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Everything posted by In virtute Dei
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SNK Neo Geo Pocket and SNK Neo Geo Pocket Color Overview: The Neo Geo Pocket is a monochrome handheld video game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw a western release, being exclusive to Japan and smaller Asian markets such as Hong Kong. Color Overview: The Neo Geo Pocket Color is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backwards compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and on October 1, 1999 in Europe, entering markets all dominated by Nintendo. Source: https://en.wikipedia.org/wiki/Neo_Geo_Pocket Color Source: https://en.wikipedia.org/wiki/Neo_Geo_Pocket_Color Image Sources: Viking
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Neo Geo MVS Release Date: April 26, 1990 (Japan), August 22,1990 (North America), 1991 (Europe) Developer: SNK Corporation Manufacturer: SNK Corporation Max Controllers: 2 CPU: Motorola 68000, 12 MHz Memory: 64KB RAM Graphics: 4096 Colors Sound: Yamaha YM2610 Display:320 x 224 Media: ROM Cartridge Overview: The Neo Geo originally launched as the MVS (Multi Video System) coin-operated arcade machine. The MVS offers owners the ability to put up to six different cartridges into a single cabinet, a unique feature that was also a key economic consideration for operators with limited floorspace, as well as saving money in the long-run, With its games stored on self-contained cartridges, a game cabinet can be exchanged for a different game title by swapping the game's ROM-cartridge and cabinet artwork. Source: https://en.wikipedia.org/wiki/Neo_Geo_(system) Image Source:Viking
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SNK Neo Geo CD Release Date: September 1994 (Japan), October 1995 (North America), December 1994 (Europe) Developer: SNK Corporation Manufacturer: SNK Corporation Max Controllers: 2 CPU: Motorola 68000, 12 MHz Memory: 2 MB Main RAM, 4MB Graphics RAM, 1 MB Sound RAM, 512 KB VRAM Graphics: 4,096 On-Screen Colors Sound: Yamaha YM2610 Display: 304 x 224 Media: CD-ROM Overview: Neo Geo CD is the second home video game console of SNK Corporation's Neo Geo family, released in September 1994, four years after its cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at $49 to $79 per title, compared to the $300 cartridges. The system was originally priced at US$399, or £399 in the UK. The unit's 1X CD-ROM drive is slow, with very long loading times of up to 56 Mbit of data per load. The system can also play Audio CDs. All three versions of the system have no region-lock. Source: https://en.wikipedia.org/wiki/Neo_Geo_CD Source: http://www.videogameconsolelibrary.com/pg90-neo_geo_cd.htm#page=specs Image Source: Viking
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Sinclair ZX-81 Release Date: March 5, 1981 Developer: Sinclair Research Manufacturer: Timex Corporation Max Controllers: 1 CPU:Zilog Z80, 3.25 MHz Memory: 1KB RAM, expandable to 64KB Graphics: Monochrome Sound: Basic Sound Interface Display: 64 x 48 Media: Cassette Tape Overview: The ZX81 is a home computer produced by Sinclair Research and manufactured in Scotland by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and was designed to be a low-cost introduction to home computing for the general public. Source: https://en.wikipedia.org/wiki/ZX81 Image Source: Viking
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Sharp X68000 Release Date: 1987 Developer: Sharp Manufacturer: Sharp Max Controllers: 2 CPU: Hitachi HD68HC000, 10 MHz Memory: 1-4 MB RAM, Expandable to 12MB Graphics: Sharp-Hudson Custom Chipset Sound: Yamaha YM2151, Yamaha YM3012, and Oki MSM6258 Display Media: 3.5" & 5" Floppy Overview: The X68000 is a home computer created by Sharp Corporation, first released in 1987, sold only in Japan. The first model features a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications do not require more than two. Image Source: Viking
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Sharp X1 Release Date: 1982 Developer: Sharp Manufacturer: Sharp Max Controllers: 2 CPU: Sharp Z80 A Memory: 64KB RAM Graphics: 8 Colors Sound: General Instrument AY-3-8910 Display: 320 x 200, 640 x 200 Media: Cassette Tape Overview: The X1 or sometimes called the Sharp X1, is a series of home computers released by Sharp Corporation from 1982 to 1988. It was based on a Z80 CPU. Source: https://en.wikipedia.org/wiki/X1_(computer) Image Source: http://www.cvgm.net/static/media/platform/image/Sharp-X1.png
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Sharp MZ-2500 Release Date: 1985 Developer: Sharp Manufacturer: Sharp Max Controllers: 1 CPU: Zilog Z80 B Memory: 128KB RAM, Expandable to 256KB Graphics: 256 Colors Sound: 3-Channels Display: 320 x 200, 640 x 200, 640 x 400 Media: 3.5" Floppy Overview: The successor of the MZ 2200. The characteristics, especially the graphic characteristics, are impressive, it is one of the most powerful of the MZ computer series. Source: http://www.old-computers.com/museum/computer.asp?st=1&c=416 Image Source: http://www.nightfallcrew.com/wp-content/gallery/sharp-mz-2500-supermz-photo/IMG_1779.jpg
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Sega Triforce Release Date: 2002 Developer: Sega/Namco/Nintendo Manufacturer: Sega/Namco/Nintendo Max Controllers: 2 CPU: IBM Power PC "Gekko" Memory: 512MB - 1GB RAM Graphics: "Flipper" (Custom ATI/Nintendo) Sound: Custom Macronix 16-bit DSP, 81 MHz Display: 15k - 31k Resolution Media: GD-ROM Overview: The Triforce is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's Legend of Zelda series of games, and symbolized the three companies' involvement in the project. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. Source: http://wiki.arcadeotaku.com/w/Triforce Image Source: Viking
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Sega System 16 Sega System 32 Image Source:
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Sega ST-V Release Date: 1995 Developer: Sega Manufacturer: Sega Max Controllers: 2 CPU: 2x Hitachi SH-2, 28.6 MHz Memory: 2MB RAM Graphics: 32-bit Video Display Processor Sound: Motorola 68000 Display: Various Media: ROM Cartridge Overview: The Sega ST-V (Sega Titan Video game system) was an arcade system board released by Sega in 1995. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM-cartridges instead of CD-ROMs to store games. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn Source: http://wiki.arcadeotaku.com/w/Sega_ST-V Image Source: http://wiki.arcadeotaku.com/w/File:St-vlogo.png
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Sega SC-3000 Release Date: 1983 Developer:Sega Manufacturer:Sega Max Controllers: 1 CPU: NEC D780C-1 Memory: Depends on Model Graphics: 16-Color Palette Sound: TI SN-76596 PCM Display: 256 x 192 Media: Cassette Tape, ROM Cartridge Overview: The SC-3000 is a computer based on the hardware of the first videogame systems released by Sega in Japan : the SG-1000 series. It can use the same game cartridges marketed for these consoles. Image Source: Viking
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Sega Hikaru Release Date: 1999 Developer: Sega Manufacturer: Sega Max Controllers CPU: 2x Hitachi SH-4, 200 MHz Memory : 100 MB RAM Graphics : NEC-VideoLogic PowerVR2 Sound: Yamaha AICA Super Intelligent Sound Processor Display : 800 x 608 (Single Monitor), 1600 x 608 (Dual Monitor) Media: Arcade Overview: An evolution of the NAOMI hardware with superior graphics capabilities, the Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's Brave Fire Fighters, in which the flame and water effects were largely a showpiece for the hardware. The Hikaru hardware was the first arcade platform capable of effective Phong shading. Source: https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_Hikaru
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Sega Dreamcast VMU Release Date: July 30,1998 (Japan), September 9,1999 (North America), October 14,1999 (Europe) Developer: Sega Manufacturer: Sega Max Controllers: Handheld CPU: Sanyo LC8670 Memory : 128KB Flash Memory Graphics : LCD Screen Sound : 1-Channel PWM Sound Source Display : 48 dot width x 32 dot height Media: Dreamcast GD-ROM Overview: The Visual Memory Unit (VMU), also referred to as the Visual Memory in Japan and Europe, is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multi-player gaming capability (via connectors at the top), second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability. Prior to the launch of the Dreamcast, a special Godzilla edition VMU, preloaded with a virtual pet game, was released on July 30, 1998 in Japan. Source: https://en.wikipedia.org/wiki/VMU Image Source: https://en.wikipedia.org/wiki/VMU#/media/File:Sega-Dreamcast-VMU.jpg
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Sega CD 32x Image Source: https://upload.wikimedia.org/wikipedia/commons/a/a7/Sega-Genesis-Model-2-Monster-Bare.jpg