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boon

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Posts posted by boon

  1. First off, YAY for Frode being active in here :) and I thank you both for bashing your clear minds to get all this as user friendly I always wanted it to be.

    I first thought oagd hashed the whole zip so if you changed the argument in the info files you would then have a game unrecognised for FS and therefore kinda unable to be editable. Nice that it isn´t. Now I´m a bit puzzled  if I should post issues/features here or in FS forums but I might post them in both places.

    1. When I launch Alfred Chicken AGA, WHDLoad version, there are tick boxes which I guess is directly switchable arguments? Is that just possible if the WHDLoad releaser make it so or is there a switch? Would've been nice if they added joystick support to tick the buttons..
    2. To see games in lister that isnt even in unreleased state so that it would be easier to filter or make configs for etc. Possibly bad if non amiga game zips is in same folder. Would make it easier to help oagd?
    3. Some games would really be more enjoyable by playing with a faster CPU or equivalent config. Such as Extreme Racing or Gloom. Maybe some would break but would it be possible to have an option to use 030/060 on all WHDLoad games that uses A1200 config without making a special config for all those? Also applicable on CD32 games. Would such changes be ok to report to OAGD?
    4. RetroArch have really neat shader configs (I find crt-super-xbr amazing!) would those be possible to have those in FS?
    5. To be able to launch two instances of FS to play linkable games (Lotus 2, Populous, Stunt Car Racer, Extreme Racing) like it was just a split screen. It´s apparently possible with WinUAE according to this thread: http://eab.abime.net/showthread.php?t=68529 . This would be super!

    Enhancement 1. Explanation window when hovering over edit buttons.  I too was unaware of this nice feature, thought I could change to a custom name there or something.

    Bug: When I scroll down the lister in FS it jumps back up to top when I come to Adventure Quest which seem to be unclickable aswell. There are more games where this occurs, all seems to be games I don´t have. I´m trying out 2.9.3dev portable x64 version but recall I had the same issue in earlier version as well.

     

  2. 2 minutes ago, Zombeaver said:

    It doesn't really work like that as far as I know. That's not going to do things like specifying WHDLoad arguments or specific processors to use - that's all at the emulator/config level.

    Yeah your right, this will actually only specify the whdload arguments if you start it through workbench and or use the .info file to start the game. And it wouldn't say what processor to use for sure. Oh well doing special configs for some games wouldn't be too much work either I suppose. Glad you could help my buzzing mind again ;)

  3. 22 minutes ago, Zombeaver said:

    Huh? How are you planning on bulk-editing (or editing period) FS-UAE game configurations within Launchbox? Any changes that I make to a config are within FS-UAE itself. The only thing you're really doing in Launchbox is directing it to a specific config for a specific game. The only platform where LB actually hooks directly into configuration editing is DOSBox.

    Ah yeah I dreamt too far, would've been nice to be able to include extra parameters that overrode the config. Atleast for now it will be quite easy to specify all CD32 games to use 68030 processor in a commandline through launchbox, since they all seem to use the same settings. Argh! I almost feel like I'm about to unpack and edit every damn .info file with proper config and repack em just to be able to handle them as any other rom file afterwords. Wouldn't take TOO much time hmm.. joined forces anyone?

  4. 23 minutes ago, Zombeaver said:

    Ah okay, gotcha.

    Yep, that's true. In those cases you'd want to just create your own custom config as I mention in the video (like for games that aren't actually in the OAGD).

    Interesting. I actually use dev 2.7.15 in my setup and ihas work with it. Oh well, whatever works I guess :P

    No bother! Just wanted to make sure I was on the same page. Glad you found the video useful!

    I had to try one more thing and it turns out the workbench question pops up if you try to run a game with a replacement rom, i.e. I tried to run Citadel without real A600 rom and then the question pops up in amigashell. Not that it seems to matter though because the game still crashes with or without workbench disk (setpatch) and with or without real rom anyway ;)

  5. 10 minutes ago, Zombeaver said:

    Read the description for the video. I put timestamps in it for a reason. It's at 26:53. Watch the entire video please. It took more than a week for me to make it, you can take the hour to watch it.

    No. I have all of the Kickstarts that it wants. You know it has the right one because the box next to each one in the scanner turns to a green checkmark. The built-in configs aren't infallible. They're fairly reliable but some have problems; and among those, most of them happened to be WHDLoad configs that used the A600. All of this is covered in the video.

    I have no clue what you're talking about here. I've not run into any such thing. Sounds like you've either got some screwy Kickstart files or doing something weird with a configuration.

    .iha is a compressed archive format just like zip; it just so happens to be used for some WHDLoad Amiga games. FS-UAE can read compression one-layer deep - so you can have 1) a .zip that contains a game folder plus a game.info file (this is the format that KillerGorilla uses) or 2) you can have an .iha file. You cannot have an .iha in a .zip (an archive within an archive). If you have zips that contain .iha files, just extract the .iha files and they'll work just fine. If you have zips that contain a game folder and a game.info file those will work just fine as is.

    WHDLoad Zip.jpg

    KillerGorilla's releases work perfectly with FS-UAE's OAGD integration. If you have packs of all the games within a specific letter, the individual game zips just need to be pulled out and then they'll import just fine into FS-UAE.

    I had watched it about 4 times by then because as I said I'd really like this to work and I am very thankful that you did such a detailed video. What you think I'm talking about is the WHDLoad.prefs file but there is/was a WHDLoad.key file that I meant and that was MY mistake.. just forget it :)

    About the lha zip thing, maybe I was too detailed. Simply said if you don't have the exact same release of whdload game, i.e. if you make the dump yourself, then fs-uae wont help you with the setup.

    However, I had the 2.8.0 x64 version and today I tried the 2.8.1u3 x64 version and now everything works as intended. No workbench disks queastions no other wierd error! And to my pleasant surprise FS-UAE also recognized newer releases of whdload games in the lha format. :)

    Now ill just pump Frode for my last whish ;)

    Sorry to have bothered you! And again I'm really thankful for your video!

  6. On 07/11/2016 at 5:01 PM, Zombeaver said:

    No problem! There's definitely some really neat stuff on the Amiga; a pretty huge library too. I think anybody that enjoys 16-bit era games should check out the Amiga.

    I don't know what you mean by this to be honest. WHDLoad.prefs is necessary in order to override the QuitKey for all your games; for FS-UAE at least. The QuitKey must be used in order to retain saves for WHDLoad games; again, this is for FS-UAE. I can't speak to how it worked for WinUAE as I never got into WHDLoad with it - I always used individual ADFs.

    Honestly, I don't think there's a way to do this. I can't say for certain though - I don't really have a good way to test this. This is something you'd probably need to ask Frode (the developer) either on the FS-UAE forums or on his website as I think it's something that would have to be specifically implemented.

    Sorry for long answer but I really want this to work;

    This tutorial couldn't have come more timed with me really. I recently bought LaunchBox because I wanted the simple way to add roms -> choose emulator and flicker thrue old time games for some fun with friends. And I waited till last with the Amiga which is my primary aim for this because I used it a lot back in the days and because I really want to use WHDLoad for the games that is supported and for those who isn't I can do adf/dms. What I wish for is to have only one (the best looking) version per game. So if theres an AGA version I want that one only. With a lot of other emulator roms I could use "1G1R" (one game one region) with some programs but that wasn't easy to track down how to do.

    Now for the first question about the key I meant the registration key for WHDLoad, but I looked through your video (a few times) but couldn't spot you talking about it anywhere so ill just blame that on the fever I had when I wrote it <:).

    About the dual emulation setup ill see if I can ask Frode instead or manage to set it up myself. If manage I might do a tutorial ;).

    Now I've been trying to set this up but the first problem that occurred was that the A600 rom wasn't found amongst the Tosec (0.04) until I let it scan the "modified roms". I that why you had some problems maybe?

    Second problem was that when I wanted to launch a WHDLoad game it needed a Workbench disk 3.0 . NOT the latest 3.1 disk but 3.0. "Luckily" I got one of those but that wasn't mentioned in the video?

    Third problem was that you have to have the exact release of the game to get the info on how to launch it. Now that is quite weird since if you'd owned the game and used whdload install and then zipped it you would probably not end up with the same hash that Frodo got on his files.. which means I now have to find the same releases that he used. Since KillerGorilla doesn't do any updates any more and a few games cant be unzipped in windows the files nowadays seems to be double packed zipped lha files which cant be run through FS unless you simply unpack the zip and run the lha file. So this kinda sucks since I really want proper setups. I already had all this set up on a single amiga hardfile and using X-bench as "launchbox" but I really like the launchbox frontend.

     

  7. Great tutorial, too bad you have to fiddle this much even with FS-UAE. The keyfile for whdload isn't needed anymore, since last release one year back. Your not even able to register if you wanted. Doesnt FS-uae come with that version?
    What would be awsome is to be able to launch two UAE at once to play all those linkable games like discussed here: http://eab.abime.net/showthread.php?t=68529

    Could you help on that Zombeaver?

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