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Kilgrave37

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  1. Thank you very much for taking the time to explain all this! Your suggestions are really helpful. I hadn’t thought about using the media priorities or removing the cartridge artwork folders for the arcade platforms. I’m looking forward to trying both solutions when I’m back home. Thanks again for your help and for taking the time to guide me. I really appreciate it!
  2. Thanks for your reply and for the explanation! I’m currently away from home, so I can’t try your suggested changes just yet. I’ll give it a try when I’m back home. Regarding the cartridge artwork, here is an example using Commando (Arcade). As you can see, a cartridge image is displayed next to the 3D box, even though this is an arcade game. I would like to remove this cartridge image entirely for all my arcade platforms, leaving that area empty, while keeping the current layout for all other platforms. Is there a way to achieve this? Thanks again for your help!
  3. Hi everyone, First of all, I would like to say that I really love the Unified Redux theme. It looks fantastic! I currently use Vertical Wheel 2 for my game lists. I really like the way it displays the 3D box alongside the cartridge artwork. However, I would like to achieve something slightly different for my Arcade category. Inside this category, I have several arcade platforms, such as Sega Model 1, Sega Model 2, Sega Model 3, Sega Naomi, and others. For these arcade platforms, I would like to: Replace the 3D box artwork with the Arcade Cabinet artwork. Remove the cartridge artwork completely, leaving that area empty. I would like to keep the current 3D box and cartridge layout for all my other platforms. Ideally, this would happen automatically depending on the platform or category, without affecting the other platforms. Is this possible with Unified Redux? If so, could someone explain how to achieve this? Would it require modifying the XAML files? Thanks in advance for your help!
  4. I live in France and I encounter the « + issue » with emumovies. On Commodore 64, no Problem with Uridium but infinite loop with Uridium+. And that’s just an example
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