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la vache qui rit

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  1. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:converters="clr-namespace:Unbroken.LaunchBox.Windows.Converters;assembly=Unbroken.LaunchBox.Windows" xmlns:videos="clr-namespace:Unbroken.LaunchBox.Windows.BigBox.Controls;assembly=BigBox" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <Canvas Name="Canvas"> <Image Source="{Binding SelectedGame.ArcadeControlsInformationImagePath}" Stretch="UniformToFill" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" /> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.RowDefinitions> <RowDefinition Height="10*" /> <RowDefinition Height="2*" /> <RowDefinition Height="16*" /> <RowDefinition Height="2*" /> <RowDefinition Height="10*" /> <RowDefinition Height="20*" /> <RowDefinition Height="40*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="4*" /> <ColumnDefinition Width="31*" /> <ColumnDefinition Width="30*" /> <ColumnDefinition Width="31*" /> <ColumnDefinition Width="4*" /> </Grid.ColumnDefinitions> </Grid> </Canvas> </UserControl> Above is the entirety of the code from the theme file.
  2. Hi! I run competitions using Big Box, and I edited the default startup theme to show custom images of the controls before games start (using the Arcade Controls Information folder across all platforms). Sometimes, images alone aren't enough to explain how to play or what controls do. My goal is to show a custom video from the Videos/[platform]/Theme folder and fallback to the controls information where a video does not exist. I've read through the included theme documentation on video playback, but I'm not sure which bindings or controls to use. Here's how it looks now: Canvas Name="Canvas"> <Image Source="{Binding SelectedGame.ArcadeControlsInformationImagePath}" Stretch="UniformToFill" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" /> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> Kirby Megaton Punch - How to Play.mp4
  3. R-Type Final sound pack View File Some menu navigation sounds from R-Type Final on PS2 and a handful of themes for Startup. Sourced from sounds-resource.com and zophar.net. Trimmed using Audacity MOVE001.wav SELECT001.wav BACK001.wav STARTUP001.wav Submitter la vache qui rit Submitted 07/06/2025 Category Sound Packs  
  4. Version 1.0.0

    3 downloads

    Some menu navigation sounds from R-Type Final on PS2 and a handful of themes for Startup. Sourced from sounds-resource.com and zophar.net. Trimmed using Audacity MOVE001.wav SELECT001.wav BACK001.wav STARTUP001.wav
  5. 7th Legion sound pack View File Sounds and audio sourced from the game files. One startup theme was extracted using FastTracker 2 Clone STARTUP002.wav MOVE001.wav SELECT001.wav BACK002.wav Submitter la vache qui rit Submitted 06/07/2025 Category Sound Packs  
  6. Version 1.0.0

    5 downloads

    Sounds and audio sourced from the game files. One startup theme was extracted using FastTracker 2 Clone STARTUP002.wav MOVE001.wav SELECT001.wav BACK002.wav
  7. Version 1.0.1

    3 downloads

    Sounds and startup sourced from sounds-resource.com and project2612, respectively Startup trimmed in Audacity SELECT001.wav MOVE001.wav STARTUP007.wav BACK003.wav
  8. Vectorman sound pack View File Sounds and startup sourced from sounds-resource.com and project2612, respectively Startup trimmed in Audacity SELECT001.wav MOVE001.wav STARTUP007.wav BACK003.wav Submitter la vache qui rit Submitted 06/07/2025 Category Sound Packs  
  9. Primal Rage sound pack View File Sounds recorded from arcade pcb. Startup sounds include trimmed character themes and short tracks. Other notes: Recorded using OBS / Soundblaster AE-7 pci-e card Trimmed and fade out effect using Audacity Track ReplayGain applied using Foobar plugin (amplitude for a couple of files were manually adjusted) MOVE001.wav STARTUP004.wav BACK015.wav SELECT001.wav Submitter la vache qui rit Submitted 05/30/2025 Category Sound Packs  
  10. Version 1.0.0

    4 downloads

    Sounds recorded from arcade pcb. Startup sounds include trimmed character themes and short tracks. Other notes: Recorded using OBS / Soundblaster AE-7 pci-e card Trimmed and fade out effect using Audacity Track ReplayGain applied using Foobar plugin (amplitude for a couple of files were manually adjusted) MOVE001.wav STARTUP004.wav BACK015.wav SELECT001.wav
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