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cooljojo

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  1. My bad. Thank you again, Zombeaver ?.
  2. Thank you so much for your help, Zombeaver ?! I'm relieved because my intention was actually to "play around" ?. Well... to be honest, I already tried various presets and play around. But by doing so, I encountered some issue with manu of your presets and if it's ok with you, I'd to share that here (let me know if it's not the right place to do it). By trying to use many of your presets, each time RetroArch indicate that it failed to load them. So I took a look in the log console and those kind errors are displayed (for many of your presets) : [INFO] [Shader driver]: Using Cg shader backend. [INFO] [CG]: Vertex profile: arbvp1 [INFO] [CG]: Fragment profile: arbfp1 [INFO] [CG]: Loading Cg meta-shader: E:\-=GAMES=-\RetroArch\shaders\199X\199X_LongNights.cgp [WARN] [CGP/GLSLP]: Parameter GAMMA_INPUT is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter GAMMA_OUTPUT is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter SHARPNESS_H is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter SHARPNESS_V is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter MASK_TYPE is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter MASK_STRENGTH_MIN is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter MASK_STRENGTH_MAX is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter MASK_SIZE is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter SCANLINE_STRENGTH_MIN is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter SCANLINE_STRENGTH_MAX is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter SCANLINE_BEAM_MIN is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter SCANLINE_BEAM_MAX is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter GEOM_CURVATURE is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter GEOM_WARP is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter GEOM_CORNER_SIZE is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter GEOM_CORNER_SMOOTH is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter INTERLACING_TOGGLE is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter HALATION is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter DIFFUSION is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter BRIGHTNESS is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter NTSC_CRT_GAMMA is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter NTSC_MONITOR_GAMMA is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter DOTMASK_STRENGTH is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter maskDark is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter maskLight is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter shadowMask is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter target_gamma is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter monitor_gamma is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter overscan_percent_x is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter overscan_percent_y is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter saturation is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter contrast is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter luminance is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter bright_boost is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter R is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter G is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter B is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter ZOOM is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter XPOS is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter YPOS is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter V_OSMASK is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter H_OSMASK is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter percent is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter PHOSPHOR is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter InputGamma is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter OutputGamma is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter SHARPNESS is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter COLOR_BOOST is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter RED_BOOST is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter GREEN_BOOST is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter BLUE_BOOST is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter SCANLINES_STRENGTH is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter BEAM_MIN_WIDTH is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter BEAM_MAX_WIDTH is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter CRT_ANTI_RINGING is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter warpX is set in the preset, but no shader uses this parameter, ignoring. [WARN] [CGP/GLSLP]: Parameter warpY is set in the preset, but no shader uses this parameter, ignoring. [INFO] [CG]: Loading Cg shader: "E:\-=GAMES=-\RetroArch\shaders\Analog Shader Pack version 3\shaders_cg\Analog Shader Pack\COMPONENT\linearize.cg". [ERROR] CG error: The file could not be read. [ERROR] Failed to load shaders ... [INFO] [CG]: Destroying programs. [INFO] [CG]: Vertex profile: arbvp1 [INFO] [CG]: Fragment profile: arbfp1 [INFO] [CG]: Loading stock Cg file. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [CG]: Found semantic "POSITION" in prog #62. [INFO] [CG]: Found semantic "COLOR" in prog #62. [INFO] [CG]: Found semantic "TEXCOORD0" in prog #62. [INFO] [CG]: Found semantic "POSITION" in prog #61. [INFO] [CG]: Found semantic "COLOR" in prog #61. [INFO] [CG]: Found semantic "TEXCOORD0" in prog #61. [INFO] [CG]: Found semantic "POSITION" in prog #60. [INFO] [CG]: Found semantic "COLOR" in prog #60. [INFO] [CG]: Found semantic "TEXCOORD0" in prog #60. [WARN] [GL]: Failed to set multipass shader. Falling back to stock. [INFO] [Shaders]: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.000000 1.000000 5.000000 1.000000 in pass 15 [INFO] [Shaders]: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.500000 1.000000 2.000000 0.050000 in pass 15 [INFO] [Shaders]: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000 1.000000 2.000000 0.010000 in pass 15 [INFO] [Shaders]: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.000000 1.000000 2.000000 0.010000 in pass 15 [INFO] [Shaders]: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.000000 1.000000 2.000000 0.010000 in pass 15 [INFO] [Shaders]: Found #pragma parameter CRT - Scanline Strength (SCANLINES_STRENGTH) 0.720000 0.000000 1.000000 0.020000 in pass 15 [INFO] [Shaders]: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH) 0.860000 0.000000 1.000000 0.020000 in pass 15 [INFO] [Shaders]: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH) 1.000000 0.000000 1.000000 0.020000 in pass 15 [INFO] [Shaders]: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING) 0.800000 0.000000 1.000000 0.100000 in pass 15 [INFO] [Shaders]: Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 15 [INFO] [Shaders]: Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 15 [INFO] [CG]: Loading Cg shader: "E:\-=GAMES=-\RetroArch\shaders\Analog Shader Pack version 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\Analog Shader Pack\COMPONENT\linearize.cg". [INFO] [CG]: Loading Cg shader: "E:\-=GAMES=-\RetroArch\shaders\Analog Shader Pack version 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\blurs\blur10x10shared.cg". [ERROR] CG error: The compile returned an error. [ERROR] Fragment: E:\-=GAMES=-\RetroArch\shaders\Analog Shader Pack version 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\blurs/../include/quad-pixel-communication.h(86) : error C3004: function "float ddx(float);" not supported in this profile E:\-=GAME [ERROR] Failed to load shaders ... [INFO] [CG]: Destroying programs. If I'm the only one getting those errors, the problem could be on my side then?... But I believe I correctly installed the shaders as shown below : Would you have an idea about the source of this kind of issue, please ? Thank you in advance !
  3. Thank you for your answer, TakaraMiyuki ?. You pointed something very important about the side-effects of the shaders which can create another atmosphere. This can be really annoying to see the color of the UI changed. But honestly, I think it'd still be ok for me because I intend to play old school games I know by heart (Streets of Rage 2 ?) but in a different atmosphere; nothing more. So I'd not go as far as changing only certain parts of the screen which would requiered sophisticated AI as you said ?. If I managed to recreate that kind of atmosphere (dark/cyperpunk) but my UI become slighlty changed too, I'd accept it ?. You seem to have a certain experience in shaders. Did you created some original shaders by yourself ?
  4. Thank you for your answer ?! What I'd like to mostly replicate is the nighty atmosphere. We can feel it... it's dark with a black & green tone, and the light sources (in the background) are slightly accentuated. I agree with you, I think in this mockup there're scanlines and bloom for the light. But there're something more which create this dark atmosphere. I'm not sure but it's probably some green_boost / luminance ?... To give you an answer, unfortunately I can't strip away the scanlines, grain & bloom from the picture because it's not mine?. But your answer gave me hope because you're telling me that it's possible to obtain a look similar to this picture ! I'm not willing to put some dynamic lightning or repalce textures, so no worries about that. I don't want to disturb you too much so I'd like to give a try by myself first. So, do you mind giving me a few advice or guidance that would put me on the right track in order to obtain this look, please ? P.S. I'm not a master shaders creator as you, I'm a beginner lol. I just made a few shaders on ReShade years ago and recently tried to create some for RetroArch. So if you know a "RetroArch shaders guide" somewhere, I'd be happy to learn from it?.
  5. @Zombeaver, I'm amazed by your presets ?... Congratulations for your hard work ?! Honestly, before I found your RetroArch shaders preset, I spent so many times trying to achieve something similar that yours but I was never satisfied enough lol. I'd a question please: I found a mockup with a "retro cyberpunk" style, do you think we could create something close to that with the RetroArh shaders ? Thank you in advance for your help ?
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