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Dybdal

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Everything posted by Dybdal

  1. Thanks! But most of what's discribed about my issue (and how to solve it) does not apply to the Libretro core. m3u playlists are not supported and as far as i can figure out, you cannot apply two files to RetroArch's command line. It seems to ignore the 2nd augmentation
  2. Hey everyone. Strumbled on an automation issue with Retroarch that i hope someone has an answer to. There are some games that requires both disk drives to be used to launch a game (4D Driving fx) but so far i've been unable to figure out how to accomplish this. Is there any command line command to attach content to a secondary drive inside Retroarch? or does that have to be done manualy each and every time?
  3. Can see i forgot to mention something DCB (Discrete Circuitry-Based) machines means a machine without a CPU
  4. The Coleco Telstar & Coleco Telstar Arcade are both DCB (Discrete Circuitry-Based) machines and such are very unlikely to see any emulator anytime soon. (and when they do, they will all be very CPU resource intensive) Looking at the mame dev forums, there was some talk around 2018 of some dumping progress being made but i have yet to see anything come out of it. The files your listing does seem to be the dumps that has floated around the mame dev forums for the initial Coleco Telstar (model 6040, 1976). It's very unlikely anyone is going to do much work on this machine, it's more likely that progress will be made on the other higher profileDCB/TIL arcade machines.
  5. Can see i left out a an important fact in my haste, i wasnt talking about the regular CPC line (464 & 6128) as CapriCe Forever has a higher accuracy than Arnold on those systems with their recent builds. I was talking mainly about the Plus line of computers. (try loading the Ghost n Goblins CPC Plus remake in CapriCe Forever and take a listen to it's sound implementation, it can't be called functional) Arnold has always been the only CPC emulator outside of WinAPE with decent/good accuracy for the CPC Plus, producing a playable experience. And now it has a fork that makes the emulator workable in a frontend enviroment, the ideal would be for CapriCe Forever to finaly work out their Plus line support but thats hopefully to come.
  6. The CPC line of computers are notorius for having some of the worst emulators. MAME - Issues: accuracy, terrible support for the plus line. RetroArch - Issues: accuracy, can't change disks, terrible support for the plus line WinAPE - Issues: accuracy, automation, fullscreen resolutions from 2004 Arnold - Issues: automation, joystick support, fullscreen not working And the list just goes on.. with emulators that isn't being maintained. But i fucking found a version of Arnold made by a french forum user on CPC Wiki, that fixed all the issues of Arnold and released his own version back in 2020 AND IT IS ... really good. He wanted to make an emulator that works "from his couch: as he stated on the forum, that means its made frontend friendly with mordern features and Arnold's already great accuracy. You can get it here: https://www.cpcwiki.eu/forum/emulators/another-version-of-arnold-emulator/ I think http://www.emu-france.com/emulateurs/10-ordinateurs/97-amstrad-cpc-cpc/ has a compiled version if you scroll down.
  7. This system is miss named. The games inside the database refers to the APF MP1000 that was a cartridge based console released in 1978 Here is the mame entry: http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=apfm1000 The APF Imagination Machine is a cassette computer that is based on APF's own BASIC language. It has it's own list of games. Here is the mame entry: http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=apfimag Mame splits these two machines up (as they should be) so they cannot be combined inside of LaunchBox as mame won't know what machine to call without editing each game individualy. If it is possible, it would be nice to have the current DB entry of "APF Imagination Machine" changed to "APF MP1000 or APF MP-1000" and leave the "APF Imagination Machine" entry for the computer that is emulatable in mame.
  8. Technicly true but you misunderstand what Circo is trying to communicate. When the servers was asked to facilitate file transfers and nothing else, it was on the slow side but worked well. When the API was changed, the task of "Search for file X" was moved from the client side to the server side (or changed in such a way that it completly overloaded the server side CPU(s) That is not an issue of "Not enough calculating power in their server stack" It's an issue of poorly thought out code in an API.
  9. I don't think its a problem of server load. I've had no issues with EmuMovies for years, their FTP backbone still works fine, their website has been running smoothly. This started when they implemented new API functionality specificly to make our (LaunchBox) experiences of using their service better. That backfired massivly and so far the only communication we've had from the EmuMovies side is from someone who means well (Circo) but isnt the one looking at the issue at hand, as Circo isn't the one developing the API as far as im aware. I understand your frustration and i share it, but i still believe that everything that has happend has been with the best of intentions.
  10. Circo talked about a collaborative improvement being worked on by the EmuMovies API developer and the developer of LaunchBox that should roll out as a LaunchBox update in the near future. Any time table for said update? This has been an ongoing issue for a very long time now.
  11. Didn't think about trying the bulk editor. Thanks a million C-Beats
  12. Hey everyone. I've got abit of an issue with Custom Fields inside the Metadata editor. I've tried to locate the XML location of these entries but without any luck. now im stuck with a "test" field inside Custom Fields that shows up for each and every game in my database and that is less than ideal. Anyone that knows where the XML is located? or any other way to permanently delete a data point inside Custom Fields?
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