Jump to content
LaunchBox Community Forums

Bedwyr

Members
  • Content Count

    360
  • Joined

  • Last visited

Community Reputation

32 Excellent

About Bedwyr

  • Rank
    32-Bit GPU

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. HI. I asked awhile back about the artwork you used for 3D SNES boxes and you said it came from Emumovies. I had a look on the FTP site and both 3D and 3D_alt that I found there use the highly angled/slanted art the LB database uses. Any way I can track down that artwork you're using? I do like it a lot better.

    For reference I'm looking in "/Official/Artwork/Nintendo SNES"

    1. Show previous comments  1 more
    2. Bedwyr

      Bedwyr

      Ah. I shall try that.

    3. Bedwyr

      Bedwyr

      Ah. I shall try that.

       

       

      edit: Oh wow. That did not go well. I ended up with a mixed bag of different image styles. I did find the correct archive, though. It's available through the website, but not on the FTP site (or if it is, it's not in the right place).

    4. Bedwyr

      Bedwyr

      Turns out this is a really good opportunity to clean up. I didn't realize Populous II was Europe/PAL only. Also seeing Super Famicom 3D boxes which didn't used to be there. I'll switch art over for my translations as well. Thanks for the refs!

  2. Bedwyr

    9.0-beta-1 Released

    I replicated the behavior before updating to the new beta. Installed the beta and it went away. That's about as locked down and reliable a behavior as I can think of.
  3. Bedwyr

    8.8-beta-1 Released

    <whispering> (until I found his channel, I thought ETA Prime was you.)
  4. Bedwyr

    8.9-beta-1 Released

    Probably going both ways. I recall seeing the whole no-intro set before Jason started the database. Either way, I'm chit-chatting OT. Back to patch talk.
  5. Bedwyr

    8.9-beta-1 Released

    I think the slanty ones are Hyperspin in origin. I have subs to both.
  6. Bedwyr

    8.9-beta-1 Released

    BTW, what image source are you guys using for 3D boxes? Mine are much more angled; this might be a decent in-between appearance.
  7. The upscaling is very nice on this libretro core. How do I reduce or minimize the polygon jitter though? It's far more noticeable when rendering at 8x than 1x native.
  8. Bedwyr

    8.9-beta-1 Released

    Ok, under 8.9 the behavior did not repeat. I could probably confirm that by running the tests once more with an update pending.
  9. Bedwyr

    8.9-beta-1 Released

    Thx.
  10. Bedwyr

    8.9-beta-1 Released

    Jason: continuing the testing plan from the 8.8 thread. I am now on 8.9 full release. This is the latest from you, correct?
  11. Bedwyr

    8.8-beta-1 Released

    There's the oddball remote possibility that if I did that and the issue is more embedded in the update process itself, you'd get a false positive from me. But yeah, while not universe-heat-death impossible, highly unlikely. Ok. I'll try to get everything updated and try again tonight, both controllers, 15 minutes each.
  12. Bedwyr

    8.8-beta-1 Released

    I could coordinate with you so that I do tests with a fully updated copy (like hold off on a beta for a single evening to see if it replicates or not). I could, for example, spare 15 minutes later tonight if you're going to launch a full release before that (I'm CDT).
  13. Bedwyr

    8.8-beta-1 Released

    Well that works ok once. I've had this behavior through multiple beta and release versions. Anyhow, I replicated the same behavior with the XB1 controller under the same conditions as the SN30 controller. To be crystal clear about how the system responds, I can do three things: navigate with D-pad, press the exit button and get the exit sound effect (but not actually exit the game's page), and on the top button maximize the 2D box art which looks like this (I normally use 3D box art btw):
  14. Bedwyr

    8.8-beta-1 Released

    I'm 99% sure it is the prompt for the beta just after your emergency release. No plugins, just regular setup and media.
×