-
Posts
622 -
Joined
-
Last visited
-
Days Won
16
AstroBob last won the day on April 2 2025
AstroBob had the most liked content!
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
AstroBob's Achievements
-
Version 1.22 - Released May 28th 2026 Release Summary Release Summary: https://feedback.launchbox.gg/changelog/launchbox-for-android-122 Full Changelog: https://www.launchbox-app.com/android-about/change-log Release Video: 👇 New Features: Steam game importing for the new Windows platform. This lets you bring your Steam library into LaunchBox for Android and launch supported games through compatible Android Windows launchers Steam media support. Steam games can now use Steam artwork and trailers, including box fronts, clear logos, backgrounds, and videos, giving imported Steam games better media coverage out of the box Steam library update support. LaunchBox can now compare your Windows/Steam platform against your Steam library to add newly owned games and optionally remove games you no longer own, including a Refresh Games option in Manage Steam Options to customize Steam imports. You can choose exactly which Steam games to import, whether to include family shared games, search the LaunchBox Games Database, prioritize Steam metadata, prioritize Steam media, or allow duplicate imports A new Security system that lets you lock down platform and game management features behind a PIN, with extensive configuration options available under Options > Security Platforms: Windows, Arduboy, Sega Model 3, Uzebox, WASM-4, and Microsoft Xbox Emulators: GameHub Lite, GameNative, Pizza Boy SC Pro, Azahar (Vanilla), Linkboy, Lynx.Emu, PICO-8: Android, PICO-8: Picpic, Aethersx2 (Turnip), SkyEmu, MelonDualDS, YabaSanshiro Pro, Vita3k (ikhoeyZX), Super3, X1 Box, aPS3e, and eka2l1 RetroArch core mappings for Arduboy, Uzebox, and WASM-4. These platforms should now be easier to import and launch when using RetroArch A visual update indicator for themes, showing a green badge on the Manage Themes menu item and next to individual themes when updates are available Improvements: Steam account management with Steam Guard approval handling, cancel support while waiting for approval, a safer logout confirmation, and more reliable saved sessions Steam media and trailer loading during imports, making Steam artwork and videos more reliable when importing larger libraries Streaming video support. LaunchBox now handles more streaming video formats, including HLS streams, which helps Steam trailers and other online videos play more reliably Updated Optimize Library behavior so star ratings across your entire library now refresh automatically when running an Update Library scan Fixed: Fixed Local and Cloud filters so games appear in the correct place. Games with local files now show under Local, while Cloud only shows games that exist only on a configured network/cloud location Fixed a possible crash when returning to LaunchBox. This could happen if notification or data services were not available yet when the app resumed Fixed Security settings so PIN changes are saved immediately, clearing a PIN disables Security, and protected menu actions use the correct PIN requirements Fixed an issue that prevented setting a Scoped Storage path when the app was running as a homescreen launcher Fixed possible image resize conflicts during media downloads. This could prevent media from failing or becoming inconsistent when multiple images were being processed at the same time Fixed the Add to Playlist popup so playlist items are scrollable and accessible Fixed Browse Steam Image capitalization and allowed the Steam image browser to go back from loading and error states Fixed numeric password input handling in the Steam credential login popup Fixed scoped-storage handling for additional applications. Launching alternate versions or additional apps should now use the correct file path or URI Fixed scoped-storage lookup to use the selected application path. This helps when launching an additional app or alternate version instead of the main game file Fixed the built-in Vita3k Android emulator launch command
-
AstroBob started following LaunchBox 13.27 Beta Thread , Save Management Exclusions , Game Details minimized and 5 others
-
Heya, thanks for the suggestion. Just to confirm, I'm assuming this is referring specifically to the Auto Save Backup features, since that is the only thing that will take up space on disk if you have this enabled. Let me know and we'll get this written up on our feature board. Cheers,
-
Thanks folks, confirmed this indeed an issue that we'll get fixed up. Can follow along with this post here to get notified of any updates to it: - https://feedback.launchbox.gg/p/game-details-pop-out-window-opening-behind-launchbox Cheers,
-
Hey @SolarisSpell sorry for the issue here, you're not alone in that we have seen instances where the local stats and cloud stats can get out of whack, which unfortunately means why you try to hook them up again, the cloud stats constantly take president, which is sounds like what is happening here. We don't have a great user-facing workaround for this at the moment, though do have a request to allow users to clear their own cloud stats, and esentially start with a fresh sync from their local data. - https://feedback.launchbox.gg/p/reset-clear-cloud-game-statistics In the meantime though, if you want to DM me with your games DB account email, we can try clearing the cloud stats on your account from our end, which should allow you to do a fresh sync. Drop me a DM if you want to give that a try
-
Thanks for flagging this, Telemetry.txt is a temporary troubleshooting log that may appear for users who downloaded 13.27 during a short window after release. Early builds of this release were unintentionally creating that telemetry output locally in the LaunchBox root folder instead of handling it normally. So this would only appear if you were one of those users who downloaded it during that initial window before it was fixed. To resolve it, you can download the current 13.27 installer from our website and install it directly over your existing LaunchBox installation. After reinstalling, you can safely delete Telemetry.txt from the LaunchBox folder and it should stop reappearing. Give us a shout if that doesn't work for you
-
Version 13.27 - Released May 13th 2026 Release Summary Release Summary: https://feedback.launchbox.gg/changelog/launchbox-for-windows-1327 Full Changelog: https://www.launchbox-app.com/about/changelog New Features: LaunchBox and Big Box now include major RetroAchievements expansions with richer Game Details support, beaten/mastered and playtime commitment visibility, improved achievement profile stats, improved Dolphin integration, and broader default theme support RetroAchievements can now be filtered in Big Box and Pause views, making it easier to browse and focus on the achievements you care about Big Box Hybrid views now have their own dedicated search behavior, keeping searches scoped to the current platform or playlist instead of kicking you out to a global search Save Management has been significantly expanded with better save tracking, automatic backups, backup-on-close options, backup limits, manual backup scans, and save version history tools, including expanded support for Dolphin and PCSX2 save tracking across Nintendo GameCube, Nintendo Wii, Nintendo WiiWare, and Sony Playstation 2, plus better support for the Mednafen Saturn core The Welcome Wizard import experience has been overhauled with staged progress, clearer status messaging, improved retry handling, and much better visibility into what LaunchBox is doing during first-time imports The Welcome Wizard now supports media download limits and persistent image download queues, giving you more control over setup-time media downloads Xbox 360 imports now support default.xex and Games on Demand formats across all import workflows LaunchBox now includes video playback controls for a better in-app video viewing experience Added RetroAchievements support for WiiWare titles when using Dolphin Manage Emulators now includes an “Open Emulator” context menu option for quickly launching the selected emulator directly from the list Big Box now includes a new “Show Playlist Actions” option for the game menu, giving you control over whether playlist actions appear in the game options menu Local metadata package refreshes now use SHA-256 verification with retry handling and clearer staged progress, replacing the previous longer validation flow with a faster and more reliable process Improvements: Ubisoft imports have been refined with better product filtering, name cleanup, and settings handling for a more reliable import experience Xbox storefront importing has seen some reliability improvements with lookups, caching, and import handling Fullscreen image viewing has been improved with pixel-perfect integer scaling, image detail labels, and better fullscreen monitor behavior Related Games and Game Details performance have been improved by deferring expensive loading until needed 3D model viewing, carousel browsing, and media list performance have been improved for smoother browsing in media-heavy views Updated Dolphin integration to better support newer versions Improved ROM prioritization when combining multiple versions of the same game during import, using a smarter ranking pipeline to better select the ideal default ROM Extract ROMs now preserves the original archive folder name inside the temp directory, improving save path consistency in emulators such as RetroArch FinalBurn Neo importer now automatically unchecks Extract ROMs for the emulator associated platform to prevent unnecessary extraction LaunchBox system tray support is now free for all users, with options to always show the tray icon, minimize to tray, and close to tray Added a new option to disable the dynamic Play button and use a static Play button instead The All Games section will now properly update to match the selected LaunchBox language Big Box popup and plugin badge handling has been made more reliable EmuMovies authentication and media download flows have been improved with more reliable login gating, retry handling, and messaging Fixed: Steam trailer downloads have been restored with updated handling for Steam’s newer streamed trailer delivery, along with better trailer selection, improved fallback handling, and broader MP4 compatibility across imports and media downloads GOG media downloads now work reliably for icons, posters, and screenshots Like and unlike support now works correctly for Themes and Media Packs in the Media Manager, making it easier to give feedback on community-created downloads directly from LaunchBox Automatic ROM imports now better respect disabled auto-import settings and more reliably avoid creating duplicate games or duplicate additional apps when scanning for new ROMs Improved Big Box video playback stability when using FFMPEG, resolving rare crashes related to video disposal and media cleanup Crashes in Big Box when navigating between views with Windows Media Player video playback enabled Issue where auto play music could cause the UI to lock up after Big Box opened Big Box no longer keeps reloading new instances of the same System Menu Big Box now behaves better when screensaver timing overlaps with popups and other overlays Bulk Edit Wizard issue that could trigger a crash style error while applying or finishing changes LaunchBox no longer crashes if the emulator name is empty and you tab out of the field The License page no longer crashes due to overlapping links The Options menu has been hardened against scenarios where it could fail to open Potential null reference issue when saving a new emulator The bundled Xbox - White controller input pack no longer incorrectly reports that an update is available Operation Wolf now correctly shows MAME High Score support
-
Hi there, Thanks for the great suggestion here. At the moment, this isn’t currently possible within LaunchBox Android. While the app does support NAS setups, there’s no support yet for consumer cloud storage providers such as Google Drive or similar services. That said, we really like the idea, especially for Android where storage space is often much more limited and users may be moving between multiple handhelds, tablets, or phones. Being able to maintain a single centralized ROM library in the cloud rather than duplicating games across every device would definitely be a nice quality of life improvement. We’ve gone ahead and created a formal feature request for this so it can be tracked properly internally. - https://feedback.launchbox.gg/p/cloud-storage-support-for-android-game-libraries Please feel free to upvote the request on the feedback board to help show interest, and you’ll automatically receive updates if there’s any future progress on it 🙂 Cheers!
-
LaunchBox 13.19 Big Box startup videos won't load
AstroBob replied to leefaster's topic in Troubleshooting
Hi Folks, thanks for the additional reports here. We're continuing to work on an entire rebuild of the startup videos implementation to address these issues. Unfortunately we don't have an exact ETA right now, since it's require a fair bit of testing and reworking, but we're hopeful the new system will improve on the old startup videos implementation in many ways. We're gearing up for a 13.27 release this month, and unfortunately it hasn't made it into this one, but please be sure to upvote the known issue post and we'll notify you as soon as we have updates for it: 👉 Known Issue: Big Box Startup Videos Not Playing Reliably https://feedback.launchbox.gg/p/known-issue-big-box-startup-videos-not-playing-reliably Thanks for bearing with us while we get this sorted. -
Good to know I wasn’t the only one who immediately tried this once it was released! But yeah unfortunately doesn’t look like command line support is fully there yet. I’m seeing the same behaviour as you, and from other reports online that it loads the game but the OS always seems to take precident ontop. I can’t imagine it wouldn’t be supported in the future, but definately keen to hear when that happens, it is a great emulator!
-
New Version of Launchbox not downloading GOG metadata
AstroBob replied to MuadDib999's topic in Game Media
Thanks for the report here folks, we're able to reproduce this internally and very likely something on the GOG backend has changed that we'll need to update our integrations with. We created a known issue post here, you can upvote it to get notified on when it's ready - https://feedback.launchbox.gg/p/gog-posters-not-downloading-during-import Cheers, -
Thanks for the report there and good catch. This should be an easy one to fix up, we'll get it sorted!
-
Heya, thanks for the update here and sorry to hear your experience with the app hasn’t been great. Please be assured that the team really does care about these things, we want to see both the app and our users succeed (we’re all nerdy active users ourselves 🤓). We’d be happy to dive into any specific concerns or issues you’re still having with your build, but just to clear up a few things: The app does use around 600MB–1GB of memory on average. This has been reduced from around 2GB previously, but we know there are still optimisations to make and we’re continually working on improvements here. Regarding startup times, we’re continuously adding optimisations as we know this has been an issue in the past. This includes improvements in the app itself, as well as optimisation guides (such as this one) with actionable steps to help reduce startup times. Many users have seen good results from these, and while there’s more to do, recent versions have shown overall improvements. We know navigation can sometimes struggle under large library loads. We're actively working on a new more performant image grid that adds a faster rendering mode to improves scrolling performance. We have a request here that you can follow along with here to be notified of updates to it. For achievement badges, the majority should correctly match games in your library against supported platforms in RA, and we’re not aware of any major gaps. There have been a few bugs along the way, but badges are supported across all RA platforms. We recently published a troubleshooting guide that we’d recommend checking, as it may help identify why badges aren’t appearing. Thanks for keeping us on our toes, we genuinely take this feedback on board and want to improve the app because of it. Please don’t hesitate to reach out (either via a new post or our feedback portal) with any specific issues, and we’ll do our best to help. As this is a very old thread, I’m going to lock it for now, but feel free to open a new one or reach out through our feedback portal if we can help further.
-
Help Us Expand the LaunchBox Games Database!
AstroBob replied to AstroBob's topic in News and Updates
Hi there, Thanks everyone for the feedback here, I wanted to jump in and try to address some of the concerns and add a bit of clarity. First off, we hear you. This community puts a huge amount of time and care into the database, and it genuinely wouldn’t be what it is without you. That said, the tools and systems around it haven’t kept up, and that’s on us. The games database hasn’t seen the same level of attention as other parts of LaunchBox, and it’s clear that’s led to frustration and burnout, especially for those of you who’ve been contributing for a long time, and we hate that it's come to that. I won’t pretend this post fixes that overnight, but I do want to speak directly to some of the points raised. First, the moderation guidelines. There’s no way to sugarcoat it, they currently suck. What little guidance exists is buried in old forum posts, difficult to find, and often outdated. On top of that, there’s no in-line guidance on the site itself, which naturally leads to confusion and inconsistency. We do have plans to overhaul this completely, rebuilding our submission and moderation guidelines from scratch in our new documentation platform, and making them easily accessible directly from the site. Second, regarding the moderation tools themselves. There are significant improvements we want to make here, and I should say we share the same concerns that have been raised. Things like clearer standards, better communication between moderators, stronger control over how data and media are handled and recognition for our dedicated moderators are all areas we agree need considerable improvement. While this doesn’t excuse the slow progress, over the past year the games database has been going through some foundational backend work. These changes aren’t always visible, but they are important for enabling the improvements we want to make moving forward. Some of this has already started to surface, such as the revamped games page, and early moderation improvements like field locking on specific platforms and a deletion approval system to prevent misuse. This work also sets us up for larger changes we’ve discussed internally, including a more robust tagging system that should help address some of the issues around media organisation and categorisation. Thirdly, the games database has, for a while, felt like a second class citizen. There’s been no clear changelog outside of the forums, and no good way to communicate updates or direction. On our new feedback platform, we’re starting to treat the database more like its own product, and we want to expand that into clearer changelogs, better documentation, and more visible communication so it feels like a more unified part of the LaunchBox ecosystem. I realise this can all sound like talk and no action, so here’s what we’re going to do. Over the next few weeks I’ll be going through all of your feedback, breaking it down into actionable items, and getting it documented on our feature request board under the games database section. This allows us to turn your feedback into trackable improvements, prioritise them properly, and make progress in a more transparent way. The forum is great for open discussion, but when it comes to actionable improvements, our feedback portal helps us keep things focused and ensures nothing gets lost. You’ve all done a great job outlining the issues already, so I'll use that as a starting point, but if there’s anything else you feel is missing, please feel free to share it and I’ll make sure it’s scoped and added. To close, I know it’s easy for me to say all of this when many of you have likely heard similar things before without seeing enough change. A message like this doesn't magically fix that, but we do recognise where we’ve fallen short, and we genuinely want to do better here I’ll share an update in a few weeks once I’ve had time to properly process and scope everything into the feature board, and we can take it from there. My DMs are open if anyone wants to chat about any concerns further, and thank you all once again for continuing to help us make the games database be the best it can be. -
@fianovale@hotmail.com we recently published a dedicated troubleshooting guide for this which you can find below: đź”— https://feedback.launchbox.gg/help/articles/6833475-troubleshooting-retroachievements-badges-in-launchbox Please give that a read and let us know if you're still having issues there
-
Last Played and Game Time fields not updating
AstroBob replied to Gab Power's topic in Troubleshooting
Heya, I've been trying to reproduce this but have been having trouble doing so. What i've been doing is: - Start a game to make sure it's `Last Played` is set to today - Close the game and make a backup of it's save However the Last Played appears to stick and doesn't get cleared. Were you able to consistently reproduce this on your side, and if so would you mind sharing specific steps, or even better a screen recording that shows off the issue. Thanks for helping me nail it down