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derekpacoAlt

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Everything posted by derekpacoAlt

  1. I’m having the same issue… the LEDBlinky debug log isn’t showing game selection events when launching from stream deck, just game start (so the controls from the game last selected in BigBox get repeated) LEDBlinky 8.3 LaunchBox 14 CLI launcher 9
  2. Thanks soo much for this plugin, it works perfectly. It took me a little while to get everything set up, so I wanted to share what I've done in case it's helpful for anyone else. First, I needed to install AutoHotkey (I'm not a regular Windows user and this was unfamiliar to me). Found at https://www.autohotkey.com/ This added a shortcut to the right-click popup menu in Windows ... New-->AutoHotkey Script ...this gives a basic script with some default startup commands that I left as-is From there I could use the format indicated by adding a new line to the script using the Run command (i.e., prepend the line with "Run"). .I ran LaunchBox to test. The script works when double-clicked and when launched from Stream Deck via a System-Run macro. I was then going to create scripts for all the games I wanted to launch from Stream Deck. I noticed a couple of things: NotePad happily strips away the file type identifier if you use "Save As", making the script a plain text file, which can't be launched, so be careful with that. When the AHK script is launched a terminal window pops up for a second. This behaviour can be changed by passing the "Hide" option to the AHK Run command (see the attached script) I didn't want to create a separate script file and separate Stream Deck macro for each game. Instead, I use StreamDeck to pass the name of the game as an argument to a generic AHK script (attached, you'll need to update path details to reflect your setup). I had to install the (very nice) Advanced Launcher Stream Deck plugin to do this because the default System launcher in Stream Deck doesn't like arguments. Note 1: all of my go-to games are for the "arcade platform", so I don't pass platform as an argument, but this could be done easily enough: AHK uses numbered variables for each argument, so %1% gets the value of the first argument, %2% gets the second, and so on. Note 2: any game names with spaces or punctuation should be provided in double quotes to be sent to the script as a single argument PlayGame.ahk
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