Nixx
Members-
Posts
163 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Nixx's Achievements
32-Bit GPU (5/7)
106
Reputation
-
Honestly, the feature is great and i really like it, but i can see the performance drop with and without showing on the side bar. So i'm kind of wondering if that 3D cover box could be cached like the grid images. I mean just cache the image with the base position as a static picture (not animated) and load/activate the animated one on mouse over on it (or after a timer ?)
-
What does this plugin do? Normally, LaunchBox uses its own metadata database located in the LaunchBox/Metadata folder, which is around 400 MB (LaunchBox.Metadata.db). This plugin forces LaunchBox to ignore its original database and use an alternative one instead. In my case, the plugin points to a 2.5 GB database (LaunchBox.Extended.Metadata.db) that contains many more games and images. This is currently a proof of concept. Do not try to use it on your full library yet. If something breaks, that’s on you 😉 The implementation relies on some very creative workarounds, so bugs are to be expected. The goal for now is simply to demonstrate the idea and prove that it works. Why this plugin exists I was a bit annoyed that LaunchBox allows games where you can blow someone’s head off with a shotgun but refuses others just because the protagonist shows boobs. So I spent way too much time trying to fix that — and here we are. On the server side, I built a system that generates a unified metadata database using data from: LaunchBox Steam VNDB ScreenScraper Matching games across multiple databases is… complicated. Game names, editions, regions, and IDs don’t always line up nicely, so it’s definitely not all sunshine and rainbows. Current limitations & notes Only images are supported for now (videos and manuals will be added later). ACTIVATE World REGION !!! All images previously without region are now set as World, so if you dont add this region you wont get shit. Many menu options are not implemented yet (and some will be tossed away) → only “Overview Priority” currently works. Planned features: CRC matching to identify ROMs based on file signatures Translated overviews depending on country / language For best performance: Store the LaunchBox image directory on an NTFS drive Install Everything (the search tool), so the plugin can use its API instead of slow I/O calls This project is still experimental, but it shows that LaunchBox can be extended far beyond its default metadata limitations. https://mega.nz/file/57502LbL#yiFZWtyftfTgPFXMWWe2MWg4ah80XELjJhXLnyg2Jfg
-
Archive Cache Manager
Nixx replied to fraganator's topic in Third-Party Applications and Plugins (Released)
I didn’t update it or used it in a long time, but bigbox profile has a module that reproduce most of the archive cache manager feature, and since it’s an external program, it probably still work just fine. https://www.youtube.com/watch?v=z3SGPnVr8SU -
This theme is the holly graal. Seriously, it's a game changer and that should be the default theme in launchbox. No more micro freeze, launchbox is faster than ever. Anyone who complain about how bulky and slow launchbox is should try this theme. ESPECIALLY TRUE if you have games on network storage, because on the default theme, each time you select a game, it send up to 4 File.Exist to your network storage. No more here.
-
-
Region priority does not work as it should for Media Downlaod
Nixx replied to Nixx's topic in Troubleshooting
Got more insight from JoeViking245 & C-Beat on discord. So seems like to have the game in french, you must edit the metadata of the game itself and set it to Region France, especially on windows game, since it wont be able to detect that on his own. To quote C-Beat : "The game region is selected first. Then world. Then no region. Then region priority setting is used (as memory serves at least)" So now, i understand why it does that, but i still think it's wrong. If i set my top priority as French, i expect my metadata in french if it's availiable, period, regardless of the version of the game itself. -
Region priority does not work as it should for Media Downlaod
Nixx posted a topic in Troubleshooting
Can you explain why in this case, it downloaded only one image, and why the World version ? https://streamable.com/t96sw6 Even if i uncheck world, it still download World I tried with super mario kart on SNES, it downloaded the french cover just fine, but i soon as i edited one of the front as world or empty, it download it instead regardless of priority Without altering the dbb, if you take for exemple a game like COMMAND CONQUER RED ALERT 3, it's impossible to download the french Box - Front It always downlaod the World version, regardless of your Region option. -
The feature list goes way beyond that, no disrespect, but it's like comparing an abacus to a full fledged calculator. I totally get that some extra features are not useful for some user (and that's why the advanced options allow to customize, enable/disable everything), but my app goes way further than a bunch of xml files - Does not replace your TP settings, does not mess with your game files, you can still use teknoparot with your own settings/bindings the app does nothing to them. - More robust than xml files to TP updates, it's not bulletproof, but since it take the default xml as base and replace just some part in it, it's more stable than just an xml overwrite that would quickly be outdated. - Include for all games, all the patches, fix, shaders, resolutions hacks, english translation, crosshairs, reshade, ffb and apply them without leaving extra files on your game folder, allowing you to keep them clean. Allow to export/import those in archive file on game basis so it could be shared within the community. - Auto assign network settings, define APM3ID once in the app configuration and auto assign it. - Every settings can be enabled / Disabled, there is options files where you can define tp options according to custom behavior on game basis (like inverse y axis if a gamepad is used, or change wheel sensitivity according to your device type) - Image with the controls for each game and controller type - Auto assign the controller type according of the device plugged (like if you unplug your wheel, it will use controller) - Differentiate gamepad and arcade stick and use different bindings for those. - Assign keyboard keys for Test/Service in xinput mode - Allow to change monitor resolution/frequency, enable/disable some monitor or make them primary on a game basis - Allow to use shifter, and make them work on some TP games that don't have shifter support - Auto assign ffb device (like if you unplug you wheel and use your xinput gamepad, your gamepad will be auto used as ffb device with rumble on) - Auto launch magpie (kinda like borderless gaming, but much better) when launching a game in windowed mode and auto configure it so it auto catch the game window - Auto launch demulshooter, without uac prompt and internally manage recoil output -from demulshooter, without using mamehooker- for gun4ir, sinden, wiimote (with lichtknare), or controller (other type of gun can fallback to mamehooker) - Crosshair selection with a library of crosshair - Auto apply white border when using sinden lightgun, put the game inside the border - Auto adjust lightgun aim in 4/3 game or if the TP aim need some slight adjustements - Multiple bind on game key, allowing to bind an action to multiple buttons (like reload on both pedal and a button on your gun for exemple) - Install games from scaning directory, install games from archives. And that's just on top of my head, i probably forgot a bunch of features. Now, if none of that is useful for you, sure you should just use xml files and i can even give you a tip, since my project is open source, you can actually generate them for nearly all games using my files here : https://github.com/nixxou/TeknoparrotAutoXinput/tree/main/config