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slaapliedje

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  1. Just did some quick digging, looks like you can use Xamarin.Forms with MonoDevelop and GTK# on Linux. Though seems there were a couple of conflicting posts. https://docs.microsoft.com/en-us/xamarin/xamarin-forms/platform/other/gtk?tabs=windows is perhaps useful?
  2. Hmm, my first gut response was 'wtf, there are so many development tools for Linux, it's insane.' But you're trying to stick with .Net which was created by MS and yeah it's kind of crap even after all these years on Linux. So really you should be saying 'Development with .Net on Linux is decades behind'. Mono has gotten better, and SDL2 is fantastic. But trying to port .NET code over when there are many parts Microsoft made sure were not cross-platform, it makes it rather difficult to try to take something that was coded initially around only supporting Windows to some other platform. Well, looking forward to Launchbox being native. Maybe ping some people over on gamingonlinux.com to see if they can help out?
  3. Valve have stated that they won't directly be supporting Windows on the Deck. Which is interesting to know that for once, Windows will be the second class OS on it.
  4. I agree (though Flatpak is the universal app or appimage, snap is very much tied to being a Canonical thing.)
  5. Seriously. In my mind doing a full on distribution on a stick for this would be amazing. get a little NUC, stick it in an arcade cabinet with a preconfigured setup. You can't really do that with Windows without it costing a lot more. Plus all the extra overhead, etc. Android on the other hand... well x86 android is pretty terrible, and android in general is not a great operating system. I should just try launchbox again in Wine, it's always getting better.
  6. Downside of this is that the SBCs already have decent support via things like Retropie, Big Box style stuff may be a bit heavy for them? I think more people that run Desktop Linux would use the software vs people with SBCs, since there are already so many solutions for those.
  7. The biggest one is having to use Windows emulators under Launchbox, or figuring out a way to wrap around the native emulators. With most programs it's not much of a difference (except maybe some performance issues). But as Launchbox is a frontend to multiple emulators, it's better to use the native ones for integration, performance, etc.
  8. https://ccifra.github.io/PortingWPFAppsToLinux/Overview.html Something like this maybe? Granted this is still using Wine. But has all the instructions on how to get it running.
  9. Awesome, welcome to the future.. or something. I've been using Linux since '97. Excellent platform for learning, programming, and pretty much anything. Programmers tend to prefer Linux because they can look directly at the source code and hack around and learn from it easier than from closed source operating systems. Not to mention the many great programming tools. I actually got into Linux because I thought Windows 95 was ugly, and I wanted something a bit more open to customization. Little did I know it'd set me upon my career path
  10. Problem is if it's dependent on CPU architecture, then we won't be seeing it on our Desktop Linux installs. Also, the problem seems to be lack of posting of Launchbox in the right places. I bet you if we hit up reddit and gamingonlinux.com there would be lots more interest in such a thing. With the Steam Deck running ArchLinux, I think Launchbox / Bigbox would be amazing on it. Also... Android != Linux as far as what we would like, the Android version will use Android libraries, so will basically be not usable on a normal Linux setup.
  11. If it's mostly written in .NET, by chance how much is needed to get it working in Mono?
  12. I mean I know scripting, my problem is I don't know wine error fixing. Also, I'm only guessing that some of the weirdness comes with wine being picky about 32bit vs 64bit
  13. I've been trying 11.9 with no luck. I sent a message to gamingonlinux.com to bring some more attention and possibly some more skills to get it to work better.
  14. Looking forward to it. If you don't mind me posting on gamingonlinux.com I bet there will be more interest if Linux users even knew the software existed and that there was an effort to get it working in Wine. Or even the r/gamingonlinux reddit.
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