Jump to content
LaunchBox Community Forums

Dybdal

Members
  • Posts

    37
  • Joined

  • Last visited

Everything posted by Dybdal

  1. Forgot to add that bloat in the emulator list, also makes adding an emulator tedious, as asking the end-user to do a step 5-7 times in a row to get desired functionality, isn't a very solution.
  2. I think you misunderstand. The issue at hand is that there will have to be duplicates somewhere. Duplicate Platform listings "like you showed "Atari 2600 cartridges" & "Atari 2600 cassettes" - Duplicates = In platforms list. Duplicate Emulators "like i've done, "Classic99 - Carts" "Classic99 - Disk" "Classic99 - Cassettes" - Duplicates = in the emulator list. Duplicate Asociated Platforms "instead of "Atari 2600 Cartridges" & "Atari 2600 cassettes" you would o two identical lines of "Atari 2600" but with different command lines - Duplicates = in the Asociated Platforms. While 3 isn't easy to implement, i am sure is the right way to do it. (you just need a way to name each entry, maybe with a -> [DISK] at the end of the Associated Platform so the emulator shows up as "Name [DISK]" in the list. Take a look at the VIC-20 discussion that's been going lately, that computer is notoriously confusing to use due to memory & cartridge maps that has to be set by the emulator, so you end up with a TON of different command lines to run games for it. This causes bloat, in eighter the emulator list making it cumbersome to navigate or it causes bloat in the Platforms list and it causes un-nessesary friction for beginner end-users (As you can see in the VIC-20 thread) If you can give them multiple emulator entries to "trail and error" though, that neatly side steps that issue. Hope that explains it better, im really tired
  3. Sending up the bat signal for JoeViking. Que the ominous batman animated series music as he descends from the buildings in the nightsky. Is it possible in Launchbox to setup the same emulator multiple times under the same entry under Associated Platforms? Or do you have to keep re-adding the same emulator multiple times to use different command lines? The issue really stems from how computers (mainly) use multiple types of media (Carts/Cassettes & Disks) when you have a lot of them, your emulator list starts looking crowded and difficult to find what you need. If this isn't possible, can we then please get this requested as a feature?
  4. Atomulator (kinda the only emulator for Acorn Atom) has had issues with fullscreen for years and just not being up to par with even barebones modern features of an emulator. So today i decided to fix it (hopefully, its untested still.. so could be buggy) https://github.com/dyBBelyBTASTIC/Atomulator Fixed fullscreen code to (hopefully) work with dynamic resolutions instead of being hard coded to 1024x768. Fixed fullscreen aspect ratio from stretched to the correct 4:3 aspect ratio. Fixed fullscreen side bars rendering in grey instead of black. Doubt many would care but for the few people who would.. there you go.
  5. Your a legend as always JoeViking, the second string you posted worked like a charm As always, whatever your paid, it's not enough
  6. Just a quick question regarding MAME, Launchbox and using MAME to emulate other systems in launchbox. Is it possible to use the same MAME entry in emulators to do both arcade & general system emulation? What i mean is .. the Arcade portion needs "Remove Quotes" & "Remove file extension and folder path" checked but using MAME to emulate an Apple II requires both to not be checked. Is there a %CMD% im unaware of that gets around this issue? Like.. apple2e -gameio joy -flop1 %fullpathtoromfile, with extension% or something like it?
  7. Found a solution just after posting this (sigh.. figures) Had to select the old ui, then switch back to the new and the font's were fixed.
  8. So ehm.. i don't understand how this happend but launchbox install just changed all the fonts to "Poppins" since last night. Does anyone know what the regular font settings for Launchbox is? because every time i try resetting the fonts, it stays as Poppins.
  9. Im here by asking kindly for the "(None)" catagory to be sorted at the end of the list instead of the top. It makes absolutly no sense to have all the non sorted random games listed first, when i asked the list to produce me a list sorted by release date. It should be at the very end. Pretty please?
  10. To my horror i just found out today that if you want to delete multiple entires of a playlist, you cannot do so from the game -> right click context menu but you need to do so though the Playlist -> Right Click -> Edit menu And oh boy is that games tab in dire need of a some love and attention. You cannot sort the entries in any automatic manner. You cannot select multiple entries in any manner. So if you wanted to say delete 50 entries in a list of 1000 games, thats straight up nightmare fuel. Not only would you have to look though a list of 1000 games thats not sorted alphabetically but in the order they were added. You also have to click the delete button for each and every entry. No sir, not good enough.
  11. Will try those as soon as i can later today or maybe in the weekend, depending on when the flu ravaging my boys & wife passes.
  12. The emulator is a fork of bsnes, thats a fork of higan. And i know this simple AHK script works on higan (in the first comment) but does absolutly nothing to bsnes-plus
  13. I've run into a weird issue that i don't know how to fix, nor even know whats wrong. There's a Nintendo Satellaview emulator called "bsnes-plus" that does not have a fullscreen augmentation in its command line offering. Not useually a big deal, just a quick AHK script fixes it. But this emulator seems completly unaffected by AHK scripts and i don't know whats causing it. https://project.satellaview.org/downloads.htm <- first emulator you see, its called bsnes-plus. If anyone got a minute to check what i could do to get AHK to send a " Send !{Enter}" cmd to that emulator, i'll kiss you on mouth, twice. Cheers
  14. Your a superstar Joe, works like a charm. You made someone's day
  15. Hey everyone. Got a bit of an issue helping a mate setup an emulator inside Launchbox that has somewhat of a unique problem. The issue is around the way Launchbox structures its command line. Emulator.exe -command -command "FULL\PATH\TO\ROM\FILE" /command <- is what i need the command line to look like. Emulator.exe -command -command /command "FULL\PATH\TO\ROM\FILE" <- is what im getting and the emulator is not happy about the /command line being behind the romfile. Is there a %command% to tell LaunchBox where to place the "FULL\PATH\TO\ROM\FILE" ?
  16. Sorry for the slight delay in response, obligations got in the way. Did some short tests and it does indeed seem to be related to favoriting a game, then swapping quickly to the next game.
  17. Favoriting stuff, clicking around on games, anything that causes the database to be read. Im thinking this is a borked install on my end, if others arn't having it. reason why i decided not to bug report it. It's all singular actions taken that causes it, so im thinking someone else would have dealt with the same issue is this error was fixable on your end.
  18. Need to know if this is just my installation thats buggy or if its a common thing, before i bug report it. Getting this bug every single day. Object reference not set to an instance of an object. App: LaunchBox Version: 13.20 Theme: Default Type: System.NullReferenceException Site: Void RunMultipartPublisher() Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.ViewModels.GameDetailsViewModel.<>c__DisplayClass620_0.RunMultipartPublisher() at Unbroken.LaunchBox.Windows.Data.DataManager.<>c__DisplayClass189_0.FlushMultipartTask(Object) at Unbroken.LaunchBox.Windows.Data.DataManager.<>c__DisplayClass189_0.RemoveStatelessCallback() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log: 23:01:42 Exception
  19. Same issue. Fix was to remove both "ScummVMImport.dll" and the folder "ScummVM LaunchBox Integration" from the plugin folder
  20. And another development to keep an eye on, is the View-Master Interactive Vision. It's a 3rd gen VHS console, that has had all of it's VHS tapes found, dumped and remastered on archive.org A project around those tapes should see completion this year. Think that's about it for all the stuff worth mentioning.
  21. And a few weeks ago someone posted a simulator for the last remainging un-emulated or simulated VHS console from SEGA, the SEGA Video Driver/Family Driver.
  22. Also worth mentioning is that the MAME team managed to emulate the "Gakken Compact Vision TV Boy" around the same time. Bringing the remaining 2nd generation consoles un-emulated down from 6 to 4.
  23. Something for the completionists out there. One of the last remaining consoles that has been unemulated since the 80's, just got it's very first emulator in febuary last year. It went under the radar to such an extend, that even the emulation wiki does not know about it. https://emulation.gametechwiki.com/index.php/Epoch ((Linked Removed))
×
×
  • Create New...