Jump to content
LaunchBox Community Forums

Platform Bezels/Overlays

226 files

  1. MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel).
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
    If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view %romfilename%
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported, so use
    a5200 -view %romfile% %romfile%
    Meow!
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  2. MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels.
    Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    a5200 -view "galaxian (usa)" -cart
    a5200 -view "tempest (usa) (atariage)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  3. MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels.
    Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    a5200 -view "galaxian (usa)" -cart
    a5200 -view "tempest (usa) (atariage)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  4. MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels.
    Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
    Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
    coleco -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    coleco -view "galaxian (usa)" -cart
    coleco -view "mouse trap (usa, europe)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  5. MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels.
    Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
    Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
    coleco -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    coleco -view "galaxian (usa)" -cart
    coleco -view "mouse trap (usa, europe)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  6. Mr. RetroLust's MAME Lights Out Bezels Revisited

    LIGHTS OUT! BEZELS UPDATED TO THE NEWEST MAME CODE

     
    Mr. RetroLust created a series of bezels which is a masterpiece :

    Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redesigned artwork system (MAME 0.226 onwards).

    As I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities.

    The original project uses a reflection and scratch layer to add a realistic effect which defines its style.

    You will find here the complete arcade 4K widescreen collection updated to the most recent lay code and expanded in various ways.
     
    Mainly based on the version 5.9 of its collection :

    I’ve updated/edited all the lay files (but one*).

    Converted and integrated some of his non-MAME specific arworks**.

    Renamed files in sync with latest MAME release (0.267 at the time of this writing).

    Merged some archives to avoid any conflict with the classic artworks of Mr. Do and progetto-SNAPS.

    Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex : Circus).

    Corrected some MAME artwork display known bugs (ex : Dead Eye).

    Added a toggleable gear shift for racing games when possible (ex : Pole Position).

    Added some color variations (ex : Barricade).

    Added some BIOS specific bezels (ex : Deco Cassette System).

    Added generic horizontal and vertical bezels to use as fallback art files for every game missing individual artwork.

    Included a folder INI file to display a list of all games of the collection.
     
    If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will try to rectify it ASAP.

     
    * : For the moment I have not managed to update « Golly! Ghost! » efficiently, the one included here is the original version from Mr. RetroLust.
    ** : Converted for MAME and upscaled to 4K some artworks from HD Lights Out! Retroarch Bezels 8.5.

           Converted for MAME  the Sammy Atomiswave 4K Lights Out! Realistic Bezels 1.0.0.

           Converted for MAME the Sega Naomi 4K Lights Out! Realistic Retroarch Bezels 1.3.

     
    It is essential to use the included horizontal.ini and vertical.ini files to make the generic fallback bezels work.

    The vector.ini and the vector-mono.ini are highly recommended but not essential.
    The raster.ini is only to be used if you use the D3D HLSL graphics mode.

    I personally use BGFX for the rasters and the fantastic ArcCabView shader from Houb :

    https://www.mediafire.com/file/71eylbzx8oom5ji/ArcCabView_MAME_BGFX_Chain_2.2d.7z/file
     
    INSTALLATION

    Easy way :

    Unzip all LightsOutRevisited0-Z archives in MAME/ARTWORK/

    Install updates one after the other, just unzip and replace all files when asked.

    Put horizontal and vertical INIs in MAME/INI/PRESETS/
     
    Advanced way :

    Use the provided DAT to rebuild the collection with Clear MAME Pro.

    Place the resulting ZIP files in MAME/ARTWORK/

    Put horizontal and vertical INIs in MAME/INI/PRESETS/
     
    Optional :

    Put vector, vector-mono and raster INIs in MAME/INI/PRESETS/

    Put Lights Out Bezels Revisited INI in MAME/FOLDERS/
     
    Let's play !
     
    After downloading and testing the release, if you enjoyed it, please come back and react by reviewing or liking the page.

    It will take you just a few seconds and help me give visibility to this project.
     
     
     

    19,604 downloads

       (4 reviews)

    34 comments

    Updated

  7. MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names.
    Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
    If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
    odyssey2 -view "%romfilename%" -cart1 voice -cart2
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2
    odyssey2 -view "las vegas (france)" -cart1 voice -cart2
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    12 downloads

       (0 reviews)

    1 comment

    Submitted

  8. MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries.
    Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
    If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
    odyssey2 -view %romfilename% voice -cart2
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported, so use
    odyssey2 -view %romfile% voice -cart2 %romfile%
    Tested using MAME 0.267 with LaunchBox 13.14 and 13.15.
    Meow!
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  9. GCE Vectrex (Per Game) Overlays

    GCE Vectrex per game Overlays.
    Thanks to @soqueroeu for the great table background.
    Thanks to @JereBear for wire extension.
    Hope you enjoy!

    25 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Gunnm Kasei no Kioku bezel

    started playing  Gunnm Kasei no Kioku also known as Gunnm: Martian Memory .
    its a ps1 Alita battle angel game that was used as the base for the manga Gunnm: last order. 
    the game was japan only but some cool guys fully translated the game to english. so i made a overlay bezel for it

    6 downloads

       (0 reviews)

    0 comments

    Updated

  11. Matsu's 4K Bezels

    I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k.  Most of the artwork I've found is from Mr Do's site and arcadeartwork.org.  Shout out to AlexDC22 for the Neo Geo bezels.
    These are to be used with Duimon's Bezel Project MegaBezel integration using his instructions here:
    https://github.com/Duimon/Duimon-Bezel-Project
    Additional Screenshot Album
    https://imgur.com/a/q35NtSo
    New bezels will be updated periodically.  Once enough are accumulated, I'll combine them into the master zip file.

    5,573 downloads

       (0 reviews)

    33 comments

    Updated

  12. [My Custom Bezels] Dragon Ball Z and Mean Girls Bezels (2 Seperate Themes)

    I Just Made them from Scratch. I Know i'm just the Noob to Make My Own Bezels with a Different Themes, I will Make some More in the Future.

    1 download

       (0 reviews)

    0 comments

    Updated

  13. Mortal Kombat Bezels for MAME

    Created some MK bezels for MAME. These I feel more accurately represent each game MK-Mk4. I hope people will like them. Just a minor fix on the MK2 Bezel a new version has been uploaded. The small preview images reflect the changes as well.

    38 downloads

       (0 reviews)

    0 comments

    Updated

  14. Mr. RetroLust's Lights Out! Retroarch Bezels

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner
    Here's my collection of Lights Out! Realistic Retroarch bezels. 
    You can find other bezels that are part of my "Lights Out!" series over here:
    Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
    Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
    Mame 4K - Lights Out - Realistic Bezels
    Sammy Atomiswave 4K - Lights Out - Realistic Bezels
    Enjoy!


    36,105 downloads

       (11 reviews)

    304 comments

    Updated

  15. Mr. RetroLust's - Sammy Atomiswave 4K - Lights Out - Realistic Bezels

    This is part of the "Lights Out - Realistic Retroarch Bezels" series:
    https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
    ==========================================
    FEATURES
      - All in 3840x2160 pixels for high detail
      - 28 bezels

    94 downloads

       (0 reviews)

    2 comments

    Submitted

  16. BEZELS for Retroarch with Scanline

    Hello everyone, how are you, I'm Leto and I'm here to post for the first time and exclusively my BEZELS from various consoles that I customized in photoshop, a professional job was done, valuing each platform that had such an impact on my life.
    There are 40 BEZELS for RETROARCH with main consoles, which in my opinion is more than necessary for all fans of retro games.
    Resolution: 2560x1440
    NOTE: Customize the resolution and resize for each console in RETROARCH and save for each game or core.
    Note: If anyone uses it, don't forget to give credit to the author, thank you very much.
    A hug to everyone and good fun.
    New updated version 05/30/2024.

    67 downloads

       (0 reviews)

    1 comment

    Updated

  17. Street Fighter 2 Bezels Special Moves - World Warrior, Champion Edition, Hyper Fighting - Dark Version, 1080p, PSD 1440p Source File

    -Special moves added.
    -Dark Versions.
    -Tons of New Bezels made. They are 22 in total and come ready to be installed on MAME emulator. You can select them pressing TAB > Video.
    -(For Editors) 1440p Source Files. Feel free to edit any file.
     
    The Bezels are at 1080p 300kb, i feel this is the most efficient quality/size way to use them. Have fun!
    Credits to rodimusprimal he uploaded the original Hyper Fighting bezel eslewhere, i tweaked it and added the other ones.
     
    The post had 35 downloads. I removed it because i f*cked up.

    64 downloads

       (0 reviews)

    1 comment

    Updated

  18. Sony Playstation Portable Special Overlay Animated

    Sony Playstation Portable Special Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "735"
    custom_viewport_width = "1285"
    custom_viewport_x = "320"
    custom_viewport_y = "170"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    80 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Sony Playstation Portable SB Overlay Animated

    Sony Playstation Portable Overlay Animated Simple Border to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "735"
    custom_viewport_width = "1285"
    custom_viewport_x = "320"
    custom_viewport_y = "170"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Sony Playstation Portable Overlay Animated

    Sony Playstation Portable Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "660"
    custom_viewport_width = "1180"
    custom_viewport_x = "359"
    custom_viewport_y = "166"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Nintendo Gameboy Advance Overlay Animated

    Nintendo Gameboy Advance Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.
    To use in video scale:
    custom_viewport_height = "860"
    custom_viewport_width = "1292"
    custom_viewport_x = "315"
    custom_viewport_y = "110"

    181 downloads

       (0 reviews)

    7 comments

    Updated

  22. NeoGeo Pocket and NeoGeo Pocket Color Overlay Animated

    NeoGeo Pocket and NeoGeo Pocket Color Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.
    To use in video scale:
    custom_viewport_height = "803"
    custom_viewport_width = "888"
    custom_viewport_x = "520"
    custom_viewport_y = "105"
     
    Obs: In file "neogeo_pocket_color_animated.cfg,  change this line "overlay0_descs = "5" to overlay0_descs = "13"

    123 downloads

       (0 reviews)

    0 comments

    Updated

  23. GameBoy Animated Overlay

    GameBoy Animated Overlay to Retroarch 1920x1080
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.

    128 downloads

       (0 reviews)

    3 comments

    Updated

  24. Nintendo 3DS Overlay Animated

    Nintendo 3DS Overlay Animated to Retroarch
     
    Resolution 1920x1080
    Only tested with fullscreen
     
    For use in video/scale config:
    layout option = Default Top-Bottom Screen
    custom_viewport_height = "1080"
    custom_viewport_width = "1018"
    custom_viewport_x = "448"

    64 downloads

       (0 reviews)

    0 comments

    Updated

  25. Nintendo 3DS Overlay Animated

    Nintendo 3DS Overlay Animated to Retroarch
     
    Resolution 1920x1080
    Only tested with fullscreen
     
    For use in video/scale config:
    layout option = Large Screen, Small Screen
    custom_viewport_height = "1920"
    custom_viewport_width = "1920"

    78 downloads

       (0 reviews)

    0 comments

    Submitted


×
×
  • Create New...