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In virtute Dei

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  1. ScummVM Release Date: October 5, 2001 Developer: Ludvig Strigeus Manufacturer : Ludvig Strigeus Max Controllers CPU: N/A Memory : N/A Graphics : N/A Sound :N/A Display :N/A Media: Digital Overview: Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software. Source: https://en.wikipedia.org/wiki/ScummVM Image Source: https://en.wikipedia.org/wiki/ScummVM#/media/File:Scummvm_logo.svg
  2. SAM Coupe Image Source: http://www.old-computers.com/museum/photos/mgt_sam-coupe_3.jpg
  3. RCA Studio II Release Date: January 1977 Developer: RCA Manufacturer: RCA Max Controllers: 2 CPU : RCA 1802, 1.78 MHz Memory: 512 Bytes RAN Graphics: Black and White Sound: Single Channel Buzzer Display: 128 x 64, 64 x 64, 64 x 128 Media : Cartridge Overview: The RCA Studio II is a home video game console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks or similar game controllers but instead used two ten button keypads that were built into the console itself. The console was capable of making simple beep sounds with slight variations in tone and length. Source: https://en.wikipedia.org/wiki/RCA_Studio_II Source: http://www.videogameconsolelibrary.com/pg70-rca.htm#page=specs Image Source: Viking
  4. Radio-86RK Mikrosha Release Date: 1986 Developer: Various Manufacturer: Various Max Controllers: 1 CPU : i8080, 1.78 MHz Memory : 32KB RAM Graphics: Varied Sound: Varied Display: 25 x 80 Media: Unknown Overview: The Radio-86RK was the second DIY computer featured in Radio magazine, in an edition published in 1986. It was more popular than the Micro-80 because it was much simpler (29 ICs, i8080 @1.78 MHz with i8257 and i8275-based CRT terminal). Many factories started production of home computers based on this design (such as the Apogey BK-01, Mikrosha, Krista, Partner 01.01, and the Spektr-001). These computers had limited compatibility with the original software, although their schematics were very close to the original Source: http://www.computinghistory.org.uk/det/32376/Radio-86RK-(Russia) Source: http://geek-mag.com/posts/165053/ Image Source: http://www.starekompy.pl/mikrosza.jpg
  5. Philips Videopac+ Release Date : 1983 Developer : Philips Manufacturer : Philips Max Controllers : 2 CPU : Intel 8048, 5.91 MHz Memory : 6KB RAM Graphics : 8 Color Sound : 1 Channel Display : 320 x 238 Media : ROM Cartridge Overview : The Philips Videopac+ G7400 is a video game console released in limited quantities in 1983, and only in Europe; an American release as the Odyssey³ Command Center was planned but never occurred. The G7400 was the successor to the Philips Videopac G7000, the European counterpart to the American Magnavox Odyssey². The system featured excellently tailored background and foreground graphics. Source: https://en.wikipedia.org/wiki/Philips_Videopac_%2B_G7400#Specifications Image Source: http://www.ifs.tuwien.ac.at/dp/hc_audio_migration/pics/G7400.png
  6. Philips VG-5000 Release Date: 1984 Developer : Philips Manufacturer: Philips Max Controllers : 1 CPU: Zilog Z80 Memory : 24KB RAM, Expandable to 56KB Graphics : Text 40 x 25 Sound : 4 Octaves Display : 320 x 250 Media : Cassette Tape Overview : This computer was created and made in France by a company called RTC. It was the first home computer released by Philips. It was not MSX compliant and or compatible with the other Philips VG computers. The basic was written by Microsoft. It was designed to be a cheap computer for beginners and school purpose. Philips planned to develop a lot of peripherals for this computer : synthetiser, memory card, floppy disk unit, videodisc interface, etc... but none of them was realised. Finally, it had a limited success. Source: http://www.old-computers.com/museum/computer.asp?c=249&st=1 Image Source: http://www.nightfallcrew.com/wp-content/gallery/schneider-radiola-philips-vg-5000/IMG_2565.jpg
  7. PC Engine SuperGrafx Release Date: December 8,1989 Developer : NEC Home Electronics Manufacturer : NEC Home Electronics Max Controllers : 2 CPU :Hudson Soft HuC6280 Memory: 32KB RAM Graphics : 16-bit HuC6270A Video Display Controllers Sound : Six Wavetable Synthesis audio channels Display: Variable (282,377, or 565 Px) For X, 242 for Y Media: HuCard, CD-ROM Overview: The PC Engine SuperGrafx, also shortened as the SuperGrafx or PC Engine SG, is a video game console by NEC Home Electronics, released exclusively in Japan. It is an upgraded version of the PC Engine. Source: https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx#Technical_specifications Image Source: Viking
  8. Ouya Image Source: https://en.wikipedia.org/wiki/Ouya#/media/File:OUYA-Console-set-h.jpg
  9. Othello Multivision Release Date: 1983 Developer: Tsukuda Original Manufacturer : Tsukuda Original Max Controllers CPU: Zilog Z80 Memory: 1 KB RAM Graphics: 16 Colors Sound: Texas Instruments SN76489 Display: 256 x 192 Media: ROM Cartridge, Cassette Tape, Sega Card Overview: The Othello Multivision (オセロマルチビジョン) is an SG-1000 clone manufactured by Tsukuda Original. It exists because Sega's original intention for the SC-3000 computer was to allow other manufacturers to produce compatible computers in the hope of having a worldwide standard. Unfortunately, possibly with the emergance of the MSX, this tactic failed, and very few SG-1000/SC-3000 compatible machines were produced. The Othello Multivision was one of those machines. Source: http://segaretro.org/Othello_Multivision Source: https://en.wikipedia.org/wiki/SG-1000#Technical_specifications Image Source:http://segaretro.org/images/3/35/OthelloMultivision_FG-1000_1.jpg
  10. Oric Atmos Release Date: February 1984 Developer : Oric Manufacturer : Oric Max Controllers : ! CPU : MOS Technology 6502A Memory: 16KB or 48KB Graphics : 8 Colors Sound : Programmable Sound Generator AY-3-8912 Display : 240 x 200 Media 3" Floppy Overview: Oric was the name used by Tangerine Computer Systems for a series of home computers, including the original Oric-1, its successor the Oric Atmos and the later Oric Stratos/IQ164 and Oric Telestrat models. With the success of the Sinclair ZX Spectrum, Tangerine's backers had suggested a home computer and Tangerine formed Oric Products International Ltd to develop and release the Oric-1 in 1983. Further computers in the Oric range were released through to 1987 with Eastern European clones being produced into the 1990s. Source: https://en.wikipedia.org/wiki/Oric#Oric_Atmos Source: http://www.old-computers.com/museum/computer.asp?c=79 Image Source: http://kryptono.free.fr/Micro/images/oric_atmos.jpg
  11. Nuon Release Date: 2000 Developer : VM Labs Manufacturer : VM Labs Max Controllers: 2 CPU: 16 bit 333MHz Quad core VM labs Nuon MPE Memory: 32MB DRAM Graphics: 2x 3d Media GL MPE with 8-megabyte video ram Sound: Dolby Digital 5.1 channel, 32-voice wave table synthesizer, MPEG-1, MPEG-2, MP3 Display: 360 x 240 Media: DVD-ROM Overview: Nuon is a technology developed by VM Labs that adds features to a DVD player. In addition to viewing DVDs, one can play 3D video games and use enhanced DVD navigational tools such as zoom and smooth scanning of DVD playback. One could also play CDs while the Nuon graphics processor generates synchronized graphics on the screen. There were plans to provide Internet access capability in the next generation of Nuon-equipped DVD players. Source: http://www.videogameconsolelibrary.com/pg00-nuon.htm#page=specs Source: https://en.wikipedia/wiki/Nuon_(DVD_technology)#Released_games Image Source: Viking
  12. Nintendo Wiiware Release Date: March 25, 2008 (Wii), November 18,2012 (Wii U) Developer: Nintendo Manufacturer : Nintendo Media: Digital Overview: WiiWare is a service that allows Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications can only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user has downloaded the game or application, it will appear in their Wii Menu or SD Card Menu as a new channel. WiiWare is a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games. Source:https://en.wikipedia.org/wiki/WiiWare Image Source: @bd00
  13. Nintendo Virtual Boy Overview: The Virtual Boy is a 32-bit table-top 3D video game console developed and manufactured by Nintendo. It was marketed as the first "portable" video game console capable of displaying "true 3D graphics" out of the box. It was released on July 21, 1995, in Japan and August 16, 1995, in North America at a price of US$179.95. It proved to be a commercial failure and was not released in other regions. Its negative reception was unaffected by continued price drops. Nintendo discontinued it on March 2, 1996. The Virtual Boy is Nintendo's second lowest-selling platform after the 64DD. Source: https://en.wikipedia.org/wiki/Virtual_Boyd
  14. Nintendo Satellaview Release Date: April 23, 1995 Developer: Nintendo Manufacturer: Nintendo Max Controllers: 2 CPU: Ricoh 5A22 Memory: Added 8MB Memory Pak Graphics: 16 bit PPU Sound: Sony SPC700 and Sony DSP Display: 512x478 Media: ROM Cartridge, Flash Memory Overview: The Satellaview a satellite modem peripheral for Nintendo's Super Famicom system that was released in Japan in 1995. Available for pre-release orders beginning February 13, 1995, the Satellaview retailed for between ¥14,000and 18,000(at the time between USD$141 and 182) and came bundled with the BS-X Game Pak and an 8M Memory Pak. Source: https://en.wikipedia.org/wiki/Satellaview Image Source: https://en.wikipedia.org/wiki/Satellaview#/media/File:Satellaview_with_Super_Famicom.jpg
  15. Nintendo Pokemon Mini Release Date: November 16, 2001 (North America), December 14,2001 (Japan), March 15, 2002 (Europe) Developer: Nintendo Manufacturer: Nintendo Max Controllers: Handheld CPU: 8 bit Timex S1C88, 4 MHz Memory: 4 KB RAM Graphics: Monochrome LCD Sound: Single channel PWM sound (square wave) with three volume levels. Display: 96 x 64 Media: Game Paks Overview: The Pokémon Mini is a handheld game console that was designed and manufactured by Nintendo and themed around the Pokémon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams). It was first released in North America on November 16, 2001, then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Source: https://en.wikipedia.org/wiki/Pokémon_Mini Source: http://www.pokemon-mini.net/hardware/ Image Source: Viking
  16. Nintendo Game Boy Color Overview: The Game Boy Color is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. Source: https://en.wikipedia.org/wiki/Game_Boy_Color
  17. Nintendo Game Boy Advance Overview: The Game Boy Advance is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong). Nintendo's competitors in the handheld market were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004. Source: https://en.wikipedia.org/wiki/Game_Boy_Advance
  18. Hey guys! I have a request for anyone that is willing to help, I have been working non-stop on filling the console data for the LBDB the past few days but I need help with making the images look nice that I found! It will not only help me but also Jason and Vlansix as well. Here's the link to the thread and any image with a URL is fair game to edit. Thanks!
  19. Phew Halfway Done....Then Platform information will be for the most part complete. Nintendo Game Boy Overview: The Game Boy is an 8-bit handheld video game device developed and manufactured by Nintendo, which was released in Japan on April 21, 1989, in North America on July 31, 1989, and in Europe on September 28, 1990. It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoi and Nintendo Research & Development 1—the same staff who had designed the Game & Watch series as well as several popular games for the Nintendo Entertainment System. Source: https://en.wikipedia.org/wiki/Game_Boy
  20. Nintendo Game & Watch Release Date: April 28, 1980 Developer: Nintendo Manufacturer: Nintendo Max Controllers: Handheld CPU: Unknown Memory: Unknown Graphics: LCD Screen Sound: Unknown Display: Unknown: Media: Built-In Overview: Game & Watch is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. This console inspired Nintendo to make the Game Boy. It was the earliest Nintendo product to gain major success Source: https://en.wikipedia.org/wiki/Game_%26_Watch Image Source: Viking
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