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Handsome_Van

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Posts posted by Handsome_Van

  1. SEGA Full Model 2 Bezel Set

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    I have a homemade arcade build and I'm a purest of running "Arcade Classics" in there native 4:3 ratio. I looked around and couldn't find any legit Model 2 Bezels for my arcade cab because most people like to use "widescreen mods", which is cool, but I want the OG experience.

    I used Photoshop and made a complete Sega Model 2 Bezel Pack for those that like the original Full Screen Ratio. My recommendation is to add these in "ReShade" as a bezel (obviously) and use these with the ArcCabView CRT shader, making these games look pretty damn good!!

    Enjoy everyone!!


     

    • Like 1
  2. SEGA Full Model 3 Bezel Set

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    I have a homemade arcade cabinet built and I really like playing alot of the late 90's arcade games in their original ratio of 4:3, even though the Supermodel Emulator does a fantastic job converting these into a 16:9 ratio. With that being said I couldn't find any "per game" Bezels for the full Model 3 Set of games, so I decided to use phy Photoshop skills and make my own.

    So here is the full set of Model 3 Bezels on a per game basis. Personally I use an amazing CRT Shader with these Bezels via ReShade and it looks pretty damn good. If you are a 4:3 purest, enjoy these custom Bezels!!

    -Cheers!


     

    • Like 1
  3. 1 hour ago, darkseekerliu said:

    I was away from my computer yesterday when I replied to you. Now I'm in front of my computer. The TeknoParrotUi executable is only the user interface, it is not the real executable for the game. So in order to Reshade work, you have to install it to the game executable. 
     

    Let's use as an example the game Sonic Dash Extreme. When you launch the TeknoparrotUi, scroll down to the Sonic Dash Extreme entry in the list then click on Game Settings. 

    There you will find the real executable that is launched by Teknoparrot.
    image.thumb.png.92ca80a28c729dbd89904b6e63c375aa.png

    AS you can see, the executable is located at: R:\Arcade PC\Sega Ring Edge\Sonic Dash Extreme\exe\SonicDash_R_Ring.exe

    Run reshade setup again and point to the real game executable and it will create  the reshade-shaders\Textures folder. Then place your bezel.png inside the folder and it should appear.

    By the way, what game are you trying to run with bezels?

    Ok, so this going to be tricky. I’m building an arcade cabinet with LaunchBox as my front end. I’ve been using ArcCabView to put bezels on Model 2 / Model 3 games which is awesome but now I have some games in Teknoparrot that need that treatment that ArcCabView can’t do.

    The games that need bezels are “House of the Dead 4 Special”, “America’s Army”, “After Burner Climax”, and “Target Terror Gold”. All of these Teknoparrot games don’t have executable files to launch. They use various “BungieLoader.exe” files. Now I can add reshade to the bungee loader and add a bezel using layer.fix but then, the other games not mentioned above that run in widescreen that use “BungieLoader.exe” to run will have the unnecessary bezel on them too.

    my dilemma is, How do I apply specific bezels to certain games that don’t have an .exe file that launches them? I saw this thread and saw you can add bezels to games but they were all from simple emulators. As we know Teknoparrot is a different beast.

    Thanks again for the help, I definitely appreciate it!!

  4. 2 hours ago, darkseekerliu said:

    Hello! Yes, you need to install Reshade. In my case, I just downloaded the latest version from Reshade Official website then:
    1) Run reshade executable

    2) During the setup point reshade installation to the executable file (in my case it was citra.exe - in yours should be teknoparrot.exe) that you want apply Reshade

    3) When the setup finished installing reshade, there will be a folder called reshade-shaders inside the teknoparrot.exe directory. Inside teh reshade-shaders folder, there will be another folder called "textures"

    4) Put your bezel.png file (it must be named bezel.png) inside the folder textures and when you launch a game in teknoparrot, the bezel should appear.

    Hey thanks for the reply, I appreciate the help. Unfortunately I did everything you said and I can't get any bezel to pop up on a game basis with Teknoparrot.

    In Launchbox I have the "ReShadeManager.dll file" in the plugins folder, I have the folders "ReShadeManager\Games\Teknoparrot\After Burner Climax\reshade-shaders\textures\Bezel.png" in the Launchbox root folder, I installed ReShade 5.9.2 to my TeknoparrotUI.exe file with OpenGL, and I put another Bezel.png file in the reshade-shaders\textures" folder in my Teknoparrot root folder like you said.

    Has anyone gotten a Teknoparrot game to run with a bezel with this method? I understand all this if it was simple emulator like "flycast.exe" or "yuzu.exe"...but Teknoparrot is technically not even an emulator, it's a launching app. 

  5. On 9/25/2023 at 9:54 AM, darkseekerliu said:

    Hi Guys, just would like to thank you for Reshade Manager. I managed to get it working and the bezels per game works very well. Thank you. Hope this plugin can still be maintened. 

    By thew way, I used the latest reshade from official site and it works fine (only applied bezels).

    I'm trying to get this working for Bezels in TeknoParrot. I've copied the necessary folder(s) and plugin to the Launchbox root folder, do I need to install the ReShade to an application as well? If so which one? Thanks 

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