Jump to content
LaunchBox Community Forums

Bacto

Members
  • Posts

    4
  • Joined

  • Last visited

    Never

Bacto's Achievements

1-Bit Wonder

1-Bit Wonder (1/7)

0

Reputation

  1. Hi Arzoo, That's good to see you working on that :) When LaunchBox starts, you need to execute "LEDBlinky.exe 1", so we can define an animation when we are on the frontend. When LaunchBox quits, you need to execute "LEDBlinky.exe 4" so we can stop any animation. When a game starts, you need to execute "LEDBlinky.exe ". When the game stops, you need to execute "LEDBlinky.exe 4", so we stop the game animation and load the frontend animation. Then, when LaunchBox starts, you need to execute "LEDBlinky.exe 1". When LaunchBox stops: "LEDBlinky.exe 2". When a game starts: "LEDBlinky.exe ". So we can define on Ledblinky side an animation for each game / emulator. When a game quits: "LEDBlinky.exe 4". Thanks for all. If you need some informations or test, just tell me :)
  2. jking3: I totally recommend you to use Launchbox. It is for me far far ahead from the others frontend. You can make Ledblinky works as said @DOS76 but you have to configure each game to start and stop Ledblinky. It's a huge work and I gave up hopping @Jason will add Ledblinky support. So @Jason, I vote 100 times for this feature. My arcade cabinet is waiting for you :) And please please, don't forget to add Ultramap support at the same time, it would be awesome!! For new people that read this message, don't forget to vote for ledblinky support here: https://bitbucket.org/jasondavidcarr/launchbox/issues/337/add-ledblinky-support Adrien
  3. Thanks for the tips DOS76 :) At worst I could use the additional app feature for sure. But it would be really easier (and complete) if it was integrated directly in LaunchBox :)
  4. Hi guys, First I would like to thank you Jason for your work! LaunchBox/BigBox are simple, beautiful and useful. That's a really good job! I'm now using BigBox on my arcade cabinet. But I have two requests for you :) The first one is about LedBlinky support. I have a PacLED64 board to handle my LEDs (www.ultimarc.com/pacled64.html). It's working with LedBlinky. It's quite easy to add LedBlinky. Ideally we need to choose in LaunchBox the path to LedBlinky.exe Then, when LaunchBox starts, you need to execute "LEDBlinky.exe 1". When LaunchBox stops: "LEDBlinky.exe 2". When a game starts: "LEDBlinky.exe ". When a game quits: "LEDBlinky.exe 4". All commands are at the end of this document: http://www.ledblinky.net/Install.htm I didn't lied when I told that it's easy :p The second request is about UltraStik 360 support (http://www.ultimarc.com/ultrastik_info.html). It's an analog joystick. But for some games, it's good to change its configuration to just handle 4 or 8 ways, else it's really difficult to play :( The good news is that it's as simple as to add LedBlinky support :) We have to first set the path to "ultramap.exe" in main configuration and set a default configuration file. When LaunchBox starts, it will call "ultramap.exe .ugc" Then for every emulators and every games, we could set a file map that LaunchBox will call when the emulator is start: "ultramap.exe .ugc". You have some examples at the end of this page ("Running from the Command Line"): http://www.ultimarc.com/ultrastik_prog.html As an example, for Mame, I will launch by default "ultramap.exe 8ways.ugc". But for PacMan on Mame, I want to launch "ultramap.exe 4ways.ugc". And for some games I will launch a special configuration ""ultramap.exe .ugc". So this is important to let the ability to choose the config file name for every emulators / games. I hope you will add those features. It would be awesome, especially as my arcade cabinet is not fully working without these 2 features. If you need some more informations or a alpha/beta tester, I'm your guy :) Thank you sooooo much :) Adrien
×
×
  • Create New...