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SiriusVI

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About SiriusVI

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  1. Hey there, just wanted to ask again if anyone has ever had a similar error or if someone knows a way I could tackle this problem myself. Thank you!!! 😃
  2. Hey everyone, I've recently been getting this error when trying to update the metadata and media for my games. It happens when I try updating multiple games at the same time. I can successfully update 1, 2 and even up to 200 games, but when I try updating more than 1000 games at the same time, Launchbox gets stuck at "Finishing up". I'm not sure, but this problem seems to happen mostly when I get download errors and I choose the option "keep the updated metadata despite these errors". I'm sorry, but the error message is in German. I think the headline translates to "not enough quota available to process this command", but I'm not sure what that means: Nicht genügend Quoten verfügbar, um diesen Befehl zu verarbeiten App: LaunchBox Version: 10.9 Type: System.ComponentModel.Win32Exception Site: Void UpdateWindowSettings(Boolean, System.Nullable`1[System.Windows.Media.Composition.DUCE+ChannelSet]) Source: PresentationCore at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr lParam) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 08:42:55 Music.NotifyTrackList Invoke WPF 8:43:02 AM Music.Play Start 08:43:02 Music.Kill Start 08:43:02 Music.Kill Finished 08:43:02 Music.Play Empty Music Path 08:43:02 Music.NotifyTrackList Start 08:43:02 Music.NotifyTrackList Invoke WPF 8:45:08 AM Music.Prepare Start 08:45:08 Music.Kill Start 08:45:08 Music.Kill Finished 08:45:08 Music.NotifyTrackList Start 08:45:08 Music.NotifyTrackList Invoke WPF 8:46:57 AM Music.Play Start 08:46:57 Music.Kill Start 08:46:57 Music.Kill Finished 08:46:57 Music.Play Empty Music Path 08:46:57 Music.NotifyTrackList Start 08:46:57 Music.NotifyTrackList Invoke WPF 8:47:05 AM Music.Play Start 08:47:05 Music.Kill Start 08:47:05 Music.Kill Finished 08:47:05 Music.Play Empty Music Path 08:47:05 Music.NotifyTrackList Start 08:47:05 Music.NotifyTrackList Invoke WPF 8:47:06 AM Music.Play Start 08:47:06 Music.Kill Start 08:47:06 Music.Kill Finished 08:47:06 Music.Play Empty Music Path 08:47:06 Music.NotifyTrackList Start 08:47:06 Music.NotifyTrackList Invoke WPF 08:47:06 Imageloader successful: pack://application:,,,/WpfResources/Background.png 08:47:06 Imageloader successful: L:\LaunchBox\Images\Amstrad CPC\Clear Logo\002 Agent Double (Fra)-01.png 8:47:08 AM Music.Play Start 08:47:08 Music.Kill Start 08:47:08 Music.Kill Finished 08:47:08 Music.Play Empty Music Path 08:47:08 Music.NotifyTrackList Start 08:47:08 Music.NotifyTrackList Invoke WPF 08:47:08 Imageloader successful: pack://application:,,,/WpfResources/Background.png 08:47:08 Imageloader successful: L:\LaunchBox\Images\Amstrad CPC\Clear Logo\002 Agent Double (Fra)-01.png 8:48:14 AM Music.Play Start 08:48:14 Music.Kill Start 08:48:14 Music.Kill Finished 08:48:14 Music.Play Empty Music Path 08:48:14 Music.NotifyTrackList Start 08:48:14 Music.NotifyTrackList Invoke WPF 8:48:16 AM Music.Play Start 08:48:16 Music.Kill Start 08:48:16 Music.Kill Finished 08:48:16 Music.Play Empty Music Path 08:48:16 Music.NotifyTrackList Start 08:48:16 Music.NotifyTrackList Invoke WPF 8:48:21 AM Music.Play Start 08:48:21 Music.Kill Start 08:48:21 Music.Kill Finished 08:48:21 Music.Play Create Player 08:48:21 Music.Play Player Play 08:48:22 Music.MediaOnParsedChanged Start 08:48:22 Music.MediaOnParsedChanged Invoke WPF 08:48:22 Music.MediaOnParsedChanged Start 08:48:22 Music.MediaOnParsedChanged End Thread 08:48:22 Music.MediaOnParsedChanged Invoke WPF 08:48:22 Music.MediaOnParsedChanged End Thread 8:48:38 AM Music.Pause Start 08:48:38 Music.Pause Player Pause 08:48:38 Music.Pause PauseAction Invoke 8:48:39 AM Music.Pause Start 8:48:39 AM Music.Pause Start 8:48:39 AM Music.Pause Start 8:48:39 AM Music.Pause Start 8:48:39 AM Music.Pause Start 8:48:48 AM Music.Pause Start 8:48:49 AM Music.Pause Start 9:38:59 AM Exception
  3. All the relevant files go here: "...\RetroArch\saves\Citra Canary\Citra" However, Citra (as well as Dolphin) Core seems to be broken. My games worked fine until I (recently) updated Retroarch to version 1.7.9. Even with 1.8.2, it's not working anymore. There are some discussions about it on the libretro forums. I really liked the Citra core and would like to use it again. I don't know when this problem will be fixed, though. Anyone here have more info on this? EDIT: Just saw that this post is rather old. Ah well, maybe it still helps 😃
  4. So just to summarize: I point the Launchbox importer tool to the mame rom folder, which does NOT include the CHDs. And I do not separately import the CHDs, correct? Where do I put my CHDs. Do I leave them zipped? unzipped? in the folder named after the rom? I'm still confused =(
  5. Yeah, I've tinkered with these settings, but for some reason, windows switches up which of my displays is labeled as 1, 2 & 3. So whenever I restart, these numbers might be switched and then if I set mame to launche on display 2, this could be whichever. So, I'd like to stick to retroarch. But I've just realized that the retroarch core in mame doesn't seem to use an ini file for it's arcade games... Besides, mame doesn't allow me to set the chd path in it's ini even in the standalone version...
  6. I use Retroarch, because it works just fine. I have multiple displays and I can't seem to get Mame standalone working with my setup. It's a weird issue where mame seems to launch on whichever of my three displays it wants to. There is no consistency. Since I've switched to retroarch, there hasn't been any issue whatsoever.
  7. Ah, so Launchobx does not import CHD files, got it. But aren't there some games that are only available as chd and not as roms? Does Launchbox importer just skip these titles? I should also have said that I don't use Mame standalone, but mame core in retroarch. I guess I just have to edit the mame.ini files to point the core to the correct chd folder, right?
  8. Hey everyone, I know there are many topics in this forum dealing with how to proberly import a complete mame set. However, even though I have read many of these threads, I still haven't found a definitive answer. I have one merged mame rom set and one corresponding set of CHDs. Now, If I wan to import the complete set into launchbox, where would I put the CHD files? I have never dealt with mame CHDs before, so I'm really unsure about this. Here are some of my questions: 1. Do I create a different folder for the CHD files within the mame rom folder? That would put the CHD folder next to all the zipped roms. 2. Or do I create a paret folder called "mame" and then within that folder, one folder for the "roms" and one folder for the "CHDs"? 3. Or do the zipped CHD files go into the same folder as the zipped rom files? 4. Do I have to unzip the CHDs or should I leave them in their 7zip format? 5. If I unzip them, should I put them all in the same folder or should I leave the CHDs in a folder which has the same name as the zip file? 6. Should I import the roms first and the CHDs second or do I just point the launchbox importer to the complete folder and let it do its magic? As you can see, I am confused. It would be reallly helpful if someone told me a simple way to import the complete set (roms and CHDs). Thank you so much for your help!!!
  9. Thank you for the effort! It's just easier if I know what values you use =). Do you have a 1080p display or 4K? I'm guessing your settings only work for 4K displays. They don't work right on mine
  10. Yeah they are absolutely amazing. I know how to change the settings in retroarch. I was just wondering if there is a tutorial on what exact values I need for, say bsnes, so the game screen fits the bezel. I can do it myself, but think it would be great if.people knew which settings they need instead of figuring that out on your own.
  11. These look amazing, but where can I find which video settings I have to use so the game screen fits each bezel? Is there a tutorial?
  12. I've since found this plugin: No more manually renaming Mame Softlist roms =).
  13. Another question: How would I go about emulating apple 2 cassette games? I cannot even get them to run in standalone Mame. Mame's GUI only shows the floppy files.
  14. Quick update: I've just added Apple 2GS to Launchbox and it worked fine with just the regular method using mame core in retroarch. No additional "no quotes version" of retroarch needed, no command lines needed. It's really weird that apple 2 needed all that extra stuff when apple2gs works fine with just the hash files and correct folder naming.
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