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Aryudsoh

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  1. I have an issue with the B button (i.e. the button that is mapped to be "B") when using these two emulators. It seems to register it as if you are pressing both B & C simultaneously. Tested with Gunstar Heroes and B button will make character block (command for this is usually B & C) and tested with Spider-Man Web of Fire (makes him jump which is done with C button). Strangely, if I tap B whilst holding down the C button it will have the desired effect and work as if I'm only pressing B. Tested with an official 360 controller and a fighting commander 4 (both use Xinput). In games that it affects, I have for the time being switched to using Kega Fusion. Of course I don't get access to the Retroarch shaders this way. Has this happened to anyone else? Does anyone know of a solution?
  2. Thanks for the responses. Well I got a PSX game working and a couple of Saturn games working so I guess it must be just bad rips. Thanks for getting me off the starting block!
  3. Hi guys, I'm having some problems getting RetroArch to run any games. Specifically I've tried to run PSX and Saturn games. I followed a few video tutorials and for the life of me I can't figure out what is wrong. I'm running Windows 8.1 64-bit, downloaded the cores, put the bios files in the system folder, named them appropriately (mpr-17933.bin, sega_101.bin, SCPH5500.BIN, SCPH5502.BIN), games are in separate folders and have .bin and .cue files. Under the Associated Platforms tab I have: Sega Saturn -L "cores\mednafen_saturn_libretro.dll" Sony Playstation -L "cores\mednafen_psx_hw_libretro.dll" When I try to run the game in Launchbox, nothing happens. I'm currently using SSF in the meantime. Could anyone please help me figure this out?
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