Jump to content
LaunchBox Community Forums

Nixx

Members
  • Posts

    196
  • Joined

  • Last visited

Everything posted by Nixx

  1. I will probably end up adding more emulators, ideally i want to cover all those in the launchbox internal database, but that take more time than expected. Edit : I'm working on Xemu right now, and i will probably have to alter the way i handle save in cxbx to be able to make them compatible with xemu, so expect some compatibilty issue with cxbx save on the next version.
  2. Hi everyone! I made a pack of plugins for LaunchBox 14. It is called Nixx Integrations. What does it do? For some emulators, like retroarch, launchbox is able to handle them, manage save and stuff, well, i add support for extra emulators that do exactly that. It puts 8 emulators in LaunchBox for you. Go to Add Emulator, pick one, click Download. The plugin does the rest. You don't have to set anything up. You pick a game, and you play. The emulators Xenia for Xbox 360 Cxbx-Reloaded for the first Xbox Vita3K for PS Vita PPSSPP for PSP Flycast for Dreamcast, Naomi, Atomiswave and System SP melonDS for DS , DSi, DSIware no$gba for Game Boy Advance, DS and DSi SUPER ZSNES for Super Nintendo Hey, but Vita is already managed by launchbox !!! Yes, it does. Mine shows up under the name Nixx-Vita3K. Here is why I made my own. Normally you install a Vita game into Vita3K, and it stays inside the emulator's memory, the NAND. I don't like that. I want my games to stay as normal files, like any other ROM, and to start like any other ROM. So each time you play, the plugin builds a fresh little console just for that game, in a RAM disk. When you quit, it keeps your save and throws the rest away. Your game file never moves. I use the same trick in other places: DSiWare games in melonDS work the same way: one fresh console for each play, and only your save is kept. For formats an emulator can't read, like CHD, the plugin uses the AIM tool to open the file so the emulator can see the game inside. No copy, no conversion. How to install Close LaunchBox. Get NixxIntegrations.exe here: https://github.com/nixxou/lb-integrations-plugins/releases/latest Run it and click Install. Open LaunchBox and add an emulator with Add Emulator. This is a beta Some things may not work yet. If something goes wrong, tell me here. It helps a lot if you send the log files from this folder: %LOCALAPPDATA%\lb-integrations-plugins Thank you for trying it! NixxIntegrations.v1.1.1b.exe
  3. I didn't had time to make the game import working that would bump my software to 1.0.0 But meanwhile, i made some utility modules. 0.9.3 : A Monitor Profile module, let you switch resolution and monitor setting, switch beetween them or link it to a game/emulator launch. A Launch Rule module, powerfull but tricky, let you alter the command line send to the emulator using rules. 0.9.4 : A fix to correct a mistake that prevent litebox to launch with other version than lb 14. Lot of works regarding game save to be on par with launchbox Experimental and probably bugged, a Romm server module that turn your launchbox into a romm server. Some limitation, each game only serve only one file. https://github.com/nixxou/Litebox/releases/tag/v0.9.4
  4. I was really hyped by the Kyber projects from the dudes from the VLC team, with on paper a network latency less than 1 frame. But no news in one year, so i assume the project is dead for now. In my home i just use really long optical fiber hdmi cable so i can manage just fine without any latency. But yeah, at some point i need to take a second look into stuff like moonshine/sunshine/parsec, if i could make a right clic on launchbox on a game, select a client and have the game run on streaming until the game close, it could be nice.
  5. LiteBox 0.9.2. It's mostly about catching up with LaunchBox 14. The bulk of it is LB 14 parity: the Reader for documents, Links on games, the Additional Documents and Links menus, the group marker index that replaces the scrollbar in both the list and the image grid, and plugins loading from System\Plugins the way 14 lays them out. New Cassette Case 3D model support. 0.9.2 also reworks plugin loading, some that werent working before now works just fine like thirdscreen marquee. https://github.com/nixxou/Litebox/releases/tag/v0.9.2
  6. I’d add that, in many cases, games still run as fast or faster on Windows. And when Proton’s advantage comes from components like DXVK or VKD3D-Proton, those can often be used on Windows as well, alongside a huge range of wrappers and alternative renderers. Maybe that balance will change over time, but for a nostalgic gamer like me who plays games from many different eras, Windows is still hard to beat when it comes to overall compatibility. Now, i have a BC 250 sitting on a box since few weeks that would make a decent steam machine for less than 200 bucks for my kids, but linux only, so i will have to join the party. Not sure how i will proceed, on one side, i have a near complete rewrite of launchbox on .NET that i can probably port to linux, or i can just make it emulate a romm server and use any romm client out there.
  7. Ok, v0.9.0 is done. Now it's much closer in term of features to vanilla launchbox. The one big thing missing is the wizard to import game, that will be my next focus to have achieve complete feature parity with launchbox. LiteBox-Setup-0.9.0.exe
  8. Thanks. Unfortunatly, the extendb plugin is on hiatus. I need to do some really hacky thing to make it work and since until now i was the only user, i though i might as well backport extenddb features (including bigboxweb) into my other project, litebox. (a full launchbox rewrite that sit alongside launchbox)
  9. Parental Control Plugin View File Ok, so i made a parental control feature on litebox, my launchbox rewrite that sit alongside lb and focus on speed and less ram usage. But, that does not make sense if kids can just use vanilla launchbox & bigbox and bypass it, so i had to prepare a plugin that also work on vanilla launchbox/bigbox. Here come my parental control plugin. It use the Bigbox pin code (if you don't have a premium licence, it's not big deal, you can configure it from the plugin itself) Install is simple, click on the exe, you get that, select Launchbox, click install and you are done. Select the launchbox.exe, click install and done. To uninstall you will need to use your bigbox pin. A Data backup will be created on install. The parental control unsintall disable automatic rom import, to make the whole thing work, i have to do some weird stuff and automatic import will probably crush all that (or not, i didn't bother to test actually) As for how it work internaly : The plugin basically hook the xml read to filter out game, and reload the whole thing when you unlock. While locked it prevent write to the xml. That block basic game edition, but adding, renaming stuff could still be an issue, so there is a second layer that also block all menu and window that allow editing, moving, deleting stuff Submitter Nixx Submitted 08/12/2026 Category Third-party Apps and Plugins  
  10. Version 1.0.0

    4 downloads

    Ok, so i made a parental control feature on litebox, my launchbox rewrite that sit alongside lb and focus on speed and less ram usage. But, that does not make sense if kids can just use vanilla launchbox & bigbox and bypass it, so i had to prepare a plugin that also work on vanilla launchbox/bigbox. Here come my parental control plugin. It use the Bigbox pin code (if you don't have a premium licence, it's not big deal, you can configure it from the plugin itself) Install is simple, click on the exe, you get that, select Launchbox, click install and you are done. Select the launchbox.exe, click install and done. To uninstall you will need to use your bigbox pin. A Data backup will be created on install. The parental control unsintall disable automatic rom import, to make the whole thing work, i have to do some weird stuff and automatic import will probably crush all that (or not, i didn't bother to test actually) As for how it work internaly : The plugin basically hook the xml read to filter out game, and reload the whole thing when you unlock. While locked it prevent write to the xml. That block basic game edition, but adding, renaming stuff could still be an issue, so there is a second layer that also block all menu and window that allow editing, moving, deleting stuff
  11. https://streamable.com/95r844 Sneek preview of the next update including 3D models & videos.
  12. I'm not sure, i'm not an expert, maybe with translategemma
  13. Can you setup it to use local models like with ollama ?
  14. It's great. I will def try it when i have the time. Thanks.
  15. v0.8.5 Progress on the edit games, support bulk edit, lot of work around the start/stop/pause menu. Image edit not supported (yet) LiteBox-Setup-0.8.5.exe
  16. Multiple options : A- You could group roms into one using "versions". B- You can make an archive like 7z file containing multiple version of the game and use plugin on external tool to handle that. For the B, you have multiple choice. You can use the Archive Cache Manager plugin, i read that some folk still updating it. - You can use my old bigbox profile third party tool, but it's currently not updated, maybe i will come back on it one day. But since it's a third party, it should still work regardless. - You can give a try to my alpha of extenddb where in included an rom extraction module, just disable the other module you dont need. But it's still in early alpha.
  17. I've put a fair bit of work into LiteBox since 0.7.6, so here's a rundown of what's new and what got fixed. Now, there is only one installer that works for both 13.28 and 13.27. The big stuff You can now install emulators straight from LiteBox. Add an emulator, hit Download, and it grabs it and sets it up for you (RetroArch, Dolphin, PCSX2, MAME, ScummVM, BigPEmu, Xemu), same as LaunchBox does. RetroAchievements works now. LiteBox logs you in automatically when you start a game, so your achievements count while you play. There's a Game Saves page to back up and restore your saves, per game. Edit Game lets you change a game's info, notes and custom fields, with multi-select and a revert button. The whole interface got a big pass: proper 4K / high-DPI scaling, a zoomable game list, custom colours, and a one-click installer. Plenty of stability and display fixes on top, including one that could quietly lose your edits. Version by version 0.8.3 Fixed a case where the game list (or grid) went blank. If you scrolled down a platform with lots of games and then clicked one with fewer, you'd see nothing. That's sorted now, the games always show. 0.8.2 Fixed a bad one: if a file couldn't be saved, your edits could get dropped without any warning. They're kept and retried now, never lost. Steam achievements sometimes only showed the first one. The full list shows now. Cleaned up garbled characters (dashes, arrows) in the debug console. 0.8.1 Added installing emulators from LiteBox (see above). Added automatic RetroAchievements login when you launch a game. Fixed a bug that could mess up some emulators' launch command. Works with the latest LaunchBox (13.28) now, as well as 13.27. 0.8.0 Better game list: smarter column sizing, a zoom for the middle list (bigger rows on two lines), Ctrl+A to select all, and column widths that stick. Custom colours and a matching Edit Game window. Titles now sort ignoring a leading "The" or "A" by default. Fixed a crash in the game list. 0.7.9 Added the Game Saves page (back up and restore saves). Big interface rework with proper 4K / high-DPI scaling. Added a one-click installer: just double click to drop LiteBox into LaunchBox. 0.7.8 Fixed a crash on startup. 0.7.7 Added the Edit Game window: edit a game's info, notes and custom fields, with multi-select, changed fields highlighted, and a revert button. Opens quicker too. Added LEDBlinky support for arcade lighting. LiteBox-Setup-0.8.3.exe
  18. V0.7.6. Better file organisation, proper uninstall in settings, more sort option on the right panel. Two version depending of your version of launchbox. LiteBox-13.28.exe LiteBox-13.27.exe
  19. Progressing but too lazy to make a changelog. Basically, each feature are now a module and can be enabled/desactived, it make the plugin more user friendly. ExtendDB-release.zip
  20. https://github.com/nixxou/Litebox Ok, so basically, it's a shot at rewriting launchbox to get something that use less ram. Should be compatible with most plugins as i tried to replicate the lb api. Also it will play fine with my extenddb plugin with a deeper integration. Obviously, you will not be able to add games with Litebox and lot of features from launchbox are missing, but it's a work in progress. It should support basic game launch, store game launch support, retroachievement. Poster/Image cache is using a feature taken from my ExtendDB plugin, so if you want decent perf, you should install Everything https://www.voidtools.com/downloads/ Before use, click on the "Generate image cache" button is hightly advised. I had a simmilar project in the past called Quickbox, but it was a launchbox plugin, this time my idea was to do stuff from scratch. Just just try, one click, you select your launchbox executable and it launch. There is an uninstall.bat alongside to remove it. LiteBox.exe
  21. For the cloud usage, what i have in mind is mostly to use within my own house. Something based on moonlight/sunshine should work fine. I hope we will get some news with the kyber project where they demonstrate streaming with less than 1.5 frame difference. As for emulator js, the emulator is in the browser, so it doesn't matter, the potential difficulty is that the project save/savestate are saved in browser cache, i don't know if i can make some workaround to sync them to launchbox. But again, not my priority right now, it's just on my roadmap. For now, alongside the bigbox-web i'm working on a launchbox-web for case when i use launchbox on my pc and i want something fast to browse games. (work in progress)
  22. Currently, it run on the computer where launchbox run. I would want to add cloud gaming support, but not sure how to process yet, so much stuff to handle before that. Also, could be nice to add emulator js for "play in browser", especially for games in the 8/16 bit era.
  23. Thanks Christian, you were always helpful on Discord and on the forum. A pillar of the community like you will be missed. I wish you the best for any future projects and in your personal life, for you and your family.
×
×
  • Create New...