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djvj

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  1. djvj

    RocketLauncher

    That makes sense then. It's what you are being presented with. Off topic a bit: We are discussing creating full plugins for LaunchBox, but we noticed LB contains all settings/database info in just one xml. Are you planning on breaking this apart as large xmls are a huge performance bottleneck on any language to deal with. I only have 2 small systems in mine and it's already 1.5MB.
  2. djvj

    RocketLauncher

    SentaiBrad said Ah, I didn't realize you were the developer, not that it changes my stance on the software but I hope I didn't offend you. Not a problem, no you did not. I enjoy reading what others think about RL (user or not). I approach with an open mind as any dev should who looks to make his app better. You do seem stuck on thinking RL revolves around 7z support though, but I can't fault you for that, it's an important feature, but far from what makes RL so great among it's users. That was simply one of the first big features I added to it back in the day.
  3. djvj

    RocketLauncher

    Jason Carr said I can focus more on the frontend for now and less on the nitty gritty elements of launching the games. And that's one of the biggest reasons for it existing and my continued development. I like to see what everyone can do with their FE. The launching portion always has that one constant between all FEs, they need to handle all the emulators somehow. Why should each FE's author all dedicate time to do the same thing? It's breaking one of the most basic principles.
  4. djvj

    RocketLauncher

    But can you do any of those things with just your controller or your CP? Who wants to mess with a keyboard and mess in a finished system? That take's you out of the trance of having a polished system when you have to 1) find kb/mouse 2) leave fullscreen 3) extract disc if compressed 4) browse to the menu to swap disc 5) re-enable fullscreen Really?
  5. djvj

    RocketLauncher

    AladdinSane, very nice tutorial! Thank you. SentaiBrad, RL does so much that it would be hard to sit here and sum up everything. Fromlostdays mentioned on only a few things it can do. If you have never used it before, then I can understand the hesitation from the outside looking in. Let me know what other launcher handles multidisc games from within the emu? Ever played a game that requires you to swap discs w/o shutting down? RL can do that. Ever want to view a guide within the game while playing it or take screenshots that automatically get saved to your artwork? Want to control the order of controller IDs in windows because you want to keep them all plugged in have that order customized for each system? Like your aimtraks as ID0 and ID1 when you launch gun games? Want all your games compressed and only the most popular ones uncompressed so they load faster on subsequent launches to save on space? I could go on all night like this, but I have development to do Just get your feet wet and you'll understand why so many use it.
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