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About Pacman56

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    32-Bit GPU
  1. Unable to load Colecovision

    hey guys, I just imported my ColecoVision roms today using RetroArch 1.7.0 with the bluemsx_libretro core and the games are working as expected. As instructed in the RetroArchRoot\info\bluemsx_libretro.info file, the libretro port of blueMSX requires the BIOS files from full standalone package inside the System\Machines directory and media database files into System\Databases directory. There is also some good information about button mapping in that info file.
  2. Lightspeed: Ultra-Fast Mame Importer Tool

    Dan, I am not the author. Lightspeed was developed by @Antropus which can be seen on the top of this page.
  3. 7.15-beta-1 Released

    Can't wait to try the upcoming PDF viewer using my Arcade panel. That will be very nice indeed.
  4. Lightspeed: Ultra-Fast Mame Importer Tool

    Not sure why you are experiencing these issues Dan. A few weeks ago I imported MAME 0.192 and used most of the default settings in regards to filters and did not combine the roms. This resulted in 7102 games under the Arcade platform (clean LB installation). LB and BB was running without issues. I then migrated the resulting arcade.xml to my arcade cabinet which has something like 50K games and the performance of LB/BB was still exellent. I'm away from home for a few more days but I will repeat this exercise for MAME 0.193 which will be released this Wednesday. Let me get back to you when I return and I can send you my test data folder via PM so you can test it on you PC and see if you are still having issues. Till then, enjoy the holiday.
  5. Lightspeed: Ultra-Fast Mame Importer Tool

    Good evening Dan MAME supports those packs in zipped format but lightspeed and launchbox requires these images to be extracted.
  6. Lightspeed: Ultra-Fast Mame Importer Tool

    Hey Dan. Just like @CriticalCid mentioned in his post above, you could try version 0183_Beta9 against a new installation of LB (to avoid problems) and see if your happy with the results. I have personally been using Beta9 ever since @Antropus posted it last march to update my full MAME rom sets every month. If you decide to give it a try, you may want to download and replace the support files (catver.ini, series.ini, languages.ini, nplayers.ini and history.dat) yourself. I've personally had some issues letting Beta9 download those files. This problem started happening a few months ago. You can find the link to those files in the "LightspeedManual.pdf" Where things will become interesting is if you decide to use the generated Arcade.xml file of that new installation of LB to update your existing LB installation. If you are a developer or have some skills with Power Shell, you could write some code that will parse the newly created Arcade.xml (the one created with LightSpeed) to update the Arcade.xml of your existing setup. It is worth automating the process by writing some code if you plan to update your MAME sets every month like I do. If you are interested on having more details about migrating those xml elements from one file to the other, let me know and I could post more information. I hope that will be of some help to you!
  7. Version of 7-Zip packaged with LaunchBox

    You're the best Jason. Thanks a million!
  8. This morning I was looking at the version of 7z located in the "LaunchBox\7-Zip" folder and noticed that 7z.dll and 7z.exe were at version 15.14 which was released 2015-12-31. The latest stable version of 7-zip which was released 2016-10-04 is 16.04. One of the bugs addressed in 16.04 has to do with RAR code which may be of interest to folks compressing some of their roms like iso files in RAR5 format (very fast to expand). Are there any plans to include the latest version of 7-Zip in upcoming release of LB/BB? Thank you
  9. Dot Framework 4.7 Blocked (SOLVED)

    I'm glad to see that this kind of toxic attitude is not welcomed on this forum. Not only was his Dot .NET Framework 4.7 blocked but his ability to post was blocked as well! Thank you guys for not tolerating unfriendly attitudes.
  10. File Path Change Causing Duplicate Games

    @Pizzaboy140 The "..\" at the beginning of a path means it's a relative path and basically says, move one directory level up. In other words, using your example: "..\SNES\Games\(Insert Game Here).smc", means move up one level from the current directory then down to SNES then Games.
  11. File Path Change Causing Duplicate Games

    Backing up is always your best friend. Thank you @DOS76
  12. File Path Change Causing Duplicate Games

    @Pizzaboy140 This can no doubt be done using Notepad++ but you need to make sure that you are going to replace only the desired matches in your xml files. I would probably include "<ApplicationPath>" in the Find what field of notepad++ Here's a theoretical example where my LaunchBox is on drive D: and I want to move my roms from drive R: to S: Edit "D:\LaunchBox\Data\Platforms\Acorn Archimedes.xml" with Notepad++ Press ctrl-h set Find what to: "<ApplicationPath>R:\TOSEC\Acorn\Archimedes\Games\" set Replace with to "<ApplicationPath>S:\TOSEC\Acorn\Archimedes\Games\" Be careful when editing xml files that you are aware of xml encoded characters such as the & character. If you're unfamiliar with xml encoding, I would suggest that you simply re-import your roms (games) using LaunchBox itself. Hope this helps
  13. Duplicate images and LaunchBox 7.10-beta-2

    I'm running the Clean Up Images process now but this will take some time to complete. Before running the clean up images, I backed-up my Entire LB folder, re-started LB and tried to reproduce the problem again to recreate those dups I had deleted myself. For some unknown reason, duplicates are no longer created when updating metadata for that game. I am speechless. lol
  14. Duplicate images and LaunchBox 7.10-beta-2

    @Jason Carr I did a little more testing regarding the duplicate image prevention feature with 7.10-beta-3 and just ran across a situation where a duplicate image comes consistently from the LaunchBox games database rather than EmuMovies. Knowing that you have a lot on your plate, I'm gonna try to provide as much information as possible so that can easily reproduce the problem from your end. This instance of the problem is happening with the "Mattel Intellivision" platform. Here's how you should be able to reproduce the problem: Replace your "Mattel Intellivision.xml" with the one I provided below. Start LaunchBox and select the game "Thunder Castle" from the games list Start the "Download Metadata and Media..." Accept all default but Exclude EmuMovies from the download process, the select "Yes, but do not replace any existing fields or media", then click Finish Each time you repeat step 3-4, a new duplicate "Thunder Castle-0x.png" will be created as seen below. Auditing Media... Duplicate CRC32: [2ed327e6] File: [\\PC-ARCADE\LaunchBox\Images\Mattel Intellivision\Clear Logo\Thunder Castle-01.png] File: [\\PC-ARCADE\LaunchBox\Images\Mattel Intellivision\Clear Logo\Thunder Castle-02.png] File: [\\PC-ARCADE\LaunchBox\Images\Mattel Intellivision\Clear Logo\Thunder Castle-03.png] Mattel Intellivision.xml
  15. Duplicate images and LaunchBox 7.10-beta-2

    I just finished re-testing the "download metadata and media" while isolating if these duplicates come from the LaunchBox games database or Emumovies. Here are the results: LaunchBox Database Only: When running "download metadata and media" and excluding Emumovies from the download process, no duplicate images are downloaded. Emumovies Only: When running "download metadata and media" and excluding the LaunchBox Games database checkboxes from the download process, 1020 images (which already exist on my system) will be re-downloaded. The good news is that the CRC32 method you created on the games database is doing job perfectly but there appear to be a problem with that method on the Emumovies API which is probably out of your control. Here is a screenshot with hash information of one of these 1020 duplicate files.