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Arcanthur

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Posts posted by Arcanthur

  1. Hey guys, 

    I recently started using super resolutions for my arcade CRT monitor, and it works great with GroovyMame, but with Retroarch when I load a game the resolution changes as expected, however when I close Retroarch the resolution doesn't go back to my normal desktop resolution of 640x480. 

    I found a program that can change the resolution via command line and I have a batch file that calls it and it works.  So what I would like to do is have the batch file run when retroarch closes.  

    I'm currently trying this method and I think I'm close, but so far it's not working:

    Within my retroarch emulator settings under the Autohotkey tab I have this:

    SetWorkingDir %A_ScriptDir%
    run, Autohotkey.exe "retrochange.ahk"

    And my ahk looks like this:

    #SingleInstance, Force
    #Persistent
    
    loop
    {
    Process, Exist, retroarch.exe
    pid1 := ErrorLevel
    If (!pid1)
             {
          continue
             }
          else
             {
              Goto Next
             }
    }
    
    Next:
    loop
    {
    Process, Exist, retroarch.exe
    pid1 := ErrorLevel
    If (!pid1)
             {
             Run G:\LaunchBox\changeres.bat
             ExitApp
             }
    }
    Return

    The ahk is located in the Launchbox/metadata/Temp folder

    What am I missing, or is there an easier/better way to run my batch file when Retroarch closes?

  2. 4K Retroarch bezels/overlays

    View File

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for.  I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution.  Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays.  These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen.  Use standard 4:3 aspect ratio or custom scaling.  So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game.

    I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be:

    CRT Geom Curvature Radius: 3.00

    CRT Corner Size: 0.00

    CRT Geom Sharpness: 3.00


     

  3. It's always bugged me that Windows box covers have so many different standards, layouts, looks, etc.  Consoles are unified and look great in a collection.  So, I've designed my own Games for Windows box art template and started creating a unified set.

    Here is an example:

    elJmMso.jpg

    The logo is a diagonal version of the windows flag with the original colors.  They are laid out in the same diamond as the Xbox controller face buttons (ABXY), with the negative space resembling an X, which shows it's relationship to the Xbox as well.

    I've also designed a "digital download" logo, as these games aren't being played from a physical media, it seems to be a more accurate representation.

    I can upload the template if others would like to contribute to the project.  I hve completed about 20 or so thusfar. It would be great to finally see Windows games have a high quality modern unified look.

    -Arc

    • Like 2
  4. 2 minutes ago, spektor56 said:

    Basically anything you want to do you can do in XAML.  You can even make your own custom control dll's and reference them in the XAML file.  It's just up to jason to provide the proper bindings to make the controls

    Well, then I just have a go at some mockups and see if anyone wants to join forces.  I only have light to moderate coding knowledge so the need for a partner is pretty vital.

    I use bigbox on 2 sources:

    - Custom Arcade cabinet with a real arcade monitor capable of 800x600 

    - My 65" 4K tv

    So I'd like the theme to be as versitile as possible, which may call for the need of 2 versions, a low and high res, 4:3 / 16:9 version

    Anyhow, I'll get to work on some mockups and should have something to show within a few days

  5. Hi guys, new to launchbox.  I recently bought the license for bigbox and it's got me thinking.  I was a skinner from over at the Kodi.tv forums since back in the xbmc days.  I designed several skins, but many weren't finished due to the complexity, and how many pages had to be skinned.  I'm mostly a graphic designer and had help from coders over there getting my designs from concept to reality.  Bigbox seems to have only a few pages that require skinning and I want to try my hand at it.

    So I started digging around the themes here and I'm a little lost.  I don't see where any images are located within the theme folders.  Are they all generated by the theme engine or are they stored in some compressed format?  I am completely unfamiliar with XAML and noticed there are some tutorials on youtube, but as a designer what I'm wondering is if anyone would be willing to work with me to create a new theme?

    I have some thoughts but have no mockups as of yet, as I am unsure of what the theme engine is capable of.  

    Here are some examples of my KODI skins, if someone is willing to work with me, let me know! :)

    Thanks,

    Arc

    S4Hx52l.jpg

    08t416s.png

    ZghCT6G.jpg

    SCdXNJb.jpg

    screenshot027.jpg

     

    infoview.jpg

    precessionprojecticon.jpg

     

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