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skizzosjt

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Everything posted by skizzosjt

  1. CHD files go into a folder that is the same name as the game/ROM zip file, and that folder is in the same folder as the game/ROM zip file....for example for Blitz 99 rom/zip file is blitz99.zip it is in folder path MAME/ROMS this means you need a folder called blitz99 in the folder path MAME/ROMS. the folder path would therefore be MAME/ROMS/blitz99 in this blitz99 folder, is where CHD files go this concept is used for all CHD type games as far as I am aware
  2. if anyone wants to do exactly what you're after without installing other stuff like qres, you can actually do this all in AHK without additional programs/software here is an example I what I am doing. I also got this from the AHK forums, the actual bit on how to adjust all the display parameters that is. I am using this because I have a 120Hz display and wanted to play the Super Mario 64 PC Port and it kinda sorta freaks out when you enable the 60FPS mod but are on a 120Hz. So I needed to change my refresh rate to 60Hz when game launches and then back to 120Hz when it exits. The concept is the same, but I would think this is more elegant due to not needing additional resources like qres Apologies, the AHK script I originally included seemed to only work with the AHK version included with RocketLauncher but NOT the AHK version included with LaunchBox. I have cleaned up this script and edited my post to include this version that is much more compact but now actually works with LaunchBox. Apparently some things I was using were deprecated so the actual bits that were supposed to change display properties was not working. Here is updated script code. WinWait, ahk_exe Super Mario 64 PC.exe ChangeDisplaySettings(32, 3840, 2160, 60) WinWaitClose, ahk_exe Super Mario 64 PC.exe ChangeDisplaySettings(32, 3840, 2160, 120) ChangeDisplaySettings(cD, sW, sH, rR) { VarSetCapacity(dM,156,0), NumPut(156,2,&dM,36) DllCall("EnumDisplaySettingsA", UInt,0, UInt,-1, UInt,&dM), NumPut(0x5c0000,dM,40) NumPut(cD,dM,104), NumPut(sW,dM,108), NumPut(sH,dM,112), NumPut(rR,dM,120) Return DllCall("ChangeDisplaySettingsA", UInt,&dM, UInt,0) }
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