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Toaster777

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  1. Does anyone else experience this or just me? Sometimes it wakes and the marquee works fine but most times it loses the marquee and never comes back when changing games until I restart BigBox.
  2. The reason is that LED Blinky gets a GameQuit from LB since the launcher closes and this is what LB launched. So in LEDBlinky, using the Controls Editor, edit the Emulator and select the "Ignore GameQuit Commands" option. This will keep the game buttons on in the game that the launcher launched.
  3. If BigBox Is running and the computer goes to sleep, when it wakes back up, BigBox starts back up great, exactly where it was when it went to sleep, however the marquee image doesn't return. The 2nd monitor just shows the windows desktop background. In fact the only way to get the marquee images appearing again is to restart BigBox. Is there any way to get the marquee image to display correctly when the computer returns from sleep mode?
  4. Thanks sundogak. That's unfortunate that pause doesn't work with BAM. I'm not sure all tables I have will work without BAM. I'll need to try and see and if not I may need to switch to VPX. I'm building a cabinet so I want Pause to work for all emulators I use.
  5. Hi ItchyRobot, yes you are the one I saw! Love your setup. My issue is that I can't get the pause screen to even come up at all with Future Pinball. I hit P and nothing happens. Pause screen works perfectly fine for me in MAME but with Future Pinball, hitting P does nothing. That's the problem I'm trying to solve. I see you can bring up the pause screen with VPX in your video, did you have to do anything special for the setup (AHK scripts or something like that) or it just worked right away for you? I know your setup is VPX and not Future Pinball but maybe if you had to do something special to get the Pause screen to come up, it could help with my Future Pinball issue. Right now I'm just looking for anything to help. Maybe I need to switch from Future Pinball to VPX if pause works in VPX but not Future Pinball
  6. Has anyone gotten this to work? I saw someone that is using Visual Pinball to display instruction cards from Pinball Cards on the BigBox pause screen and wanted to do the same with Future Pinball but haven't been able to get it to work. Does anyone have LB/BB pause working with Future Pinball? If so please let me know what I need to do to get it working. Thanks!
  7. I want to remove the the 3D box image from the pause theme so I went into the default pause theme and edited the arcade.xaml file and removed: <Image Grid.Row="0" Grid.Column="2" Source="{Binding SelectedGame.ArcadeControlsInformationImagePath}" VerticalAlignment="Center" HorizontalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Margin="100"> <Image.Effect> <DropShadowEffect BlurRadius="10" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </Image.Effect> </Image> and in the section above this - the image in grid.column="1" I changed Binding SelectedGame.Box3DOrNormalImagePath to Binding SelectedGame.ArcadeControlsInformationImagePath I figured this would just show the arcade controls where the 3D box was. So I save this and then startup launchbox and pause an arcade game and nothing is different - it still shows the 3D box and the arcade controls. Does LaunchBox cache things somewhere?
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