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Never mind on the question. there is a big update all button. and apparently it does check when you open it.
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I might be weird but I totally despise throwing a million and one things into a generic pc platform. It makes discoverability kinda suck imo. Gotta keep em sperated, as the song goes lol. I put them in pc homebrew and in their own recomp platform. As for the launcher, does it auto update everything when I launch the launcher or do I need to manually trigger the update? All my stuff is fresh so maybe Im missing the option.
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Trivially easy install, make sure you check "show experimental" and "show custom games" in the settings. You will need the roms of course but I just threw a copy of each rom into the exe folders. easy peasy. Also, that being said, I don't know where it defaults to installing the games but I set mine to a custom folder. Games are all .exe and you can add them just fine to launchbox. I put them in their own platform "Nintendo 64 Recompilations" and I mirrored them into my PC homebrew platform (Extra discoverability). Currently there are 9 games, but it expands to 17 when you check said options. I am not aware of any command line stuff and I'll probally have to make a escape to close auto hot key script but thats all pretty standard when it comes to pc homebrew and executables anyways. The games support modding. I played Mario Kart 64 with mk64 reloaded textures and it ran flawlessly and looked beautiful on an 85" display.
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I just found out about this beauty today. I haven't tried to integrate it with my launchbox build yet but I suppose that will be todays task, time allowing. I figured I'd come to the forums and see if anyones mentioned it but to my surprise, no mentions. So I feel compelled to mention it here. Quote from the github: "A modern, user-friendly launcher application for managing and running N64 recompiled games. This tool streamlines the process of downloading, installing, and launching your favorite N64 titles." It's getting the releases from github but this should save a ton of time in finding and maintaining the recomps. If I find anything else out as I integrate or fail to add these to launchbox I will let everyone know. Feel free to add to this is you know anything. Gotta get these before big N releases the hounds of lawfare.
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LaunchBox for Windows 13.25 Released!
CaptainGreenhat replied to AstroBob's topic in News and Updates
A NEXT BUTTON!!!!!! I have been waiting to say that! What a pleasant surprise. THANK YOU!!!!!! -
Hahahahaha, I am glad I posted this to the noobs section even though I have been using launchbox for a decade. (Where does the damn time go) I had a cover art not showing up on a monitor for exactly one single game and went into view to see if I could sus anything out...... View>Media>Auto-Play Audio. Or just ctrl+U. DOH!
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Having an issue with one of my displays. Launchbox is using display one. NOT display 2. I can't find a way to fix this on my own. I don't really know what happened but I think it was me using the space desk control panel to turn all my space desk screens off at once, something made third screen start detecting monitors as #43, #44, #45 etc. I am still not sure. I fixed it by turning off my pc, disconnecting all my usb spacedesk monitors, using spacedesk control panel to clear all the windows display settings and space desk settings, and then connecting them one by one. I still had to physically go into third screen and individually set all my monitors but it cleared up a secondary issue I was also having (one space desk monitor was disconnecting itself and another). All I can say is things get finicky past a certain number of monitors. I still have to get mtu splitters to add more but I also coincidently found the hards limits if anyone is interested. Space desk supports up to 16 monitors via usb/wifi/network cable, even on wifi 6 the experience wasn't great and lagged everything. Running everything off of usb2.0 and up and I have no lag (6 android devices). The hard limit to traditional monitors is as stated, your gpu ports but, if you have a beefy card you can half a connection. For example, if you have 4x4k@120hz ports (4 monitors) you can use a display port mtu splitter to half each port into two 8x2k@60hz (8 monitors). Third screen and space desk use surprisingly very very little cpu and ram so I am guessing a lot of the processing is still done gpu side so results may vary. I am rockin a 7900xtx gaming trio if that is relevant at all. Also, pixelcade devices work with launchbox but completely separately. And if you have a corsair icue nexus you can have it open to a unique display when it detects a program such as an emulator and you can add custom graphics or whatever to that. I'll probably come up with other ways to push the limits but right now the max seems to be 8 monitors per 4 output gpu + 16 space desk + 1 or 2 (if split) integrated gpu monitors) + whatever pixelcades max is + other stuff like icue, divoom, etc...... Word of caution, the more monitors I add, the more I find myself micromanging and going "Huh??? that was just working, what now?"
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I have been working on this for a while but decided to share since it is getting to a REALLLLLLY nice state. Crazy thing is I have ideas/plans for 7 more screens =^.^= The concept is as the title says, exploded arcade cabinet. From left to right: Title screen, platform clear logo screen, main viewing screen, sub screen for displaying controls, a case screen for cover art, fan art screen, and game clear logo screen. On my desk is two old phones, one for game snaps, one for game theme videos, and an icue nexus. The peripherals color match to the screen when I turn that on, and all the lighting is a maxed out govee dream view setup (I want to double that by adding an ai syncbox to the setup). There are also wireless 8bit do arcade sticks, sindin light guns, a kinect 2 for gesture controls, and a chest full of wiimotes and accessories. I had a strobe and fog light but I have a parrot so I took those out. And I also have audio zones that play different audio sources, for example, the case screen (box art) plays the title music while I am navigating BB/LB. The desk is a standing desk and I have it set for couch, chair, and my tredmill I hide under the couch. I want to add a round lcd screen for dynamic watch faces, a separate vertical wall mounted screen for cover art and change the case screen to display animated characters, change the subscreen out with a better screen, and suspend lg's 86" super ultra stretch monitor for a banner display. I'd also love to play with LEDBlinkly and DOFLinx to add more active lighting and effects. And one day, I will make the walls look like the inside of an old pirate ship or a dungeon. Haven't decided yet. Lastly, I will eventually replace and suspend the clear logo screens with bigger square screens instead of the ultra cheap 10" tablets I am currently using. Oh I guess worth mentioning is that I also have a giant green screen behind me and a govee curtain suspended on the enterence to this space.
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Is there a way to force launch to use images with exact rom name?
CaptainGreenhat replied to Opus132's topic in Noobs
Ahh, I know what you mean. That is why I don't auto merge, auto import media, or let LB do anything but basic meta data. I have to go in an fix hundreds of things. It has gotten tremendously better of the years and isn't anywhere near as bad as setting up hyperspin from scratch but alas, I am like you and do complete unfiltered sets, and even do things like keeping no-intro, tocsec, and goodsets seperately so I don't have to hunt things down. Hell, If I thought I could track them down I would keep a full unmerged set for every mame version. I back things up to M-disc and keep buying 20TB exyos drives, lol. Maybe you can use ai and make a batch file or powershell script to autorename copies and place them in the LB folders? Assuming you have the space. Maybe a feature request can be submitted? -
Thanks a ton. Really truly thanks. @Rlad and @JoeViking245 You both inspired me to approach this differently. I ended up going into stageboxes theme files and switching out the defaultshutdown xaml with the one from the theme I liked better for shutdowns and now I have the best of both worlds. Ended up taking less than a minute as well. THANKS!
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Hmmm, that might make things doable. Basically launchbox allows for so many diverse images and I really want to showcase them all. I literally can't stop adding monitors and screens to mysetup. I like things to be diverse and different but also I have a bit of a theme in mind thanks to the wonderful community launchbox has. The startup theme I am using is the amazingly beautiful stagebox which is just great for starting a game but I want a different theme for closing the game. Not really a deal breaker but it is something I was trying to figure out so I thought I would ask. Thanks for the suggestions! Also, my game startup screen is totally different/doesn't have custom image as an option.
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I used to only have one audio playback source as is normal in windows so I disabled audio playback when navigating launchbox but I have recently been playing with the volume mixer in windows 11 and to my delight I discovered I can have different audio sources go to different outputs with different volumes. I have been experimenting with this heavily, like sending ambient audio tracks to a bluetooth speaker behind my couch. I have a monitor inside my computer case to display cover art and I changed launchbox's audio to go there. All the navigation sounds etc. Unfortunately I can't figure out how to make game music tracks autoplay from launchbox anymore. The speaker in this portable monitor is really cheap and totally sounds like a classic arcade machine and it is awesome having the audio come from there while navigating launchbox but I need it to autoplay instead of me having to manually play the audio from the launchbox interface. Anyone got a solution? I've looked in all the options and didn't see anything, nor could I find anyone else with this issue in the forums.
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Anyone know of a way to have a separate exit screen? I really like the startup screen I am using but I would like to use something else for an exit screen but for the life of my I don't see an obvious way to do this.
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Is there a way to force launch to use images with exact rom name?
CaptainGreenhat replied to Opus132's topic in Noobs
Oh if you pay for emumovies premium you can download gamesnaps directly in launchbox and then when you go to the videos in a games metadata edit page you can change the video type and launchbox will automatically rename and move it. -
Is there a way to force launch to use images with exact rom name?
CaptainGreenhat replied to Opus132's topic in Noobs
My understanding is that you set the rom name in additional names section in the meta data of a game and LB will acknowledge whatever you want. If you want to use the images folder in mame you can do that, just edit the platform and pick the desired folder from the folders tab. Like a lot of advanced use cases, you are gonna have to do some manual setup but launchbox is vastly better in this regard than many other front ends. Unfortunately you can not have launchbox use multiple folders for the same image type on a single platform. You can however make all the images in the mame folder symlinks in the launchbox images folder of your choosing as a work around but thats fairly complicated and I barely use symlinks because of the extra work so you'd have to look that up.