Platform Bezels/Overlays
187 files
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Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels
Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner
Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
About:
2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more.
I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find.
Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure:
NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is.
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Installation:
Place the zip files inside the packs in mame/artwork/
Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html
==============
Credits:
Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php
For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/
For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/
Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit.
Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate
17,903 downloads
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Matsu's 4K Bezels
By pickles83
I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k.
Here's the settings I'm using for my shader files with Mega Bezel. I had to move all my vertical games to their own rom folder and set Final Burn Neo to turn on vertical for the content directory. Please let me know if you need any help configuring anything. I'm also taking requests!
4:3
#reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp"
HSM_CURVATURE_MODE = "1.000000"
HSM_BZL_WIDTH = "85.000000"
HSM_BZL_HEIGHT = "85.000000"
HSM_FRM_THICKNESS = "75.000000"
HSM_INTRO_WHEN_TO_SHOW = "0.000000"
HSM_INT_SCALE_MODE = "0.000000"
HSM_NON_INTEGER_SCALE = "92.400024"
BackgroundImage = ":/overlays/GameBezels/MAME/astorm.png"
Vertical
#reference ":/shaders/Mega_Bezel_Packs/HSM_Mega_Bezel_Examples/Presets/Community_CRT_Variations/CyberLab/MBZ__1__Advance_Full_Reflections/4K/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp"
HSM_INT_SCALE_MODE = "0.000000"
HSM_CURVATURE_MODE = "1.000000"
HSM_BZL_WIDTH = "85.000000"
HSM_BZL_HEIGHT = "85.000000"
HSM_FRM_THICKNESS = "75.000000"
HSM_INTRO_WHEN_TO_SHOW = "0.000000"
HSM_ROTATE_CORE_IMAGE = "1.000000"
HSM_NON_INTEGER_SCALE = "88.969910"
BackgroundImage = "../overlays/GameBezels/MAME/19xx.png"
128 downloads
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Scarletic's Bezels
By Scarletic
Some bezels in style of "nosh01" to work with retroarch cores fullscreen
Amstrad-CPC-Bezel-16x9-2560x1440 APF-Imagination-Machine-Bezel-16x9-2560x1440 Apple-II-Bezel-16x9-2560x1440 Apple-MacOS-Bezel-16x9-2560x1440 Atari-800-Bezel-16x9-2560x1440 Atari-Lynx-Bezel-16x9-2560x1440 Casio-PV-1000-Bezel-16x9-2560x1440 Commodore-16-Bezel-16x9-2560x1440 Commodore-128-Bezel-16x9-2560x1440 Commodore-Amiga-CD32-Bezel-16x9-2560x1440 Commodore-CDTV-Bezel-16x9-2560x1440 Epoch-Game-Pocket-Computer-Bezel-16x9-2560x1440 Epoch-Super-Cassette-Vision-Bezel-16x9-2560x1440 Fairchild_Channel_F-Bezel-16x9-2560x1440 FM-Towns-Marty-Bezel-16x9-2560x1440 Funtech-Super-Acan-Bezel-16x9-2560x1440 GCE_Vectrex-Bezel-16x9-2560x1440 Mattel-Intellivision-Bezel-16x9-2560x1440 MegaDuck-Bezel-16x9-2560x1440 Microsoft-MSX-Bezel-16x9-2560x1440 Microsoft-XBOX-Bezel-16x9-2560x1440 (Not yet in Retroarch) MS-DOS-Bezel-16x9-2560x1440 NEC-PC9800-Bezel-16x9-2560x1440 Nintendo-3DS-Bezel-16x9-2560x1440 Nintendo-DS-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Advance-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Bezel-16x9-2560x1440 Nintendo-Game-Boy-Color-Bezel-16x9-2560x1440 Nintendo-Gamecube-Bezel-16x9-2560x1440 Nintendo-Virtual-Boy-Bezel-16x9-2560x1440 Nintendo-Wii-Bezel-16x9-2560x1440 Sega-Dreamcast-Bezel-16x9-2560x1440 Sega-Game-Gear-Bezel-16x9-2560x1440 Sega-Pico-Bezel-16x9-2560x1440 Sharp-1x-Bezel-16x9-2560x1440 Sharp-x6800-Bezel-16x9-2560x1440 Sinclair_ZXSpectrum-Bezel-16x9-2560x1440 SNK-Neo-Geo-AES-Bezel-16x9-2560x1440 SNK-Neo-Geo-Pocket-Color-Bezel-16x9-2560x1440 Sony-Playstation-2-Bezel-16x9-2560x1440 Tiger-Game-Com-Bezel-16x9-2560x1440 Watara-Supervision-Bezel-16x9-2560x1440266 downloads
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Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
Excuse me for the bad quality video, my editing software really sucks (take that Pinnacle Studio 20, time to switch to better software), there is a clip in the video of Gun Survivor that freezes frame.
Please note: The bezel for 18 Wheeler is connected to "18wheelu" and Airline Pilots to "alpilotj" as the other roms didn't work for me for some reason. If for whatever reason you want to connect the bezels to other roms you'll have to rename the files and within the config files as well.
This is part of the "Lights Out - Realistic Retroarch Bezels" series:
https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
==========================================
FEATURES
- All in 3840x2160 pixels for high detail
- 37 unique bezels
==========================================
INSTALLATION
The following steps are for users of 3840x2160 displays only. This setup will save you countless hours adjusting them yourself, but be sure not to rename any files or folders and follow below instructions. IMPORTANT: If you use another resolution you'll have to manually adjust the position and size of the game screen yourself.
1. Place the contents in the folder "RetroArch/config/Flycast" to the folder of the core that you use, as you can see I use the Flycast core.
2. Within this folder rename the following config file "Sega Naomi" to the name of the folder where your Sega Naomi games are stored. This file will automatically give all the Sega Naomi games without artwork a generic bezel.
3. Place the contents from "RetroArch/overlays/_MR.RETROLUST/Sega Naomi" to it's like named structure within RetroArch.
Done & Enjoy! \m/
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CREDITS
Hasan Tasdemir from Nationaal Video Game Museum for the opportunity to photograph at your amazing museum.
https://www.nationaalvideogamemuseum.nl
683 downloads
0 comments
Updated
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Super Famicom - Animated Overlay for Retroarch
By fercho
1920X1080 Base resolution But should be compatible with wider displays. as elements arranges to the left and right independently of the resolution. (set AUTO SCALE OVERLAY to ON). Animated Controller buttons . Select-able in-screen bezel. American/International logos and fonts (selectable clicking the SNES logo). (only for the nintendo logos version) Dark Theme. RECOMMENDED SETTINGS
RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. Otherwise set the video scaling manually to fit your device display. Integer Scale set to OFF OVERLAY SETTINGS:
Set the “AUTO SCALE OVERLAY” option to ON in non wide displays. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical (Controller) Set Show Inputs from Port to: 1 MEGA BEZEL PRESET
90 downloads
- snes
- super famicom
- (and 3 more)
0 comments
Updated
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Super Nintendo - Animated Overlay for Retroarch (UPDATE)
By fercho
UPDATES IN NEW VERSION
New elements arrangement. No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Optimized fonts in panels and buttons. Redesigned face buttons (A B X Y L R). Corrected main grey color brightness. Corrected purple color (blue removed). Redesigned side panels. In-screen bezel removed (won't interfere with shaders) Selectable Dark theme addition. CONFIGURATION TIPS
RETROARCH VIDEO DRIVER:
Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays)
VIDEO SCALING:
Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit.
Otherwise set the video scaling manually to fityour device display.
- Integer Scale set to OFF
OVERLAY SETTINGS:
Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Set Overlay Opacity to 1.0 Set Show Inputs on Overlay to: Physical(Controller) Set Show Inputs from Port to: 1 CREDITS
Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations.
Overlay config created with the RetroPad editor by Valent-in.
Nintendo logos by Dan Patrick and David Pustansky.
217 downloads
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NES - Animated overlay for Retroarch
By fercho
1920X1080 Base resolution Fully compatible with the overlay AUTO-SCALE option Animated controller buttons Optional In-screen tube borders (bezel) Dark Theme Portrait Mode included Animated Fast-Forward Button (only on portrait mode) MEGA BEZEL PRESETS (Light and Dark) MEGA BEZEL PRESETS
DARK
LIGHT
RECOMMENDED LANDSCAPE MODE SETTINGS
OVERLAY SETTINGS:
Enable the AUTO SCALE OVERLAY option. As this overlay is made by elements that stick to the edges, no matter what resolution is used. With this, the overlay won't look deformed if it's not used on a 16:9 display. Set "Show Inputs on Overlay" to "Physical (controller)" Or to "OFF" if overlay flashes on button presses. On the overlay settings set the OVERLAY OPACITY TO 1.0 VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODE For an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. And go Full screen.
RECOMMENDED PORTRAIT MODE SETTINGS
OVERLAY SETTINGS (NOT NEEDED IN UPDATE 1.1)
Use the same Overlay setting as for landscape mode. But Also Enable the AUTO ROTATE OVERLAY setting And in your phone enable the AUTO- ROTATION TOGGLE.
This would auto switch the overlay to landscape if its hold horizontally, and auto switch to portrait mode if its held vertically.
If for some reason it wont switch to portrait mode, and it stays in the landscape mode on the middle of the screen, I added a button on top " SWITCH TO PORTRAIT MODE" touch/click that to force the portrait mode.
VIDEO SCALING FOR PORTRAIT MODE
For some reason, Auto scaling for portrait overlays is only functional in horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display.
With this in mind, i made the portrait overlay with only horizontal elements.
I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With these results:
- On a screen ratio display of 16:9 set video scaling to 16:10 - On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3
NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS
RetroArch only allows to "animate" controller buttons, so to "cheat" this limitation, and create an animated non controller buttons, i used a combination of controller buttons. For example if you push in you controller the buttons R3+Y you'll see the reset button animate, but the emulator won't reset. (set a combination hotkey if you want it to). For the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function.
91 downloads
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Mr. RetroLust's Lights Out! Retroarch Bezels
Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner
Here's my collection of Lights Out! Realistic Retroarch bezels.
You can find other bezels that are part of my "Lights Out!" series over here:
Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
Mame 4K - Lights Out - Realistic Bezels
Enjoy!
33,180 downloads
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Mr. RetroLust's MAME Lights Out Bezels Revisited
By kloug666
Mr. RetroLust created a series of bezels which is a masterpiece:
Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards).
as I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities.
You will find here the integrality of this collection updated to the most recent artwork system.
Based on the version 3.2 of its collection:
I updated/edited all the lay files (but one*).
Renamed some archives to respect romnames of latest MAME release (0.250 at the time of this writing).
Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Do.
Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus).
Added some color variations (ex: Barricade)
Corrected some known bugs (ex: Dead Eye).
Added a toggable gear shift view for racing games when possible (ex: Pole Position).
Added generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file.
If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP.
*: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. Retrolust and does not work with the new lay system.
It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work.
The vector.ini and the vector-mono.ini are highly recommended but not essential.
The raster.ini is only to be used if you use the D3D HLSL graphics mode.
For my part I use BGFX for the rasters and the fantastic ArcCAbView 2.2 shader from Houb:
Highly Recommended! https://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/
All hail to Mr. RetroLust , he deserves all the credit.
*************************************************************************************************************
If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks:
- Be sure to click on 'November 8' =>
1,271 downloads
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Afterburner 2 Cockpit Bezel With Lights
By rdscarlisle
This is my first animated Bezel/Overlay for Mame
This is the view from the moving Afterburner 2 Cabinet
Have figured out .lay files so the lock on lights come on during lock on. Start button is working in the correct place and warning lights work also
Enjoy everyone
29 downloads
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Vertical Screen Overlays for Retroarch Mame or FBNeo
By rdscarlisle
These overlays for anyone using Launchbox in portrait mode.
The inspiration for these files was from mr retrolust who does amazing artwork here.
I used some overlays from his mame 4k lights out realistic bezels which everyone should check out if they dont have them already.
I'm not in the same league as him and won't lie, I'm no expert in making overlays etc but this is a first attempt so I will keep adding and tweaking files to improve them as I get a better understanding using my current software.
Thought I would give something back to this amazing community and hope you enjoy these.
210 downloads
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Exodus Bezel with Dan Patrick Logos
By lukeskope
I used the exodus frame and the amazing logo collection by Dan Patrick. Without Dan's hard work I wouldn't have most of the logo's used here. I made these for my Retroid Pocket 3. They're all 1920x1080. For non 4:3 handhelds like GBC and Lynx I adjusted the frames to match closely. If there's any systems you'd like to see, I will continue adding to this. If you find any aspect ratios are off, let me know I'll do my best to match the original console and handhelds.
106 downloads
0 comments
Updated
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High Impact Football Overlay
By rdscarlisle
This is my first ever attempt at an overlay. I made it for FBNeo using retroarch.
I hope everyone thinks its pretty decent, let me know what you think
1 download
0 comments
Submitted
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Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
This is an upgrade to my previous Neo Geo bezels where I only used top or bottom strips, in this version I used as much instruction artwork from the mvs kits as I could possibly find including side art. Contains restored and translated artwork as well.
This is part of the "Lights Out - Realistic Retroarch Bezels" series:
https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
If you like these in Mame format go to: Mame 4K - Lights Out - Realistic Bezels
==========================================
FEATURES
- All in 3840x2160 pixels for high detail
- 152 unique bezels
==========================================
INSTALLATION
The following steps are for users of 3840x2160 displays only. This setup will save you countless hours adjusting them yourself, but be sure not to rename any files or folders and follow below instructions. IMPORTANT: If you use another resolution you'll have to manually adjust the position and size of the game screen yourself.
1. Place the contents in the folder "RetroArch/config/FB Alpha 2012 Neo Geo" to the folder of the core that you use, as you can see I use the FB Alpha 2012 Neo Geo core.
2. Within this folder rename the following config file "SNK - Neo Geo" to the name of the folder where your NeoGeo games are stored. This file will automatically give all the NeoGeo games without artwork the generic bezel.
3. Place the contents from "RetroArch/overlays/_MR.RETROLUST/NeoGeov2" to it's like named structure within RetroArch.
Done & Enjoy! \m/
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CREDITS
Mr.DO: http://mrdo.mameworld.info/mame_artwork_ingame.php
NeoGeosoft: http://www.neogeosoft.com
836 downloads
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Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
This is part of the "Lights Out - Realistic Retroarch Bezels" series:
https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
If you like these in Mame format go to: Mame 4K - Lights Out - Realistic Bezels
==========================================
FEATURES
- All in 3840x2160 pixels for high detail
- 6 unique bezels
==========================================
INSTALLATION
The following steps are for users of 3840x2160 displays only. This setup will save you countless hours adjusting them yourself, but be sure not to rename any files or folders and follow below instructions. IMPORTANT: If you use another resolution you'll have to manually adjust the position and size of the game screen yourself.
1. Place the contents in the folder "RetroArch/config/FB Alpha 2012" to the folder of the core that you use, as you can see I use the FB Alpha 2012 core.
2. Place the contents from "RetroArch/overlays/_MR.RETROLUST/CPS3" to it's like named structure within RetroArch.
Done & Enjoy! \m/
==========================================
CREDITS
Mr.DO for most artwork: http://mrdo.mameworld.info/
527 downloads
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Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
This is part of the "Lights Out - Realistic Retroarch Bezels" series:
https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
If you like these in Mame format go to: Mame 4K - Lights Out - Realistic Bezels
==========================================
FEATURES
- All in 3840x2160 pixels for high detail
- 1 Generic bezel for any game without artwork
- 36 unique bezels
==========================================
INSTALLATION
The following steps are for users of 3840x2160 displays only. This setup will save you countless hours adjusting them yourself, but be sure not to rename any files or folders and follow below instructions. IMPORTANT: If you use another resolution you'll have to manually adjust the position and size of the game screen yourself.
1. Place the contents in the folder "RetroArch/config/FB Alpha 2012" to the folder of the core that you use, as you can see I use the FB Alpha 2012 core.
2. Within this folder rename the following config file "Capcom Play System II" to the name of the folder where your Capcom Play System II games are stored. This file will automatically give all the Capcom Play System II games without artwork the generic bezel.
3. Place the contents from "RetroArch/overlays/_MR.RETROLUST/CPS2" to it's like named structure within RetroArch.
Done & Enjoy! \m/
==========================================
CREDITS
Mr.DO for most artwork: http://mrdo.mameworld.info/
505 downloads
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Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
This is part of the "Lights Out - Realistic Retroarch Bezels" series:
https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
If you like these in Mame format go to: Mame 4K - Lights Out - Realistic Bezels
==========================================
FEATURES
- All in 3840x2160 pixels for high detail
- 1 Generic bezel for any game without artwork
- 25 unique bezels
==========================================
INSTALLATION
The following steps are for users of 3840x2160 displays only. This setup will save you countless hours adjusting them yourself, but be sure not to rename any files or folders and follow below instructions. IMPORTANT: If you use another resolution you'll have to manually adjust the position and size of the game screen yourself.
1. Place the contents in the folder "RetroArch/config/FB Alpha 2012" to the folder of the core that you use, as you can see I use the FB Alpha 2012 core.
2. Within this folder rename the following config file "Capcom Play System I" to the name of the folder where your Capcom Play System I games are stored. This file will automatically give all the Capcom Play System I games without artwork the generic bezel.
3. Place the contents from "RetroArch/overlays/_MR.RETROLUST/CPS1" to it's like named structure within RetroArch.
Done & Enjoy! \m/
==========================================
CREDITS
Mr.DO for most artwork: http://mrdo.mameworld.info/
@Orionsangel for helping out with the Forgotten World bezel: https://www.youtube.com/channel/UCG1g7PE9yzd4MboQQa9OYWA
684 downloads
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retroarch Mr. RetroLust's Mame 4K Bezels - non official retroarch conversion - (4K and 1080p only!!)
By klyze_pt
First of all i wanna thank @Mr. RetroLust, you can find the official post here Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels with his awesome work.
This is just a mass scripted conversion of Mr. Retrolust work added a Mega Bezel shader and some manual tweaks for retroarch, all credits to @Mr. RetroLust and Mega Bezel Community.
First a warning, this is for 4K and 1080P resolutions only!! it wont work as intended in other screen resolutions.
Instructions:
1- Choose and unzip your config.zip (1080p or 4k) to the retroarch folder, it has the individual game cfgs for finalburn neo and mame cores already has the "mega bezel shader pack" included.
regardless of what core run what, the rom names are shared, so for the sake of simplicity, with the exception of the core main .cfg files (MAME.cfg / FinalBurn Neo.cfg) all the other game individual .cfg files are exactly the same.
2. extract "shaders_v110.zip" to the shader folder, it has the default retroarch ":\shaders\shaders_slang\" shaders and the mega bezel special shaders in ":\shaders\shaders_slang\bezel\Mega_Bezel\Presets\", this pack presets in the klyze folder
Or you can go to Mega Bezel Community and add the latest version manually, just dont forget to add my presets.
Games with flat overlay have a dedicated flat shader, but some look good with either flat or curved, so its up to you.
2a. if you think the mega bezel shader is too taxing for your pc just download "Normal Shaders pack" and overwrite the megabezel ones.
3. unzip all the "overlays_partX.zip" files and place them in the overlay folder ":\overlays\Arcade4k\"
This was tested in a clean retroarch install, so if you have a retroarch with some weird settings you may have to adjust the main core cfgs yourself.
Again, this was a mass conversion, so you may find some unexpected issues i missed, so just give me some feedback.
575 downloads
- real bezels
- 1080p
- (and 2 more)
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reflection lights SOQUEROEU TV Backgrounds
By soqueroeu
Soqueroeu TV Backgrounds
Backgrounds for Mega Bezel Shader on Retroarch
----------------------------------------------------------------------------
NOTE: This new package requires updated Retroarch versions (1.9.8 or higher) and Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later.
-------------------------------------
This is about my original TV backgrounds for use in conjuction with HyperspaceMadness Mega Bezel Reflection Shader.
I think lots of people would be pleased to play old games using an actual CRT TV, so I created my own project as a nice way to have a simulated TV… INSIDE your actual TV or monitor. Believe me, this works pretty well!
Please consider my work with this project as complete. New backgrounds may or may not eventually appear. Feedback is really welcome.
I hope everybody enjoys SOQUEROEU – Mega Bezel TV Backgrounds!
-----------------------------------------
What is SOQUEREU - Mega Bezel TV Backgrounds?
My TV backgrounds are meant to be used with Retroarch. They are not conventional screen overlays: included presets automatically load configurations for Mega Bezel Reflection shader to obtain maximum retro-feeling. In fact, they are designed to work as an addon to the shader and cannot be used standalone like standard overlays as they don’t have any trasparent region for tube.
Why?
My idea is to develop special backgrounds to be used while playing close to big screens. Taking inspiration from other designers projects, I started creating my own backgrounds in Photoshop featuring simple TV images. They are intended to as little space for the image tube as possible, bringing comfort for those who play close to big screens.
Users may find several spots to improve my work, after all I’m still tranining my skill with graphical tools! Btw, I tried to develop a wide variation of colors and shapes, so they wouldn’t result repetitive. I hope people will enjoy playing games and customizing their experience with my assets.
What is Mega Bezel Reflection Shader?
This is a collection of special shaders with lots of customization possibilities, as well as beautiful real-time tube reflections! They were developed by HyperSpaceMadness, with feedback from many people who like old games. In my opinion, this is one of the biggest contributions to the retrogaming emulation scene.
Requirements
Retroarch 1.9.8 or later with simple presets enabled. Slang shaders previously installed in your Retroarch (download from Retroarch’s update menu). Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later. Features (v2.1)
All backgrouns 16:9 @ 3840x2160 (4K) png format; Day and night presets for a comfortable experience (Night need normal preset for reference); No need for additional advanced preset adjustments; Flat and curve screen presets (NEW); Some graphics have color variations (NEW); Generic graphics for systems without their own TV (NEW); Added Nintendo Wii 16x9 preset (NEW); Added Sega Dreamcast preset (NEW); Systems included:
3DO Atari 2600 NEC PCE Super Grafx NEC PC Engine NEC PC Engine CD NEC PC Engine Duo NEC PC-FX NEC Turbo Duo NEC Turbo Grafx 16 NEC Turbo Grafx CD Nintendo Famicom Nintendo Famicom FDS Nintendo GameCube Nintendo N64 Nintendo NES Nintendo Super Famicom Nintendo Super Game Boy Nintendo Super NES Nintendo Wii (4x3 and 16x9) Sega Dreamcast Sega Mark III Sega Master System Sega Saturn Sega SG-1000 Sega CD Sega Genesis SNK NeoGeo AES Sony Playstation Sony Playstation 2 (4x3 only) To learn more about Mega Bezel Shader, please visit HSM's Forum Libretro page .
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How to use these backgrounds?
This guide assumes that you already use Mega Bezel shaders. It means you must have the Mega Bezel shader pack previously installed. If you haven't used these special shaders yet, look for additional information further down in this document.
These backgrouns are in 16:9 @ 3840x2160 format. Presets will always use the Standard version of Mega Bezel. Please note, there are no presets with Advanced parameter in this package.
Shader presets use relative path. You can then unzip this pack to any folder from the Retroarch root folder if you wish. If you choose a location other than this guide, consider the locations you determine to find shader presets.
1 - Inside the downloaded .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to Retroarch/shaders/
2 - When a game is running, load a shader preset. Find presets in one of these directories:
Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console
Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night
Once applied, a shader preset might look like this:
NOTE: Some shader generated bezels are combined with a bezel built into the graphic. If you want more freedom to create your own bezel, you can use "solid" graphics available for some of them. This may require editing the file paths in the preset.
Beginning Users
if it's your first experience with Mega Bezel Shaders, here the complete instructions:
1 - You must have Retroarch 1.9.8 or later (you will not be able to load in previous versions).
2 - You will need Slang shaders previously installed in your Retroarch. Download them from Retroarch's update menu.
NOTE: You will only be able to see the Slang Shaders in the Retroarch download list if video drivers is set to Vulkan. It may be necessary to save changes and restart your Retroarch.
3 - You will need Shader Mega Bezel pack. Find the links on the MegaBezel page.
4 - If you have previous versions of Mega Bezel installed, you need to delete the old shader pack. Do not overwrite files, this can cause crashes.
5 - After downloading Mega Bezel pack, see inside the .zip there is a folder called bezel. Copy this folder into the following directory: Retroarch/shaders/shaders_slang.
6 - After downloading the TV Backgrounds pack, inside the .zip you will see a folder called Soqueroeu-TV-Backgrounds_V2.0. Unzip this folder to: Retroarch/shaders.
7 - Open Retroarch and go to driver options (Settings>Driver>Video). Set the video driver to Vulkan. It also works with GLCore, but seems to be faster with Vulkan.
8 - Still in Retroarch, go to Settings>Video>Scale. Set integer value scale to OFF. Set the screen aspect ratio to match your monitor, for example 16: 9.
9 - When a game is running, load a shader preset. Find presets in one of these directories:
/Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console
/Retroarch/shaders/Soqueroeu-TV-Backgrounds_V2.1/presets/TV-Console-Night
Note: A shader preset can take between 5 and 10 seconds to load. On first use, small stutters may occur when navigating through the parameter menus. The loading time can also be a little longer. This happens because the shader is caching the changes. Wait and trust!
10 - If any background appears upside down, access the shader parameters and modify the Flip Viewport Vertical option, in the [FLIP & ROTATE] section.
11 - If you want to change shader parameters, you should know that MegaBezel offers several customization options. Once you have desired result, you can save preset to Core (active core), content directory or whole system. I recommend you save by applying to platform/console folder contents, as each system operates with different display resolutions and a customization may present unwanted results for some other core.
IMPORTANT: When saving a preset, make sure you have the Simple Presets feature set to ON. This will save a preset that has a reference to the preset you loaded, along with any parameter changes you made. This is what will keep your presets loading correctly when the shader is updated in the future.
Have a good time!
756 downloads
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Mortal Kombat 2 Move List Bezel
Custom bezel for Mortal Kombat II that includes the special moves and fatalities. PSD included.
59 downloads
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Mortal Kombat Move List Bezel
Made a bezel for Mortal Kombat (Mame) that includes the move lists on the side. PSD included.
42 downloads
0 comments
Submitted
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Simpsons Bowling Bezel
I looked around for a Simpsons Bowling Bezel but couldn't find one, so I made one myself. This is a Bezel for MAME, simply drag and drop the simpbowl folder into your Artwork directory.
26 downloads
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Generic Arcade 1080P Overlay
By soqueroeu
Hello everyone!
I did these overlays with available content in community and internet. I credit everyone for their respective content provided.
I mainly thank our friend Duimon from Forum Libretro for your beautiful work and inspiration.
Here a LINK to YOUR great work.
These overlays were created using the sources of this great contributor. Thanks a lot Duimon!!
They are all generic arcade 1080p overlays. Use for Mame, FinalBurn Neo, Capcom and NeoGeo systems.
Contains versions for curved screen, flat screen, horizontal and vertical variants.
I made them to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course!
INSTRUCTIONS:
Unzip the content into the Retroarch overlay folder.
SCALING SETTINGS:
Curved screen horizontal overlays:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 350
Custom Aspect Ratio (Y Position): 80
Custom Aspect Ratio (Width): 1220
Custom Aspect Ratio (Height): 920
Shader: Use one which lets you define the curvature for best result (I prefer crt-guest-dr-venom).
Curved Screen Vertical Overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 608
Custom Aspect Ratio (Y Position): 72
Custom Aspect Ratio (Width): 702
Custom Aspect Ratio (Height): 934
Again, use a shader which lets you define the curvature for best result (I recommend crt-guest-dr-venom).
Flat screen Horizontal Overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 316
Custom Aspect Ratio (Y Position): 54
Custom Aspect Ratio (Width): 1290
Custom Aspect Ratio (Height): 970
Flat screen Vertical Overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 590
Custom Aspect Ratio (Y Position): 48
Custom Aspect Ratio (Width): 740
Custom Aspect Ratio (Height): 896
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BONUS
1080P arcade overlay (Mame and FBN versions) for vertically rotated monitors.
NOTE: To use rotated overlays, you need to configure the image rotation by Retroarch video settings and, obviously, a monitor that allows you to rotate it physically.
Curved screen vertical rotate overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 230
Custom Aspect Ratio (Y Position): 80
Custom Aspect Ratio (Width): 1224
Custom Aspect Ratio (Height): 918
Shader: One more time, one which lets you define the curvature for best result (I prefer crt-guest-dr-venom).
Flat screen vertical rotate overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 198
Custom Aspect Ratio (Y Position): 56
Custom Aspect Ratio (Width): 1292
Custom Aspect Ratio (Height): 962
Have a good time!
468 downloads
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Playstation 1 - Animated Overlay for Retroarch
By fercho
Created this idea , of an hybrid animated control with a Classic Playstation 1 console style.
Full HD 1920x1080 Resolution 16:9 Screen Ratio Animated Buttons
Recommended Video scale settings: (for a 16:9 screen ratio monitor)
SETTINGS >> VIDEO >> SCALING
INTEGER SCALE: OFF ASPECT RATIO: 4:3 CROP OVERSCAN: ON Use this setting on fullscreen and you should be good to go.
NOTE: Buttons should be responsive to touch/mouse clicks, But was intended to be used as a decorative/cosmetic overlay/border. DO NOT use on systems without hard controls (joypads/keyboards) as it doesn´t have access to the retroarch menu, you'll be stuck! (Mobile compatibily coming in the future)
See it in action:
249 downloads
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Sega MegaDrive - Animated Overlay for Retroarch
By fercho
Decorative and animated border- overlay for Retroarch,
Based on the original Sega Megadrive console design.
3 AND 6 BUTTON OVERLAYS
Click on the MODE button to switch
RECOMMENDED VIDEO SETTINGS
For a proper full screen display on a 16:9 screen:
SETTINGS \ VIDEO \ SCALING \ INTEGER SCALE: OFF ASPECT RATIO 4:3 CROP OVERSCAN: OFF ENABLE BUTTONS ANIMATION
SETTINGS \ ON-SCREEN DISPLAY \ ON-SCREEN OVERLAY
Set : SHOW INPUTS ON OVERLAY TO : PHYSICAL (CONTROLLER)
RECOMMENDED 6 BUTTON CONFIGURATION
INSTRUCTIONAL VIDEO: https://www.youtube.com/watch?v=gw38OqigS8o&t=140s
For a proper distribution in the buttons for the 6 button mode,
Mortal Kombat and Street Fighter games were taken as main example.
For MORTAL KOMBAT games overlay controller mapping is:
X and A are set for High and Low Punch, Y and B are for Run and Block, Z and C are High and Low Kick For STREET FIGHTER games overlay controller mapping is:
X Y Z are light, medium and hard punch A B C are light, medium and hard kick RETROARCH BUTTON INPUT CONFIGURATION
For the defaults 3 button configuration, recommended mapping should be
Overlay A button should be Retroarch Y button Overlay B button should be Retroarch B button Overlay C button should be Retroarch A button
RECOMMENDED SETTINGS FOR THE 6 BUTTON MODE
- First set your controller in the main input settings, to match your game pad:
SETTINGS \ INPUT \ PORT 1 CONTROLS
- LOAD ANY 6 BUTTON GAME
Open the main menu
quick menu \ controls \ port 1
Step in the each button and press left/right to change options
set the buttons like this:
A BUTTON = C B BUTTON = A X BUTTON = Z Y BUTTON = X L BUTTON = Y R BUTTON = B - GO BACK (press backspace on the keyboard )
MANAGE REMAP FILES \ SAVE GAME REMAP FILES
(this way input mapping should be done for each 6 button game)
- OR
Store your 6 button roms in a dedicated folder
and instead choose: SAVE CONTENT DIRECTORY REMAP FILE
( THIS WAY YOU DONT HAVE TO DO THIS FOR EVERY GAME )
146 downloads
0 comments
Updated