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Klamp

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Everything posted by Klamp

  1. I have more info on my issue after fiddling around. It turns out only the playlists do not display the cover arts in coverflow view. As if bigbox do not pull the cover art when a playlist is displayed. Is the cache different for playlists?
  2. Yup I have i set up similar to that but wont load images in cover flow views in big box. They load fine in launchbox.
  3. Hey guys, been having this issue for a while and I can't figure how to fix it. As the title say, the box images will not load when I go in the cover flow views of any theme (tried to change the image type like logo, front box 3d box but nothing loads). I can see the box images when not in cover flow. I tried the cache all images option but it does not work. Would be very thankful for any help you guys can provide on my issue, Cheers!
  4. I use a steam link to stream my PC to my living room TV. I have a keyboard with track pad plugged into the steam link that I use to control the PC remotely. Whenever I start Launchbox (not bigbox), all keyboard and mouse inputs stop working. I can still move the mouse cursor but I cannot click anywhere, I cannot use the keyboard and shortcuts like win+D. As soon as I close Launchbox on the PC, everything comes back to normal.
  5. Script that removes the windows top Frame, making older games run in borderless windowed. The Hotkey is F12 to activate it once the game is running and the script is loaded. ToggleFakeFullscreen() { CoordMode Screen, Window static WINDOW_STYLE_UNDECORATED := -0xC40000 static savedInfo := Object() ;; Associative array! WinGet, id, ID, A if (savedInfo[id]) { inf := savedInfo[id] WinSet, Style, % inf["style"], ahk_id %id% WinMove, ahk_id %id%,, % inf["x"], % inf["y"], % inf["width"], % inf["height"] savedInfo[id] := "" } else { savedInfo[id] := inf := Object() WinGet, ltmp, Style, A inf["style"] := ltmp WinGetPos, ltmpX, ltmpY, ltmpWidth, ltmpHeight, ahk_id %id% inf["x"] := ltmpX inf["y"] := ltmpY inf["width"] := ltmpWidth inf["height"] := ltmpHeight WinSet, Style, %WINDOW_STYLE_UNDECORATED%, ahk_id %id% mon := GetMonitorActiveWindow() SysGet, mon, Monitor, %mon% WinMove, A,, %monLeft%, %monTop%, % monRight-monLeft, % monBottom-monTop } } GetMonitorAtPos(x,y) { ;; Monitor number at position x,y or -1 if x,y outside monitors. SysGet monitorCount, MonitorCount i := 0 while(i < monitorCount) { SysGet area, Monitor, %i% if ( areaLeft <= x && x <= areaRight && areaTop <= y && y <= areaBottom ) { return i } i := i+1 } return -1 } GetMonitorActiveWindow(){ ;; Get Monitor number at the center position of the Active window. WinGetPos x,y,width,height, A return GetMonitorAtPos(x+width/2, y+height/2) } F12:: ToggleFakeFullscreen() Return
  6. In the game list in the importer, select and press delete on your keyboard to remove unwanted games from the list.
  7. Damn, grabbing this right now, thanks a bunch.
  8. Really really like v4 new view with the wheel that sows the description on top. Favorite game view on launchbox for sure. Great work.
  9. An option to dsplay a clock in bigbox would be nice.
  10. Klamp

    Cave Mame Bezel

    Cave Mame Bezel View File Couple of mame bezels for Cave games I made. Submitter Klamp Submitted 01/01/17 Category Game Media  
  11. Version 1.0.0

    454 downloads

    Couple of mame bezels for Cave games I made.
  12. Thanks for the info, very useful.
  13. I have the same problem with both versions. Just tested with both cores and same input problem. Really weird. Figured it out. I had both A and Y buttons configured to the A button in RA's input binds for some reason. Thanks for the reply.
  14. I am getting a weird behavior when trying to map my xbox 360 wireless controller in the mame2014 core. I hit tab to map the controls in the mame overlay but here is my problem: -I cant map the Y button of my controller (JOYCODE_1_BUTTON3), its not picked up by mame. Did a test outside of mame and it is functional. -When I map button 1 in mame to any controller button, mame adds the Y button to it. Here is an example of a config file xml with the problem. I tried to edit the file manually but JOYCODE_1_BUTTON3 does not do anything in game. <?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="default"> <input> <port type="P1_BUTTON1"> <newseq type="standard"> JOYCODE_1_BUTTON2 JOYCODE_1_BUTTON3 </newseq> </port> <port type="P1_BUTTON2"> <newseq type="standard"> JOYCODE_1_BUTTON1 </newseq> </port> <port type="P1_BUTTON3"> <newseq type="standard"> JOYCODE_1_BUTTON4 </newseq> </port> <port type="P1_BUTTON4"> <newseq type="standard"> JOYCODE_1_BUTTON6 </newseq> </port> Any help or hints would be appreciated. Thanks!
  15. I still use WMP because for some unknown reason videos have no sound when I choose the vlc engine.
  16. Beautiful. Gonna test it out tonight. Thanks.
  17. I still use WMP because for some unknown reason videos have no sound when I choose the vlc engine.
  18. XoRRox, thanks for the software! I started playing with it yesterday and I get a weird behavior that I cannot solve. In launchbox emulator settings, if I point to pcsx2.exe and pass the --nogui parameters, my games load fine. When I keep the exact same config in launchbox but change the exe to you program (with --nogui), pcsx2 starts but stays in the background, never gets focus and do not go fullscreen. Any ideas what I'm doing wrong?
  19. I like it a lot! Thanks
  20. I was importing new consoles in Launchbox using rom packs. I also discovered the Hyperspin's 3D box art packs and decided to import a bunch in Launchbox. During this process I had a few very time consuming issues: -Some rom packs add an ID numbers in front of the game title. This confuses launchbox, preventing it from detecting the game titles when importing. -If the hyperspin's image file name do not exactly match the game title in launchbox, the covver don't show up in launchbox. After manually renaming a few hundred rom and image files while watching the 3 hours development streams, I got inspired by Jason. Using lots of copy-pasted code from countless google searches and the knowledge from the c++ class I had in college... 15 years ago, I programmed a little application to help rename these files quicker. **Use at your own risks and make backups before renaming any files!** File: https://www.dropbox.com/s/uapifxjin0zbf91/BatchRename_CoverArt.exe?dl=0 It has two tools: Batch file renamer. -I use it to remove the parts of the rom files that prevent Launchbox from detecting the game titles correctly. -There are few renaming methods that should cover most cases (search and replace, chop characters from left or right, chop on a specific character or word). -For example I used: Keep right of First "-" to rename files named 0123-GameTitle.zip to GameTitle.zip Box Art Fixer -Scans the game titles of a specified platform in the collection (launchbox.xml) and tries to find the best match with an image file in the corresponding launchbox/images/front folder. -Lists all the games that don't have a matching image file and proposes the best match found in the image files available in the folder. -The user goes through the list and accept or declines the matches. -If accepted, the matching image is renamed to match the exact game title in launchbox, the cover art will show up once launchbox is refreshed (there are still special cases that will propose bad matches that I'm trying to fix, hence the required human confirmation). How I use it: -Import NES roms in launchbox. -Download the NES 3D box art packs from hyperspin. -Rename (manually) the folder launchbox/images/NES/Front/ to Front_off (this folder contains the covers downloaded by launchbox). -Extract the images from hyperspin in a new Front folder. -Run the Box Art tool to fix most of the mismatches. -Fix the last few games missing a cover image manually.
  21. Found a small bug: Bigbox crashes when the new hotkey to change view is pressed outside of the game view.
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