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halothereoj

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  1. Any resolution to this? I have the exact same issue and have tried different options as well. Launchbox pause works with MAME but Big box does not. I even default all my controls thinking maybe I removed an important key and still having the same issues. =====UPDATE so I finally came to a work around. Being that the pause function only works for me when I uncheck suspend emulator process it still does not pause the acutual game. I went ahead and made automation keys for the pausemenu. P will pause mame, and holding p and pressing escape brings up the menu. Only way I found a way around this was to uncheck that suspend emulator process in launchbox and do keyboard automation in bigbox. Let me know if this helps.
  2. I have LED Blinky running with Bigbox and Launch box frontends. My Player 4 "select" button is mapped to Asterisk. When in either of those front ends, I noticed this button does not light up. What I gathered from the LED Blinky debug tool is that the Asterisk button is being passed as Asterick. There's a typo which may be the root cause. This is present in the Debug_FEControls.log and can be compared to what the actual Debug.log shows during Bigbox bootup. The images on the urls show Debug_FEControls.log and Debug.log files when LEDBLINKY's debug tool compiled it. Has anyone run into this issue and is it on the launchbox end or LEDBlinky? Debug_FEControls.log: https://drive.google.com/file/d/1BWWKFpHnNQtWETGxRZDrF7wcZqPVLlvD/view?usp=drivesdk Debug.log https://drive.google.com/file/d/1BWpM3WGyzr7txX7p0QenFifol_AOkLqe/view?usp=drivesdk
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