutedEventArgs e) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root) at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget) at System.Windows.Interop.HwndTarget.OnResize() at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log:SetupLog 2024-03-17 10-38-16.txtlog 2024-03-17 10-38-07.txt 10:38:16 AM Exception
  5. I trying to use the plugin but I keep getting an exception error when trying to set it up. Any ideas how to fix? thanks,
  6. Hi, What's a simple script I can use to send numpad keys after 20 seconds? for example send the following numpad press 4 5 6 7 8 9 after 20 seconds of the script running.
  7. Krakatoa

    N64 DD

    Anyone able to launch N6DD games with launchbox? If so can you post how you did it? thanks,
  8. I was incorrect, it boots into what I assume is the N64DD OS, basically Mario running around a large N. The emulator is set up correctly in retroarch, but i am wondering if you need to pass a subsystem to load?
  9. Anyone get N64DD working with Launchbox? The games run if I launch directly from retroach.
  10. You are awesome, thank you!! BTW these games are awesome.
  11. When Mario GP and GP2 launch and the Nintendo screen shows you need to press F1 or F2 to proceed, F1 is for GP1 and F2 is for GP2, my goal was to create an AHK script that would simulate a keyboard press, so I don't have to keep a keyboard in racing cab. I think the script it correct, but for some reason its not working with Dolphin
  12. thanks, for some reason, its still not working. Maybe there's a special way needed for the Dolphin emulator
  13. Anyone help with a script? I am trying to have a Joystick button press simulate pressing F1 and F2 this is what I have, but its not working. Joy4:: If GetKeyState("Joy4") { SetKeyDelay, -1, 110 Send {F1},{F2} } Return
  14. Anyone have an AHK script example to switch Gun4IR modes from full screen to 4:3 that will run on start shutdown of MAME? Here's the commands to enable/disable Enables 4/3 { SerialSend.exe /baudrate 9600 /devnum 5 "M3x1" } $ Enables 16/9 { SerialSend.exe /baudrate 9600 /devnum 5 "E" }
  15. yeah it works if i set it to 1280 x 720, but then my marquees dont fill the screen
  16. I believe they are both running the same Hz (I'll check again tonight to confirm). The funny thing is it works If I don't use the native resolution. Does yours work with the native res? In case it matters I am using an Nvidia card, is there any settings in the Nvidia control panel I need to change?
  17. I have the same issue. Did you ever get it resolved? Also did you try running it in 1280x390? I can set it to that in Nvidia, but when I do BigBox fails to use the screen as a marquee.
  18. Anyone using this monitor as a Marquee screen VSDISPLAY 14.9inch 1280x390? If so how are you getting it working in native res? Whenever I set it to native res it BigBox wont show Marquees on it.
  19. I get the same issue. Did you figure it Cupanther? I’m have the same issue. I think it’s because the exe for launch box/big box is running so it won’t switch to another profile.
  20. thanks for responding, I don't think my G920 is supported by the older software (i'll check though). So I am stuck with G-hub. Oh well I'll figure it out somehow
  21. Thanks, So is there a work around?
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