Jump to content
LaunchBox Community Forums

Platform Bezels/Overlays

230 files

  1. Mr. RetroLust's MAME Lights Out Bezels Revisited

    LIGHTS OUT! BEZELS UPDATED TO THE NEWEST MAME CODE
     
    Mr. RetroLust created a series of bezels which is a masterpiece :
    Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redesigned artwork system (MAME 0.226 onwards).
    As I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities.
    The original project uses a reflection and scratch layer to add a realistic effect which defines its style.
    You will find here the complete arcade 4K widescreen collection updated to the most recent lay code and expanded in various ways.
     
    Mainly based on the version 6.0 of its collection :
    I’ve updated/edited all the lay files (but one*).
    Renamed files in sync with latest MAME release (0.272 at the time of this writing).
    Merged some archives to avoid any conflict with the classic artworks of Mr. Do and progetto-SNAPS.
    Converted and integrated some of Mr. RetroLust's non-MAME specific arworks**.
    Added some new artworks in the same style (Ex: Darius II Dual-Screen).
    Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex : Circus).
    Corrected some MAME artwork display known bugs (ex : Dead Eye).
    Added toggleable gear shift for racing games when possible (ex : Pole Position).
    Added optional custom enhancements (ex : Galaga).
    Added color variations (ex : Barricade).
    Added BIOS specific bezels (ex : Deco Cassette System).
    Added generic horizontal and vertical bezels to use as fallback art files for every game missing individual artwork.
    Included a folder INI file to display a list of all games of the collection.
     
    If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will try to rectify it ASAP.
     
    * : « Golly! Ghost! » cannot be updated efficiently, the one included here is the original version from Mr. RetroLust.
    ** : Converted for MAME and upscaled to 4K some artworks from HD Lights Out! Retroarch Bezels 8.5.
           Converted for MAME  the Sammy Atomiswave 4K Lights Out! Realistic Bezels 1.0.0.
           Converted for MAME the Sega Naomi 4K Lights Out! Realistic Retroarch Bezels 1.3.
     
    It is essential to use the included horizontal.ini and vertical.ini files to make the generic fallback bezels work.
    The vector.ini and the vector-mono.ini are highly recommended but not essential.
    The raster.ini is only to be used if you use the D3D HLSL graphics mode.
    I personally use BGFX for the rasters and the fantastic ArcCabView shader from Houb :
    https://www.mediafire.com/file/71eylbzx8oom5ji/ArcCabView_MAME_BGFX_Chain_2.2d.7z/file
     
    INSTALLATION
    Easy way :
    Unzip all LightsOutRevisited0-Z archives in MAME/ARTWORK/
    Install updates one after the other, just unzip and replace all files when asked.
    Put horizontal and vertical INIs in MAME/INI/PRESETS/
     
    Advanced way :
    Use the provided DAT to rebuild the collection with Clear MAME Pro.
    Place the resulting ZIP files in MAME/ARTWORK/
    Put horizontal and vertical INIs in MAME/INI/PRESETS/
     
    Optional :
    Put vector, vector-mono and raster INIs in MAME/INI/PRESETS/
    Put Lights Out Bezels Revisited INI in MAME/FOLDERS/
     
    Let's play !
     
    All hails to Mr. RetroLust for the incredible work that he made with his original bezels.


    Special thanks to the following people who directly or indirectly inspired and/or helped me with this project : AntoPISA, Houb, Layer0730, Mr. Do, numerous members from MAMEWorld, Starman99x, Vaughan and Widge-5.


     
    After downloading and testing the release, if you enjoyed it, please come back and react by reviewing or liking the page.
    It will take you just a few seconds and help me give visibility to this project.
     
     
     

    22,411 downloads

       (4 reviews)

    37 comments

    Updated

  2. Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner
    Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
    About:
    2000 Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making around 700 bezels more.
    I started this project in 2019 and finished it in 2022. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites oftenly using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. 
    Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: 
     
    NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is.
    ==============
    Installation:
    Place the zip files inside the packs in mame/artwork/ 
    Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html
    ==============
    Credits:
    Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php
    For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/
    For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/
    Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit.
    Some artwork used from imbord3rlin3: https://www.arcade-projects.com/threads/high-resolution-scan-database-scans-as-a-free-service.24725/
    Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate Andyaust

    48,225 downloads

       (15 reviews)

    80 comments

    Updated

  3. MAME Software Lists Overlays With Instructions.

    I was very bored and I decided to add Notes to the stunning overlays @soqueroeu made! (Thanks for sharing )  
    I think this will help people load and run games mostly from Tapes and Floppies. when using MAME along Software Lists. 

    INSTRUCTIONS:
    Just add all .zip files to /MAME/artwork/ folder. Make sure the name is the same as the used machine.
     
    Inside every .zip file there's:

    - A few versions of the overlays (as said before, created by @soqueroeu). 
    - An example of the overlay with Instructions.
    - A settings.txt with instructions to setup the overlay.
     
    NOTE: Key Combinations are done with a Spanish Keyboard Layout. Probably won't match yours exactly,  and you'll have to find the ones that matches your Keyboard. (Tip: You can see the corresponding keys on "Input Assignments (this system)", on MAME Menu.
     

     
    NOTE2: My english is far from perfect, and probably there will be some mistakes. Feel free to let me know if is there something wrong. 
    Thanks and enjoy!






    35 downloads

       (0 reviews)

    0 comments

    Updated

  4. Matsu's 4K Bezels

    I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k.  Most of the artwork I've found is from Mr Do's site and arcadeartwork.org.  Shout out to AlexDC22 for the Neo Geo bezels.
    These are to be used with Duimon's Bezel Project MegaBezel integration using his instructions here:
    https://github.com/Duimon/Duimon-Bezel-Project
    Additional Screenshot Album
    https://imgur.com/a/q35NtSo
    New bezels will be updated periodically.  Once enough are accumulated, I'll combine them into the master zip file.

    6,437 downloads

       (0 reviews)

    35 comments

    Updated

  5. Tomb Raider 3 - Bezel/Overlay

    My first bezel/overlay, tried my best with no edit skills.😅
    There is a version with paper texture and a clean one. 4:3 and a wider aspect ratio. 
    ready to be used with retroarch. 👍

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Marvel vs. Capcom Fighting Collection: Arcade Classics - Full Overlay/Bezel set

    Hi guys,
     
    I´ve made the overlay set for the new game Marvel vs. Capcom Fighting Collection: Arcade Classics for use in Retroarch or that plugin on Launchbox (don´t remember the name).
     
    Please let me know if you like it!
     
     

    93 downloads

       (0 reviews)

    6 comments

    Updated

  7. Capcom Fighting Collection - Full Overlay/Bezel set 1.0.0

    Hi guys,
    Also, I´ve made the overlay set for the new game Capcom Fighting Collection for use in Retroarch or that plugin on Launchbox (don´t remember the name).
     
    Please let me know if you like it!

    77 downloads

       (0 reviews)

    2 comments

    Updated

  8. MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel).
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
    If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view %romfilename%
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported, so use
    a5200 -view %romfile% %romfile%
    Meow!
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  9. MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels.
    Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    a5200 -view "galaxian (usa)" -cart
    a5200 -view "tempest (usa) (atariage)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  10. MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels.
    Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    a5200 -view "galaxian (usa)" -cart
    a5200 -view "tempest (usa) (atariage)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  11. MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels.
    Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
    Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
    coleco -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    coleco -view "galaxian (usa)" -cart
    coleco -view "mouse trap (usa, europe)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  12. MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels.
    Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
    Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
    coleco -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    coleco -view "galaxian (usa)" -cart
    coleco -view "mouse trap (usa, europe)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  13. MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names.
    Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
    If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
    odyssey2 -view "%romfilename%" -cart1 voice -cart2
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2
    odyssey2 -view "las vegas (france)" -cart1 voice -cart2
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    13 downloads

       (0 reviews)

    1 comment

    Submitted

  14. MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries.
    Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
    If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
    odyssey2 -view %romfilename% voice -cart2
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported, so use
    odyssey2 -view %romfile% voice -cart2 %romfile%
    Tested using MAME 0.267 with LaunchBox 13.14 and 13.15.
    Meow!
     

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  15. GCE Vectrex (Per Game) Overlays

    GCE Vectrex per game Overlays.
    Thanks to @soqueroeu for the great table background.
    Thanks to @JereBear for wire extension.
    Hope you enjoy!

    40 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Gunnm Kasei no Kioku bezel

    started playing  Gunnm Kasei no Kioku also known as Gunnm: Martian Memory .
    its a ps1 Alita battle angel game that was used as the base for the manga Gunnm: last order. 
    the game was japan only but some cool guys fully translated the game to english. so i made a overlay bezel for it

    6 downloads

       (0 reviews)

    0 comments

    Updated

  17. [My Custom Bezels] Dragon Ball Z and Mean Girls Bezels (2 Seperate Themes)

    I Just Made them from Scratch. I Know i'm just the Noob to Make My Own Bezels with a Different Themes, I will Make some More in the Future.

    2 downloads

       (0 reviews)

    0 comments

    Updated

  18. Mortal Kombat Bezels for MAME

    Created some MK bezels for MAME. These I feel more accurately represent each game MK-Mk4. I hope people will like them. Just a minor fix on the MK2 Bezel a new version has been uploaded. The small preview images reflect the changes as well.

    65 downloads

       (0 reviews)

    0 comments

    Updated

  19. Mr. RetroLust's Lights Out! Retroarch Bezels

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner
    Here's my collection of Lights Out! Realistic Retroarch bezels. 
    You can find other bezels that are part of my "Lights Out!" series over here:
    Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
    Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
    Mame 4K - Lights Out - Realistic Bezels
    Sammy Atomiswave 4K - Lights Out - Realistic Bezels
    Enjoy!


    36,464 downloads

       (11 reviews)

    305 comments

    Updated

  20. Mr. RetroLust's - Sammy Atomiswave 4K - Lights Out - Realistic Bezels

    This is part of the "Lights Out - Realistic Retroarch Bezels" series:
    https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
    ==========================================
    FEATURES
      - All in 3840x2160 pixels for high detail
      - 28 bezels

    148 downloads

       (0 reviews)

    4 comments

    Submitted

  21. BEZELS for Retroarch with Scanline

    Hello everyone, how are you, I'm Leto and I'm here to post for the first time and exclusively my BEZELS from various consoles that I customized in photoshop, a professional job was done, valuing each platform that had such an impact on my life.
    There are 40 BEZELS for RETROARCH with main consoles, which in my opinion is more than necessary for all fans of retro games.
    Resolution: 2560x1440
    NOTE: Customize the resolution and resize for each console in RETROARCH and save for each game or core.
    Note: If anyone uses it, don't forget to give credit to the author, thank you very much.
    A hug to everyone and good fun.
    New updated version 05/30/2024.

    92 downloads

       (0 reviews)

    1 comment

    Updated

  22. Street Fighter 2 Bezels Special Moves - World Warrior, Champion Edition, Hyper Fighting - Dark Version, 1080p, PSD 1440p Source File

    -Special moves added.
    -Dark Versions.
    -Tons of New Bezels made. They are 22 in total and come ready to be installed on MAME emulator. You can select them pressing TAB > Video.
    -(For Editors) 1440p Source Files. Feel free to edit any file.
     
    The Bezels are at 1080p 300kb, i feel this is the most efficient quality/size way to use them. Have fun!
    Credits to rodimusprimal he uploaded the original Hyper Fighting bezel eslewhere, i tweaked it and added the other ones.
     
    The post had 35 downloads. I removed it because i f*cked up.

    75 downloads

       (0 reviews)

    1 comment

    Updated

  23. Sony Playstation Portable Special Overlay Animated

    Sony Playstation Portable Special Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "735"
    custom_viewport_width = "1285"
    custom_viewport_x = "320"
    custom_viewport_y = "170"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    111 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Sony Playstation Portable SB Overlay Animated

    Sony Playstation Portable Overlay Animated Simple Border to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "735"
    custom_viewport_width = "1285"
    custom_viewport_x = "320"
    custom_viewport_y = "170"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    56 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Sony Playstation Portable Overlay Animated

    Sony Playstation Portable Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "660"
    custom_viewport_width = "1180"
    custom_viewport_x = "359"
    custom_viewport_y = "166"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    62 downloads

       (0 reviews)

    0 comments

    Submitted


×
×
  • Create New...