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Dybdal

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Everything posted by Dybdal

  1. Your a legend as always JoeViking, the second string you posted worked like a charm As always, whatever your paid, it's not enough
  2. Just a quick question regarding MAME, Launchbox and using MAME to emulate other systems in launchbox. Is it possible to use the same MAME entry in emulators to do both arcade & general system emulation? What i mean is .. the Arcade portion needs "Remove Quotes" & "Remove file extension and folder path" checked but using MAME to emulate an Apple II requires both to not be checked. Is there a %CMD% im unaware of that gets around this issue? Like.. apple2e -gameio joy -flop1 %fullpathtoromfile, with extension% or something like it?
  3. Found a solution just after posting this (sigh.. figures) Had to select the old ui, then switch back to the new and the font's were fixed.
  4. So ehm.. i don't understand how this happend but launchbox install just changed all the fonts to "Poppins" since last night. Does anyone know what the regular font settings for Launchbox is? because every time i try resetting the fonts, it stays as Poppins.
  5. Im here by asking kindly for the "(None)" catagory to be sorted at the end of the list instead of the top. It makes absolutly no sense to have all the non sorted random games listed first, when i asked the list to produce me a list sorted by release date. It should be at the very end. Pretty please?
  6. To my horror i just found out today that if you want to delete multiple entires of a playlist, you cannot do so from the game -> right click context menu but you need to do so though the Playlist -> Right Click -> Edit menu And oh boy is that games tab in dire need of a some love and attention. You cannot sort the entries in any automatic manner. You cannot select multiple entries in any manner. So if you wanted to say delete 50 entries in a list of 1000 games, thats straight up nightmare fuel. Not only would you have to look though a list of 1000 games thats not sorted alphabetically but in the order they were added. You also have to click the delete button for each and every entry. No sir, not good enough.
  7. Will try those as soon as i can later today or maybe in the weekend, depending on when the flu ravaging my boys & wife passes.
  8. The emulator is a fork of bsnes, thats a fork of higan. And i know this simple AHK script works on higan (in the first comment) but does absolutly nothing to bsnes-plus
  9. I've run into a weird issue that i don't know how to fix, nor even know whats wrong. There's a Nintendo Satellaview emulator called "bsnes-plus" that does not have a fullscreen augmentation in its command line offering. Not useually a big deal, just a quick AHK script fixes it. But this emulator seems completly unaffected by AHK scripts and i don't know whats causing it. https://project.satellaview.org/downloads.htm <- first emulator you see, its called bsnes-plus. If anyone got a minute to check what i could do to get AHK to send a " Send !{Enter}" cmd to that emulator, i'll kiss you on mouth, twice. Cheers
  10. Your a superstar Joe, works like a charm. You made someone's day
  11. Hey everyone. Got a bit of an issue helping a mate setup an emulator inside Launchbox that has somewhat of a unique problem. The issue is around the way Launchbox structures its command line. Emulator.exe -command -command "FULL\PATH\TO\ROM\FILE" /command <- is what i need the command line to look like. Emulator.exe -command -command /command "FULL\PATH\TO\ROM\FILE" <- is what im getting and the emulator is not happy about the /command line being behind the romfile. Is there a %command% to tell LaunchBox where to place the "FULL\PATH\TO\ROM\FILE" ?
  12. Sorry for the slight delay in response, obligations got in the way. Did some short tests and it does indeed seem to be related to favoriting a game, then swapping quickly to the next game.
  13. Favoriting stuff, clicking around on games, anything that causes the database to be read. Im thinking this is a borked install on my end, if others arn't having it. reason why i decided not to bug report it. It's all singular actions taken that causes it, so im thinking someone else would have dealt with the same issue is this error was fixable on your end.
  14. Need to know if this is just my installation thats buggy or if its a common thing, before i bug report it. Getting this bug every single day. Object reference not set to an instance of an object. App: LaunchBox Version: 13.20 Theme: Default Type: System.NullReferenceException Site: Void RunMultipartPublisher() Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.ViewModels.GameDetailsViewModel.<>c__DisplayClass620_0.RunMultipartPublisher() at Unbroken.LaunchBox.Windows.Data.DataManager.<>c__DisplayClass189_0.FlushMultipartTask(Object) at Unbroken.LaunchBox.Windows.Data.DataManager.<>c__DisplayClass189_0.RemoveStatelessCallback() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log: 23:01:42 Exception
  15. Same issue. Fix was to remove both "ScummVMImport.dll" and the folder "ScummVM LaunchBox Integration" from the plugin folder
  16. And another development to keep an eye on, is the View-Master Interactive Vision. It's a 3rd gen VHS console, that has had all of it's VHS tapes found, dumped and remastered on archive.org A project around those tapes should see completion this year. Think that's about it for all the stuff worth mentioning.
  17. And a few weeks ago someone posted a simulator for the last remainging un-emulated or simulated VHS console from SEGA, the SEGA Video Driver/Family Driver.
  18. Also worth mentioning is that the MAME team managed to emulate the "Gakken Compact Vision TV Boy" around the same time. Bringing the remaining 2nd generation consoles un-emulated down from 6 to 4.
  19. Something for the completionists out there. One of the last remaining consoles that has been unemulated since the 80's, just got it's very first emulator in febuary last year. It went under the radar to such an extend, that even the emulation wiki does not know about it. https://emulation.gametechwiki.com/index.php/Epoch ((Linked Removed))
  20. Thanks! But most of what's discribed about my issue (and how to solve it) does not apply to the Libretro core. m3u playlists are not supported and as far as i can figure out, you cannot apply two files to RetroArch's command line. It seems to ignore the 2nd augmentation
  21. Hey everyone. Strumbled on an automation issue with Retroarch that i hope someone has an answer to. There are some games that requires both disk drives to be used to launch a game (4D Driving fx) but so far i've been unable to figure out how to accomplish this. Is there any command line command to attach content to a secondary drive inside Retroarch? or does that have to be done manualy each and every time?
  22. Can see i forgot to mention something DCB (Discrete Circuitry-Based) machines means a machine without a CPU
  23. The Coleco Telstar & Coleco Telstar Arcade are both DCB (Discrete Circuitry-Based) machines and such are very unlikely to see any emulator anytime soon. (and when they do, they will all be very CPU resource intensive) Looking at the mame dev forums, there was some talk around 2018 of some dumping progress being made but i have yet to see anything come out of it. The files your listing does seem to be the dumps that has floated around the mame dev forums for the initial Coleco Telstar (model 6040, 1976). It's very unlikely anyone is going to do much work on this machine, it's more likely that progress will be made on the other higher profileDCB/TIL arcade machines.
  24. Can see i left out a an important fact in my haste, i wasnt talking about the regular CPC line (464 & 6128) as CapriCe Forever has a higher accuracy than Arnold on those systems with their recent builds. I was talking mainly about the Plus line of computers. (try loading the Ghost n Goblins CPC Plus remake in CapriCe Forever and take a listen to it's sound implementation, it can't be called functional) Arnold has always been the only CPC emulator outside of WinAPE with decent/good accuracy for the CPC Plus, producing a playable experience. And now it has a fork that makes the emulator workable in a frontend enviroment, the ideal would be for CapriCe Forever to finaly work out their Plus line support but thats hopefully to come.
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