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Handsome_Van

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Everything posted by Handsome_Van

  1. Version 1.0.0

    1,807 downloads

    I have a homemade arcade build and I'm a purest of running "Arcade Classics" in there native 4:3 ratio. I looked around and couldn't find any legit Model 2 Bezels for my arcade cab because most people like to use "widescreen mods", which is cool, but I want the OG experience. I used Photoshop and made a complete Sega Model 2 Bezel Pack for those that like the original Full Screen Ratio. My recommendation is to add these in "ReShade" as a bezel (obviously) and use these with the ArcCabView CRT shader, making these games look pretty damn good!! Enjoy everyone!!
  2. SEGA Full Model 2 Bezel Set View File I have a homemade arcade build and I'm a purest of running "Arcade Classics" in there native 4:3 ratio. I looked around and couldn't find any legit Model 2 Bezels for my arcade cab because most people like to use "widescreen mods", which is cool, but I want the OG experience. I used Photoshop and made a complete Sega Model 2 Bezel Pack for those that like the original Full Screen Ratio. My recommendation is to add these in "ReShade" as a bezel (obviously) and use these with the ArcCabView CRT shader, making these games look pretty damn good!! Enjoy everyone!! Submitter Handsome_Van Submitted 02/03/2024 Category Platform Bezels/Overlays  
  3. Version 1.0.0

    1,521 downloads

    I have a homemade arcade cabinet built and I really like playing alot of the late 90's arcade games in their original ratio of 4:3, even though the Supermodel Emulator does a fantastic job converting these into a 16:9 ratio. With that being said I couldn't find any "per game" Bezels for the full Model 3 Set of games, so I decided to use my Photoshop skills and make my own. So here is the full set of Model 3 Bezels on a per game basis. Personally I use an amazing CRT Shader with these Bezels via ReShade and it looks pretty damn good. If you are a 4:3 purest, enjoy these custom Bezels!! -Cheers!
  4. SEGA Full Model 3 Bezel Set View File I have a homemade arcade cabinet built and I really like playing alot of the late 90's arcade games in their original ratio of 4:3, even though the Supermodel Emulator does a fantastic job converting these into a 16:9 ratio. With that being said I couldn't find any "per game" Bezels for the full Model 3 Set of games, so I decided to use phy Photoshop skills and make my own. So here is the full set of Model 3 Bezels on a per game basis. Personally I use an amazing CRT Shader with these Bezels via ReShade and it looks pretty damn good. If you are a 4:3 purest, enjoy these custom Bezels!! -Cheers! Submitter Handsome_Van Submitted 01/29/2024 Category Platform Bezels/Overlays  
  5. Ok, so this going to be tricky. I’m building an arcade cabinet with LaunchBox as my front end. I’ve been using ArcCabView to put bezels on Model 2 / Model 3 games which is awesome but now I have some games in Teknoparrot that need that treatment that ArcCabView can’t do. The games that need bezels are “House of the Dead 4 Special”, “America’s Army”, “After Burner Climax”, and “Target Terror Gold”. All of these Teknoparrot games don’t have executable files to launch. They use various “BungieLoader.exe” files. Now I can add reshade to the bungee loader and add a bezel using layer.fix but then, the other games not mentioned above that run in widescreen that use “BungieLoader.exe” to run will have the unnecessary bezel on them too. my dilemma is, How do I apply specific bezels to certain games that don’t have an .exe file that launches them? I saw this thread and saw you can add bezels to games but they were all from simple emulators. As we know Teknoparrot is a different beast. Thanks again for the help, I definitely appreciate it!!
  6. Hey thanks for the reply, I appreciate the help. Unfortunately I did everything you said and I can't get any bezel to pop up on a game basis with Teknoparrot. In Launchbox I have the "ReShadeManager.dll file" in the plugins folder, I have the folders "ReShadeManager\Games\Teknoparrot\After Burner Climax\reshade-shaders\textures\Bezel.png" in the Launchbox root folder, I installed ReShade 5.9.2 to my TeknoparrotUI.exe file with OpenGL, and I put another Bezel.png file in the reshade-shaders\textures" folder in my Teknoparrot root folder like you said. Has anyone gotten a Teknoparrot game to run with a bezel with this method? I understand all this if it was simple emulator like "flycast.exe" or "yuzu.exe"...but Teknoparrot is technically not even an emulator, it's a launching app.
  7. I'm trying to get this working for Bezels in TeknoParrot. I've copied the necessary folder(s) and plugin to the Launchbox root folder, do I need to install the ReShade to an application as well? If so which one? Thanks
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