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Rik3Rr

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Everything posted by Rik3Rr

  1. Thank you SO MUCH! Everything works now. I think that it was the NVIDIA settings. That's all I can guess. Using Redream. Be well, and take care.
  2. Hi all, I'm noticing a lot of slowdown with Dreamcast games specifically when using either Redream or Flycast on a Windows 10 PC with a 3070. Power is not the issue here. I've tried several roms, and several setting configurations, but everything seems to be running too slow or stuttering. Examples are Ikaruga (too slow of FPS) and Crazy Taxi (stuttery; arcade version is fine; also, lots of pop-in). Any general advice is most appreciated!
  3. Sundogak, very helpful! Thank you so much. I'm downloading a new Model 3 romset dated 3 years ago. I'm sure it will be fine. I plan to just separate out my SM3 roms from the rest of my MAME Romset, thereby avoiding this whole issue. There are only a few SM3 games I like playing (and that work!), so this is a very minor thing in the end. As long as those games run fine (or close to fine), then I'm happy. Again, thanks to everyone who helped me solve this rather confusing riddle! I knew in the end that it was something easy/stupid that I was overlooking. Take care.
  4. OK, so good news: I got everything working! Once I changed the "relative path" LB provided to the Supermodel .exe and instead listed the full path within the emulator's config page to the .exe, everything worked. Plus, I needed to point Supermodel only to .zip and NOT .7z files. Question: It was said earlier by Sundogak that I should use only specific MAME Roms with Supermodel; however, I can't see where to determine what MAME Romset to use. I looked in the Games.xml file, but I don't know what I'm looking for. Any direction here is appreciated. Other than that, everything is working well now! I very much appreciate everyone's assistance with this. Be well, and take care.
  5. OK, I'm attaching 4 screenshots: Supermodel emulator settings; associated platforms page (yes, platform name here matches the actual platform list); Supermodel folder layout; and an example error log after trying to launch a game via the Supermodel UI. Why am I launching a game with the SM UI? Because when I try to launch a game with LB, it doesn't generate anything in the error log for some strange reason. But, maybe this observation is helpful. All of my MAME Roms are 7z and not zip, and Supermodel seems determined to open .zip files; HOWEVER, maybe that's just Supermodel UI's doing. I have the ROMs correctly linked inside of LB. So, then I tried using a swtrilgy.zip file I have and linking that inside of LB and then trying to launch SM, but no joy. So, it doesn't seem to be specific to the whole .7z file thing. I think it's just Supermodel UI which seems determined on naming all files with a .zip extension. Well, I'm at a complete loss. Anything someone can point out would be most appreciated! Thank you all very much for your time.
  6. Thank you for the reply, and the help offered! All of my settings match yours. I've noticed that if I place the Supermodel.exe inside of my MAME folder with its thousands of ROMs, and inform Launchbox that I've moved the Supermodel executable, then everything launches. The Supermodel.exe has to be in the same folder with the ROMs. But, if I leave the Supermodel.exe in its usual folder separate from the ROMs, then even if LB knows where the ROMs and Supermodel.exe are located, it cannot launch the ROMs. I think that I'm missing a setting within Supermodel that tells it where the ROMs are located, or something else I'm missing. Within the Supermodel folder, I have added the path to my ROMs within the ROMs "dir.txt" file. But, no joy. I may just have to find the Supermodel ROMs, extract them from the MAME folder, and then place all of them in the same folder with the Supermodel.exe to get everything to work, but I'd like to avoid removing ROMs from my MAME set, if at all possible. Any further advice? Thanks again.
  7. Hi all, I must be doing something wrong as I've read elsewhere on this form that others don't have trouble launching Supermodel games (i.e. Sega Model 3). Supermodel is setup correctly, and I can launch games from the command prompt; however, when I try to launch the same games from Launchbox, it refuses to work. I think that what's happening is that Supermodel isn't receiving the correct information from Launchbox to know where the games are located. Launchbox is connected to the actual rom paths. Thanks for any help provided!
  8. Yes, I use the 8bitdo Pro 2 on another PC in x-input without any issues. There's something in windows on the pc-in-question that's doing this. That's my guess.
  9. Hi all, I've run into a strange issue with my 8bitdo Pro 2 controller... If I set the controller into x-input mode, then any emulator I try to launch hangs for 1-2 minutes before launching. Even the general interface of the emulator won't start; but, the second I disconnect the controller, everything launches immediately. This happens for Dolphin, Retroarch, etc... Even with Steam games, the game will launch but hang for 1-2 minutes, then start. If I set the Pro 2 into d-input mode, then everything launches immediately. But, I need to set it in x-input for dolphin so that I can enable rumble for the controller, and I don't like having to wait 2 minutes for a game to launch. Any help offered is much appreciated!
  10. Hi all, I have an 8bitdo Pro2 controller I'm connecting to a PC with either Bluetooth or USB. When Retroarch starts, it states that the controller is mapped to "port 1" as a 360 controller regardless of whether I connect with BT or USB. The issue is that "Port 1" in Retroarch is actually the second port as "port 0" is the first port. Then, inside of any game, it thinks that I'm player 2. In addition, within the quick menu, when I go to "controls," and review the controls for "port 1," there are no inputs available to select. But, if I change the port to 2, 3, or 4, inputs are available. I've tried changing around the input drivers, but no luck. My 8bitdo Pro2 is set to xinput mode. Any help is much appreciated!
  11. You are the best! Thank you so much for sharing this. It all worked out great for me!
  12. OK, I figured it out. Inside of MAME, I had set the correct game path; HOWEVER, I did not high "save configuration" after doing so. Upon making this change, everything works! So, I think that I'm finally all set. Thank you all for your help!
  13. When I open up MAME, I go to "configure" and set the rompath. Also, I went to the dir.txt file in the "ROM' folder of MAME and placed the folder path for all my arcade roms there. Not sure what is the issue. If I open MAME itself, I can launch the ROMs.
  14. Thanks very much for the help! My issue now is that MAME won't launch any of the ROMs from LB even though the extensions are matching up correctly. I see a black screen flash for a moment upon launching a game, and then back to desktop. Any idea what I might be missing? All of my LB settings for the MAME emulator are stock. I'm running MAME 0.235b. Also, within MAME, I opened it up and specified the ROMs directory path. I don't know what I'm missing.
  15. Hi all, I'm importing a 0.235 MAME romset with .7z extensions for all files. I notice that LB states in the launch path that all MAME files end with the .zip extension, which isn't accurate. I believe this occurred due to using the MAME romset importer tool. Any advice on what to do? Also, is it a problem to use a MAME romset with the .7z extension? Do they need to be .zip files? If so, how would I go about converting them other than just downloading a different set? Thanks very much!
  16. Hi all, I have a full 0.235 MAME romset to import into LB; however, when I have done so previously, I notice that no playlists are created for Naomi, Atomiswave, and Sega Model 3 (there are a few others as well, I imagine). This is because I selected the option not to import ROMs which don't work with MAME 0.235. If I unselect this option when importing, then a bunch of "junk" files that aren't actually games are imported with everything else, and it's all quite confusing. LB really needs a checkbox during the MAME importer to import these special systems into their own dedicated playlists, but inform the user that a different emulator is required (i.e. Flycast and Supermodel). Given this feature currently does not exist, what should I do? I found one post on here about a user having created .bat files to break out the files into their own folders, but it seemed like there was concern about doing this with a merged romset, which is the case for my set. The .bat files were also for a .207 set, which seems quite old compared to mine. Any advice on how to solve this? Thanks, everyone!
  17. Hi all, I prefer to use FBNeo via Retroarch whenever possible due to ease-of-use over MAME; however, there are some games which one can only play via MAME. I'd therefore like to use both with Launchbox, but am scratching my head how to do this with the least amount of effort given the amount of games in question. I have already synced my FBNeo romset into Launchbox; however, I think I imported it as a MAME set. I notice in the "arcade" section that I have games which don't actually exist within my "arcade" roms folder. I'm guessing that this is related to importing the FBNeo romset as an actual MAME set when it is not, I did this so that I would benefit from the MAME playlists. Should I download a MAME romset and import that? If I do that, how do I undo what I did with FBNeo and some games showing up in LB that doesn't actually exist? Should I delete all arcade games in LB, and then go through a new procedure to add both FBNeo and MAME games? Also, what happens when a game is available to play on both FBNeo and MAME? How do I tell LB to prefer FBNeo whenever possible? Thank you for the help!
  18. Thanks much for the reply! I'll avoid doing so.
  19. One more question: is it OK to run Launchbox, the emulators, and all ROMs off of a 2TB flash drive? I'm guessing "no" because flash drives aren't as reliable as an HDD or SSD.
  20. Hi Jason, thanks for the reply. I know it's a long and complicated post, so a double thank you for taking the time to read it! The more I think about all of this, the more I'm leaning toward building a PC with some spare parts I have lying around and installing Batecera on it. But, then I can't use Launchbox, which I love. I just want to be able to hit the power button, pick up the controller, and start. This sounds minor, but it really can make a difference of whether one decides to sit down and play or not. I could just install windows on the Machine and simply click on BigBox. So, I'll have to think about this some more. Have a great day, and take care.
  21. Thank you all for the replies! I'm thinking of moving my whole LB setup to a spinning HDD enclosure OR just building a simple Batecera emulation PC with spare parts I have lying around following my recent gaming PC build. I'm leaning toward the latter. If I do that, then I'll keep all ROMs on a spinning HDD, and keep LB on a regular 2.5" SSD. I'm glad that I'm not missing anything with the whole "lost" 200GB+ of data on the NVME. I'll take everything off of that and use it to stare my photo and video editing stuff. Those things will very much benefit from an NVME. Take care, all.
  22. I'm running Launchbox/BigBox from my gaming PC located in the office, which has an ultrawide monitor + a secondary display. The gaming PC connects to my home theater setup down the hall via an NVIDIA Shield. When on the Shield I launch either Launchbox or BigBox directly via Gamestream, they appear successfully, but formatted with the ultrawide monitor's resolution on my 16:9 TV. The same thing occurs if I try to launch other programs like mstsc.exe using Gamestream. However, if I launch an approved Gamestream game (of which there is a limited list!), the resolution will auto-correct as it should. Steam Big Picture also will auto-format all games, and I am aware of the trick of adding LB/BB.exes to to Steam BP and launching either program from there. This solution isn't ideal for two reasons: a.) it takes a lot of steps to get into LB/BB when using Steam; 2.) on occasion after leaving a game, the controller thinks its controlling Steam BP instead of BB even though BB is still open (very frustrating!). So as to remove Steam BP from this process, I'd really like to be able to start the Shield and launch LB or BB right away + have it auto-correct for the resolution change from the ultrawide monitor to the 16:9 TV. I have been all over the net looking for an answer, and no luck. I have tried many, many solutions; again, no luck. Has anyone else run into this issue and managed to solve it? I'm concerned at this point that there is no solution other than NVIDIA fixing this. It's getting to the point that I'm pondering just building a cheap $500 emulation PC and skipping the Shield entirely, but if I can solve this, then I won't do that. Thank you all for your assistance!
  23. Hi all, I am running Launchbox off of a 1TB NVME external drive. Additionally, I'm storing all my ROMs on this drive. When I first bought this drive, I thought that it would be more than enough for my curated list of ROMs. I ran into a surprising discovery when I realized that I only have 675GB of actual data stored on the NVME, but it reads that the drive is nearly full! It seems that about ~225GB of data is being "used" by the drive, but I can't explain it. I've read online that this can happen with NVMEs (after buying this drive, of course!). Is there something that I'm doing wrong, or something I can do to recover the 225GB of space? Also, would I really see any performance difference if I moved my whole Launchbox setup to a regular SSD or even an HDD? Thanks in advance for any help provided!
  24. @Koroth, a sincere word of thanks for everything! I was able to fix all problems based on what you shared. Plus, I discovered that Scud Race Plus wasn't working because I needed to combine the scud.zip files with the scudplus.zip files, then re-zip everything as scudplus.zip. The Supermodel website FAQ said to do this, and sure enough, the game now launches! Thanks again.
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