Jason Carr said
Hi @domoaligato, the CPU usage is due to LaunchBox generating the disk image cache in the background. All the images in your collection are being resized and cached in order to display quickly. Once that process is done, the CPU usage should go down to zero while it's not in use.
We're always working on performance, but collections of that size and larger are unfortunately a challenge to keep performant. I assume you're importing multiple versions of the games? In the future we plan to provide a way for games to support multiple versions in order to keep the game count down and better organize things.
i actually put in a feature request on the same concept of having filters like images for rom images last night :)
rom version priorities based on the goodtool rom code naming standards.
Thanks again for this awesome application.