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racinglikeapro

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  1. The Marquee feature is working really well on an Arcade cabinet I've been building this year, thanks so much @Jason Carr! I've got a couple of minor suggestions which I think would make it even better: 1. Pin to Bottom + Stretch to specific Height: It would be great to be able to pin the marquee to the bottom of the 2nd screen rather than centrally, and also have the ability to set a fixed height which the marquee will stretch to. My marquee screen is a 29inch LG 21:9 display which is split into two sections with some structural MDF in between, and so these two things would basically make it work perfectly. That said, right now I can achieve this anyway by replacing the Image tag in the "GameMarqueeView.xaml" file with the following code, but I feel that these setups would be useful in the GUI perhaps too, as it's the absolute cheapest way to build a decent marquee screen: <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Height="730" Width="2560" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Bottom" RenderOptions.BitmapScalingMode="HighQuality" /> 2. Platform Banner Fallback when no Game Marquee available: The image fallback system doesn't work well at all for ultra-wide marquee displays, as often it falls back to box-art, which gets stretched beyond recognition and looks horrible. The perfect setup, and something I don't think I can control with XAML, would be if BigBox would fallback to the "Platform Banner" when there is no game marquee available. This would essentially allow you to setup a generic system marquee when there is no decent marquee art for the game you're playing. Anyway, given it's early days, this already works really well, and I'm loving your work. It's already allowed me to ditch a fairly crappy setup where a custom AHK RocketLauncher script would load my marquee via HyperMarquee. This was only once you'd launched the game though, but now it changes as I select which is just amazing. Thanks again, Trav
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