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About Bedwyr

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  1. Awesome, thanks! I couldn't find that advice before. One application I'm thinking of editing in is Firefox. There's something about FF's new versions that cause it, and only it, to pop under Kodi using Advanced Launcher with no ahk scripts focusing Kodi. All other browsers behave themselves.
  2. Had to reinstall everything Launchbox from scratch as well as Kodi. Thank you! Especially for the Python 3 compatibility; I'm so glad the community has to collapse into one supported version. I recall a vague conversation about adapting the launcher for other executables, but I can't find it on the forums. My searches aren't capturing it at least. If you or others know where to find that or what parts of the script to edit, I'd be grateful. I'd like to adapt it for GoG and Epic Games launchers.
  3. Oh that's right. nVidia, you dog. It's fixed.
  4. Got it. Now I need to troubleshoot hyper-slow, garbled audio on a fresh Retroarch install. That'll have to keep though. Thanks!
  5. I had to create a fresh OS install on a new drive after trouble with the old one. Fortunately I keep all my media on a separate disk assigned to D:, including emulator media. Launchbox maintained its database, but after I decided to move folders from d:\games\emulators\Launchbox to d:\games\Launchbox, the database lost track of where the game files are located (still in d:\emulators\<insert system>. On a lark I decided to try moving all SNES files to Launchbox's \games\<insert system> folder to see if that would fix things and just go with the default/preferred way LB handles things. It did not work and still cannot find the files. For reference, I copied all files to the given folder and then inside LB browsed to that precise folder (see attached). Not sure what's up here.
  6. Try this MS tool perhaps to analyze what's happening?: https://www.techrepublic.com/article/tracking-down-usb-devices-in-windows-10-with-microsofts-usb-device-viewer/ I remember something similar happening when we had to use USB-Serial devices for a robotics research project. In Linux, serial port assignments are easily manipulated and symbolic links are just as easily generated. In windows, com ports are assigned at boot time and the vagaries of physical USB location could shift those around. So we would have to either keep devices permanently plugged into the exact same ports or figure out programming workarounds to find the correct serial port. Perhaps something similar is happening here.
  7. Followup. Because I dig into the emulation communities infrequently, I tend to forget a lot in between. I clarified, researched, and posted a question closely related to this one on the libretro forums: https://forums.libretro.com/t/creating-hotkey-alternates-for-multiple-controllers/24093 I'll cross-post any solution here.
  8. Is it possible to add, rather than replace, key bindings. For example, I'm running a new copy of 1.78 and while I assigned hotkey-enable to R3 on my XB controller stick, I still need alternates for my 8bitdo controllers (preferably the select button) as well as the keyboard. Currently, any assignment I make in the input->hotkey menu replaces the previous assignment. Practically speaking, I'd prefer the keyboard hotkey assignments just work without a hotkey mode shift, but I can live with a key combo to make F1, Esc, F5 and such work correctly.
  9. What changes would I need to make to adapt this script for GoG and the Epic Game Store?
  10. Coming back to this admittedly late. I don't have any Epic games, but I could see that changing if current events are any indication (it'll depend on the ratios of full exclusives vs. timed exclusives vs. the rate of improvement of Epic's services as I'm a pretty dedicated Steam Big Picture services). There's usually a way to run Steam games with Steam offline as well as independently if it doesn't use Steamworks. Is that something that Epic has done/is doing/will do? It seems kind of important for those interested in offline gameplay.
  11. Test2 works like a charm. Very nice to have that functionality back. I've been using Advanced Emulator Launcher and it works, but it's better to shut Kodi down while running another frontend.
  12. I'll see if I can get to it tomorrow. Thanks very much for doing this. Out of curiosity, what was the primary change? I asked about the Steam launcher which I know this cribs from, but didn't go as far as a line-by-line Kdiff in notepad++. (I do a little bit of XML and only enough Python to load libraries; everything else is C/C++/Matlab scientific computing, so I'm not up on the intricacies of how Kodi does things.)
  13. Oh ok. Yeah, that fixed it.
  14. So, umm, I kind of need more time. I'll try to use a stopwatch next time, but it's taking upwards of 8-10 seconds to load Retroarch. I've got the slider pegged to 5 seconds, but it's still not long enough off a fresh reboot. So, feature request? <prettypleasewithacherryontop?>
  15. Hi all. I've dropped out of the beta group for a bit (I'm starting to use LB simply as a daily game driver and didn't want as many interruptions). Given that, I'd like to make a small request. If I missed any changes, apologies. The loading and closing screens are a great feature. However, I've noticed that sometimes, especially when the system has just freshly booted, Retroarch will take longer to load and the loading screen will return the player momentarily to the game selection menu before going finally to Retroarch. Could the loading screen last a teensy bit longer, like 0.5 to 1 seconds? It's a small thing, but it does detract from a very nice feature.
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