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Klamp

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Posts posted by Klamp

  1. Hey guys, been having this issue for a while and I can't figure how to fix it.  As the title say, the box images will not load when I go in the cover flow views of any theme (tried to change the image type like logo, front box 3d box but nothing loads).  I can see the box images when not in cover flow.  I tried the cache all images option but it does not work.  Would be very thankful for any help you guys can provide on my issue,  Cheers!

  2. I use a steam link to stream my PC to my living room TV.

    I have a keyboard with track pad plugged into the steam link that I use to control the PC remotely.

    Whenever I start Launchbox (not bigbox), all keyboard  and mouse inputs stop working.  I can still move the mouse cursor but I cannot click anywhere, I cannot use the keyboard and shortcuts like win+D. 

    As soon as I close Launchbox on the PC, everything comes back to normal. 

  3. Script that removes the windows top Frame, making older games run in borderless windowed.  The Hotkey is F12 to activate it once the game is running and the script is loaded.

    ToggleFakeFullscreen()
    {
    CoordMode Screen, Window
    static WINDOW_STYLE_UNDECORATED := -0xC40000
    static savedInfo := Object() ;; Associative array!
    WinGet, id, ID, A
    if (savedInfo[id])
    {
    inf := savedInfo[id]
    WinSet, Style, % inf["style"], ahk_id %id%
    WinMove, ahk_id %id%,, % inf["x"], % inf["y"], % inf["width"], % inf["height"]
    savedInfo[id] := ""
    }
    else
    {
    savedInfo[id] := inf := Object()
    WinGet, ltmp, Style, A
    inf["style"] := ltmp
    WinGetPos, ltmpX, ltmpY, ltmpWidth, ltmpHeight, ahk_id %id%
    inf["x"] := ltmpX
    inf["y"] := ltmpY
    inf["width"] := ltmpWidth
    inf["height"] := ltmpHeight
    WinSet, Style, %WINDOW_STYLE_UNDECORATED%, ahk_id %id%
    mon := GetMonitorActiveWindow()
    SysGet, mon, Monitor, %mon%
    WinMove, A,, %monLeft%, %monTop%, % monRight-monLeft, % monBottom-monTop
    }
    }

    GetMonitorAtPos(x,y)
    {
    ;; Monitor number at position x,y or -1 if x,y outside monitors.
    SysGet monitorCount, MonitorCount
    i := 0
    while(i < monitorCount)
    {
    SysGet area, Monitor, %i%
    if ( areaLeft <= x && x <= areaRight && areaTop <= y && y <= areaBottom )
    {
    return i
    }
    i := i+1
    }
    return -1
    }

    GetMonitorActiveWindow(){
    ;; Get Monitor number at the center position of the Active window.
    WinGetPos x,y,width,height, A
    return GetMonitorAtPos(x+width/2, y+height/2)
    }
    F12::
    ToggleFakeFullscreen()
    Return

    • Like 1
  4. I have the same problem with both versions.  Just tested with both cores and same input problem.  Really weird.  

    Figured it out.  I had both A and Y buttons configured to the A button in RA's input binds for some reason.  

    Thanks for the reply.

      

  5. I am getting a weird behavior when trying to map my xbox 360 wireless controller in the mame2014 core.

    I hit tab to map the controls in the mame overlay but here is my problem:

    -I cant map the Y button of my controller (JOYCODE_1_BUTTON3), its not picked up by mame.  Did a test outside of mame and it is functional.

    -When I map button 1 in mame to any controller button, mame adds the Y button to it.

    Here is an example of a config file xml with the problem.  I tried to edit the file manually but JOYCODE_1_BUTTON3 does not do anything in game.

    
    <?xml version="1.0"?>
    
    <!-- This file is autogenerated; comments and unknown tags will be stripped -->
    
    <mameconfig version="10">
    
        <system name="default">
    
            <input>
    
                <port type="P1_BUTTON1">
    
                    <newseq type="standard">
    
                        JOYCODE_1_BUTTON2 JOYCODE_1_BUTTON3
    
                    </newseq>
    
                </port>
    
                <port type="P1_BUTTON2">
    
                    <newseq type="standard">
    
                        JOYCODE_1_BUTTON1
    
                    </newseq>
    
                </port>
    
                <port type="P1_BUTTON3">
    
                    <newseq type="standard">
    
                        JOYCODE_1_BUTTON4
    
                    </newseq>
    
                </port>
    
                <port type="P1_BUTTON4">
    
                    <newseq type="standard">
    
                        JOYCODE_1_BUTTON6
    
                    </newseq>
    
                </port>

    Any help or hints would be appreciated.  Thanks!

  6. On 11/15/2016 at 3:04 PM, Jason Carr said:

    Thank you @paulmichel21; I will look into that.

    Beta 10 is out now guys with a few fixes:

    - The VLC NULL reference issue was still happening because I completely missed what was causing the problem; I really hope this one is finally fixed now lol. This was happening for people who were using music without videos or who were using WMP for the videos.

    - Platform-specific image types were not being remembered/used properly in LaunchBox when using the new platform category filter type

    - The issue with using the same platform name ("Arcade") as platform category (also "Arcade") has been fixed; the filters should now work properly in that case

    Also, some questions for you guys. Does anyone who uses custom fields extensively want to do some performance testing with these latest changes? Or would you mind sharing your Data folder with me? I need to know if the recent performance fixes did anything to resolve performance issues with custom fields.

    Finally, what are you guys' thoughts on getting rid of the Windows Media Player video playback engine option? Now that VLC is fixed and is not causing problems it seems to be the best choice by far (performance is better and there's a bug or two that still exists with WMP that is not an issue with VLC). Does anyone know of any good reasons to keep WMP? Is anyone still choosing to use WMP? If WMP is worse in all aspects and isn't really providing any added value, then it's not worth my efforts to keep working with it. Thanks all. :)

    I still use WMP because for some unknown reason videos have no sound when I choose the vlc engine.

  7. 1 hour ago, Jason Carr said:

    Thank you @paulmichel21; I will look into that.

    Beta 10 is out now guys with a few fixes:

    - The VLC NULL reference issue was still happening because I completely missed what was causing the problem; I really hope this one is finally fixed now lol. This was happening for people who were using music without videos or who were using WMP for the videos.

    - Platform-specific image types were not being remembered/used properly in LaunchBox when using the new platform category filter type

    - The issue with using the same platform name ("Arcade") as platform category (also "Arcade") has been fixed; the filters should now work properly in that case

    Also, some questions for you guys. Does anyone who uses custom fields extensively want to do some performance testing with these latest changes? Or would you mind sharing your Data folder with me? I need to know if the recent performance fixes did anything to resolve performance issues with custom fields.

    Finally, what are you guys' thoughts on getting rid of the Windows Media Player video playback engine option? Now that VLC is fixed and is not causing problems it seems to be the best choice by far (performance is better and there's a bug or two that still exists with WMP that is not an issue with VLC). Does anyone know of any good reasons to keep WMP? Is anyone still choosing to use WMP? If WMP is worse in all aspects and isn't really providing any added value, then it's not worth my efforts to keep working with it. Thanks all. :)

    I still use WMP because for some unknown reason videos have no sound when I choose the vlc engine.

  8. XoRRox, thanks for the software! 

    I started playing with it yesterday and I get a weird behavior that I cannot solve.

    In launchbox emulator settings, if I point to pcsx2.exe and pass the --nogui parameters, my games load fine.

    When I keep the exact same config in launchbox but change the exe to you program (with --nogui), pcsx2 starts but stays in the background, never gets focus and do not go fullscreen.

    Any ideas what I'm doing wrong?

     

  9. I was importing new consoles in Launchbox using rom packs. I also discovered the Hyperspin's 3D box art packs and decided to import a bunch in Launchbox. During this process I had a few very time consuming issues: -Some rom packs add an ID numbers in front of the game title. This confuses launchbox, preventing it from detecting the game titles when importing. -If the hyperspin's image file name do not exactly match the game title in launchbox, the covver don't show up in launchbox. After manually renaming a few hundred rom and image files while watching the 3 hours development streams, I got inspired by Jason. Using lots of copy-pasted code from countless google searches and the knowledge from the c++ class I had in college... 15 years ago, I programmed a little application to help rename these files quicker. **Use at your own risks and make backups before renaming any files!** File: https://www.dropbox.com/s/uapifxjin0zbf91/BatchRename_CoverArt.exe?dl=0 It has two tools: Batch file renamer. -I use it to remove the parts of the rom files that prevent Launchbox from detecting the game titles correctly. -There are few renaming methods that should cover most cases (search and replace, chop characters from left or right, chop on a specific character or word). -For example I used: Keep right of First "-" to rename files named 0123-GameTitle.zip to GameTitle.zip Box Art Fixer -Scans the game titles of a specified platform in the collection (launchbox.xml) and tries to find the best match with an image file in the corresponding launchbox/images/front folder. -Lists all the games that don't have a matching image file and proposes the best match found in the image files available in the folder. -The user goes through the list and accept or declines the matches. -If accepted, the matching image is renamed to match the exact game title in launchbox, the cover art will show up once launchbox is refreshed (there are still special cases that will propose bad matches that I'm trying to fix, hence the required human confirmation). How I use it: -Import NES roms in launchbox. -Download the NES 3D box art packs from hyperspin. -Rename (manually) the folder launchbox/images/NES/Front/ to Front_off (this folder contains the covers downloaded by launchbox). -Extract the images from hyperspin in a new Front folder. -Run the Box Art tool to fix most of the mismatches. -Fix the last few games missing a cover image manually.
    • Like 1
    • Game On 1
  10. Jason Carr said Beta 4 is now out; it mostly just fixes the aforementioned bugs above. Please let me know if anyone is still seeing any Big Box errors or crashes. Thanks!
    Navigation with controllers work in Cover flow. -Controller buttons does not work for play game, view images. -Error message when pressing I, F, M or P on keyboard in coverflow. Big Box still works after the errorwindow is closed. -Not sure if its me but it seems like the cover images are somehow blurred compared to the original cover images.
  11. Wattoo said
    Jason Carr said Hey guys, I just put out a new beta with the updated Spanish translation (thanks to @CliveBarker) and the new French translation (thanks to @Klamp). @Klamp, we'll need to review all of the forms to check for overlapping elements, etc. Give it a review if you can and I can fix whatever needs fixed. :)
    I'm a bit surprised, I thought you used my translated files. I spent many hours doing this, I hope it wasn't for nothing... Confused
    Haha, I have nothing to do with the translation Cool Just came back from vacation and you have already done all the work! Let me know if I can help with anything.
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