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stigzler

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About stigzler

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  1. Hi. Yes. Its developed a bit. Its essentially going to be a front end, but one that can also operate as an additional screens app too. Idea being other front ends can use it as just a controls viewer, say, via command line passing system and game. Its database is being built with launchbox in mind (all system ids correspond for instance). The trick is going to be matching the games in my db with those of LB. One that I would need to turn to the lb community for (essentially a mapping excercise). I wont post the project site here as that's poor form given its also a front end. Its fledgling in dev, looking for an alpha towards the end of the year.
  2. That won't be happening as game controls need to be accessible to all (think MAME controls.dat) rather than front-end specific. However, I am designing it to be compatible with the all the major front ends so will be coming to you Launchbox guys for any standards - I've already gotten hold of Launchbox system names + parsed the games database. It'll be stand-alone cmd-line driven. I'm more of a hi-fi separates guy
  3. I'm migrating everything to a new server, so it'll be down for a couple of days. Yes - it can do all you want it to do. However, I'd strongly suggest you wait for the next version as it'll be less buggy and the whole emphasis is on crowd sourcing game controls. It'll be vastly better.
  4. Just to let you know that I'll no longer be maintaining the original CPWizBiz, due to developing a completely new app. We're talking 6 months before beta, however.
  5. @DrEvil Interesting. It'll certainly be possible on additional displays - I'v been considering having layouts in 'panels' - that is you could have a control and marquee panel sharing the same display. Not sure about the main screen, though - overlays to the emulator render would have to be on a per-emulator basis? Certainly animation will be possible on panels - I haven't got a pincab myself so don't know much about the LED animations that you see on them - are they just videos or a special file format? It'd make sense to also design it with pincabs in mind... As for testing - thanks for the offer! The alpha's gonna be some time, but I'll gladly add you to the list of project members if you're interested.. btw - love the sound of that setup! 4 displays, wot wot!
  6. Hi all, Whilst I don't use launchbox - I admire its form and achievements! I'm currently re-designing an app of mine that shows game controls and other game-related assets (such as marquees and extended game info). Originally this was designed to run on multi-monitor setups. The redesign ideas include: Game controls with high granularity (e.g. different controllers for the same system) Online controls database - meaning it gets populated by users over time Fully on-the-fly layout generator from existing game assets possibly a pause-type menu for these assets (manuals etc) Integration of LED drivers It's basically going to be a stand alone 3rd party app to complement front ends. I'm keen to get it compatible with Launchbox (alongside other FEs) so would welcome any suggestions or ideas towards how to achieve this. One key consideration is getting the system names that Launchbox uses to construct a system names map for all of the front ends. Does this exist? Anywhoos - be interested in any views Cheers
  7. Hi. I'm currently rewriting CPWizBiz which does exactly this on a controls per game basis. It'll also include the ability to show other game related media on other screens (dynamic marquee etc). It's quite a project to do properly, so gonna take about 6 months. As I don't use launchbox as my FE I'm interested in making links here to ensure compatibility (eg on naming conventions etc). Anyone interested in being the lb rep?
  8. If your set doesn't have the right game.inf you can just point tx to the game folder manually. Via the folder icon beneath the game info.
  9. http://magoarcade.org/dokuwiki/MagoDokuWiki/doku.php?id=software:typextra:start#command_line I'll leave the launchbox crew to tell you how to construct the command line in LB, as I don't use it.
  10. Blimey, alnyden. Where did you get a resizing display from for that price?
  11. And i too recognise that avvy from somewhere! Good luck. The key will be in finding a good set....
  12. Overview TypeXtra was designed to make setting up TypeX and Nesica Systems more straightforward. There are lots of different game sets out in the wild, so setup can be quite a confusing job. This aims to make it a few clicks job. TypeXtra does not come with any "ROMS." That would be illegal. If you own the system you are aiming to emulate, then you can secure a "ROM" image of the game to emulate on your PC. Once you have the ROM/s you want, TypeXtra aims to make setup a 3 step process: Point it to the directory/s in which your ROM/s reside Click "Autoscan." It will automatically identify most games if their folders contain a game.inf file (some roms don't) Click "Setup Games" to install an assured set of support files which will make the game run. This does depend on your ROM files Features Import other "Game Service" sets - ones that are designed to ensure games boot OK. Some of these have modified game executables, therefore they're not included with this distribution. However, see elsewhere for instructions on obtaining and importing. Import "HD Exe" sets. The original game executables ran at lower resolutions. Some modified executables have been produced to have these games work at higher resolutions (not just stetch to fill your display, but to actually render at higher resolutions). Customise what files launch the game, what file to monitor for the game ending and what controls setting application to use on a game-per-game basis. Runs invisibly from command line - once you have your games set up, send it the short ort long game name and it will boot the game and close itself once the game executable has stopped. This helps with front end setups, where the front end will monitor for the temrination of the launch application (in this case, TypeXtra). Create shortcuts pointing towards the game launch files in either the 'long' or 'short' game format. This can be used to have a front end launch a file directly by executing the shortcut, or, more helpfully, get the correct command line parameter to pass to TypeXtra to launch the game. Audits the exe files and compares against a database of known working vs known rubbish roms (database in early stages) Screenshot Video Download and further info https://sites.google.com/view/magoarcade/software/typextra
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