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ABeezy13

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Posts posted by ABeezy13

  1. 12 minutes ago, CTRL-ALT-DEFEAT said:

    Retroarch will not notify you about any new updates; you'll have to check periodically on the site for new versions. If you do download a new version to update to, you will want to back-up, at the very least, the config folder and system folder (if you have BIOS files here) from your previous version of Retroarch to copy into the new version. Brad actually made a tutorial covering how to update Retroarch without losing all of your configs/settings from previous versions on the YouTube channel:

    As far as, LB goes, it will let you know when a new update is available when you launch either it or Big Box, but it is entirely up to you to accept the update; it's not forced on you. Updating it will not overwrite any of your previous settings, but its always a good idea to keep backups for anything software related, as a "just in case".

    D'oh. I really need to look over those more before posting some of my questions, so my apologies. Being away from my computer I am just thinking of everything I still need to do and posting all my questions and thoughts from my phone :P I appreciate you taking the time to respond though so thank you! That is certainly good advice! I will totally make sure to back everything up prior whenever that time comes! 

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  2. Also, I hope you guys don't mind - I am just kind of using this thread as my ask everything type thread please let me know if I am asking to much or should be looking around the forums more for answers. But two things that I have been thinking about as I am away from my computer... if Launch Box and/or RetroArch update... more specifically RetroArch say to the 1.4.0 you mentioned is coming... does it notify me there is an update? Does it update automatically? If I do update does it ever cause any configs or settings to go astray or cause issues? Same can be said for Launchbox but as a front end I don't see that having as many potential issues.

  3. Thanks Munkus and Brad. I'm away from my pc until Monday night but I'll fiddle around then to see... before I restarted the nightly build seemed to recognize the PS4 controller wirelessly and auto bind it just find. Now being on the latest stable release it doesn't seem to. I seem to be having issues setting up multiple controllers to each different bind. When I set my SNES pad to bind one and then try adding a second to bind 2 the AB XY seem to stop working on the bind one. So not sure what's exactly going on there...

     

    I can try getting input mapper too if that'll help streamline the process making it easier. Like I said I feel everything seems to be going smooth sailing so far adding emulators, Roms, custom configs and settings outside the dang controllers. 

     

    After i I get all my controllers working and all the emulators and roms added I plan to purchase Big Box and start configuring all of that! :D

  4. Yeah I am having the biggest issues with setting up controllers. That seems to be the hardest thing for me. I also don't like that I can't go into my bluetooth settings and rename all these peripherals. I for example have a blue tooth keyboard, two bluetooth SNES 8bitdo pads, the N64 Retrolink USB controller (which I am about to purchase this!), a bluetooth/wireless PS4 controller. Most of these having generic names and makes sorting a little confusing.

     

    I found your video for setting up PS1 which I am in the process of almost completing but the issue I am having now is with RA again and recognizing my PS4 controller. Do I need to do anything special? I bluetooth paired it to my PC and the controller is on. I believe RA calls it "wireless controller 1" and nothing auto configs or button maps... do we have to manually set up PS4 controllers? :( 

  5. 29 minutes ago, SentaiBrad said:

    You shouldn't have to change the max players per-se, just make sure the proper controllers are selected via player 1 and player 2.

    Otherwise, I am glad you got it figured out. So a combination of a 4k TV and the custom config command line being slightly off? It seems like they have some 4k TV stuff to figure out over there, hope it's not too hard to deal with. So essentially, if there is a 4k TV being used, turn off v-sync? Good to know. Also, did you end up going back to 1.3.6 or did you stick with a nightly? (I skimmed through, so I may have missed that)

    Awesome, that is easy enough. I can do that and leave the max players alone. Now that I am understanding some its not as intimidating as it looks, especially following your awesome guides! :) 

    As far as the TV... yeah looks like that for me caused an issue being 4K and having the V-Sync option on. Once that was off I had no issues. If I opened the emulator outside of RetroArch it was fine, just opening from RetroArch and not toggling V-Sync off caused the issues. I decided to play it safe and go to the 1.3.6 build for now!

    20 minutes ago, SentaiBrad said:

    Oh, and Monkus is totally right, I do very much prefer Custom Configs. I think they're the most powerful version of using game specific or system specific settings, and it doesn't cause any other issues. Monkus has had a good track record of per-core configs, but I've had a lot of reports in the past of users who had issues with it. I had one user go back to a default RetroArch config for testing like I instructed you, and his install started working flawlessly again. He did some digging, and found that the only settings that were changed were config per core stuff. So, I can't explain it, but that seems to be par for the course around here. Only a handful of people have an issue, we can usually narrow it down or figure it out (if the other user is willing to help us out back), but a lot of the time we can't explain why it's breaking, or certain settings do certain things on some machines. Welcome to computers I guess. Conversely, I've never heard any reports of issues with custom configs. Well, I have, but it's generally user error (like missing a space or putting in the wrong config name). It it's self works though, so that's what I decided to go with when teaching users. It seems more daunting than using the UI, but if you can wrap your head around the -L command, then the -C command is the same thing but swap cores/ with config/.

    After watching your videos doing the per core custom configs doesn't seem to bad/hard. I personally like this so if I want to set different aspect ratio settings, configure certain controllers, or apply certain shaders or other things to specific cores I can do so!!!!

     

    Few more questions as I am rolling along here:

    1. I just finished up on the N64 tutorial you made, everything works great - expect the controller configuration for the Retrolink N64 controller in Mupen64/RetroArch... your video is from last March do you have any updates on how to easily configure this USB controller in RA with Mupen? I'd much rather use Mupen and my Retrolink controller!

    2. Have you made tutorials for PS1 and PS2? I don't see that on the link you shared with me, I am sure I can google it but your tutorials have been amazing this far!

  6. Question with the controllers... say when I have the SNES config opened in RA for BSNES... If i want only my two 8bitdo SNES pads to work would I change the Max Users to two, making sure both of these pads are set for bind 1 and 2? 

  7. Looks like I was, I figured out how to do that now and get them to work! I may use different oneness for the different systems... where I can make certain controllers will only work with certain configs/emulators now that I seem to have a grasp on that! The learning curve for the basics of this aren't so bad :) 

  8. 25 minutes ago, lordmonkus said:

    In the 1.36 stable there is an option in the configuration menu to save per-core settings but in the nightlies and presumably in 1.4.0 release this has been changed so that with a core and a game loaded you can save out a config for that core in the core settings found in the quick menu.

    I re-downloaded and went with the stable... so I found under settings and then configuration "configuration per-core"... is this something you suggest I turn on and use or leave off and do a "one shoe fits all"? And YES silly me... I figured out my issue. So when you go to manage emulators and associated platforms I folllowed Brad's guide on how to enter command line parameters...will silly me typed the path in wrong I did not put a space after the -c before the quotes so it would keep loading the default cfg file. We have progress! :D With that said I THINK I got the foundation of this going with SNES... just need to figure out the cfg per core or not...

  9. 9 minutes ago, lordmonkus said:

    Well if turning off v-sync fixes your speed issues and there is no screen tearing problems then that is a good thing, v-sync can cause input lag.

    Are you using the stable 1.3.6 build or one of the nightly builds ?

    Yes I think that was part of my issue. Launching anything out of RetroArch directly works great... looks and sounds awesome! Its from within Launchbox where my issues seem to keep happening. I think somehow the saved config may not be loading when opening up a gam from LB. I deleted RA and am going to re-do it. Now that I kind of know what I am doing. 

     

    As far as the build I think I got the nightly... should I just go with the stable build to be safe? Also to make sure I understand these configs since I am restarting... Can I modify the default config (so change settings I want to use across the board such as full screen, no v-sync obviously, my controllers, etc.and save it) and then when a core is loaded I mod the config and save it off as its own? Is that how these work? I will need to watch the part in the SNES video again though that shows how to make sure the config file is loaded when you start a game.

  10. 4 minutes ago, lordmonkus said:

    It's possible that your settings are not being saved when you close Retroarch.

    What version are you using ? 1.3.6 stable or a nightly build ?

    Are you using a 4K TV ? The reason I ask this is because someone was posting on the Retroarch forums about a very similar issue of speed and he was using a 4K TV. One of the devs (I think it was a dev) mentioned that some 4K TVs lock their refresh at 30 Hz and with V-Sync on it would slow the game in half.

    I do make sure I hit save configuration, Brad stressed that in the SNES video so I make sure I do after every change :D I was going to use a stable build but I went with nightly since you both said you use those... and as far as my TV, yes its a 4K. Its this tv to be specific: http://ca.rtings.com/tv/reviews/samsung/ks8000

  11. 15 minutes ago, lordmonkus said:

    I can guarantee that there is a setting in Retroarch that is causing your issues.

    What sort if display are you using ? Is it a 4K TV ?

    Try turning off V-Sync in the video settings.

    Looks like that may have fixed it... I turned that off and everything seems great!!! However... (see below)

    12 minutes ago, SentaiBrad said:

    The easiest method to start fresh, is to not be using custom configs right now, and open up the rar you downloaded from the RA site, and move the RetroArch.cfg from that in to the RA folder and overwrite it. That will start you at default for sure, and all of the suggestions monkus gives will be applied to what would essentially be a fresh install. This way you don't have to make sure paths are still correct or re-download cores again, things like that.

    However, I did not start fresh yet and replace the cfg. I tested a few more things... Looks like if I load the Sega or SNES core right out of RetroArch perfect audio and video no issues. When I double click a rom out of Launchbox it a.) doesn't launch in full screen like I set the config too, and b.) has the stuttering video and audio... any idea what I may be doing wrong here? :/

  12. Thanks guys for the replies. I started following lordmonkus's RetroArch guide and on the Sega and I noticed the sound does the same thing. My PC is now done importing all the games and I have no other tasks running... so that narrows done the issue to something in RetroArch I believe. I tried standalone Sega emulators outside of RetroArch and they work fine. So not sure if I should delete RetroArch completely and restart or what. But I think that is what is causing my issue here... 

  13. I have an Intel Core i5-6600K CPU @ 3.50GHz... not sure if it matters/means much but yesterday when I installed the Snes9x and tested Super Mario no issues with sound or slowness of the actual rom file... just noticed it in the Retroarch & BSnes. 

    As far as the guide, do you have a link? I would love to check it out :)

  14. 2 minutes ago, lordmonkus said:

    Good to hear you got it working now :)

    Only issue I seem to having up to completion of the SNES tutorial is sound. I decided to try out Super Mario World and the sound is funky, and the game itself runs slow. Best way for me to describe it is as if the game is running in slow motion and the sound is too. Not sure if I somehow set something wrong with speed and slowed it down from 1x?  (I am importing almost 700 SNES games though while attempting to test SMW so that may be it?)

  15. Thank you!! Somehow I decided to try again and I was able to get everything set up shown in the SNES Video :) Its now easier to navigate the RetroArch menu with the working SNES pad I have too! Now I need to start doing the other systems before tackling on more advanced steps and features!

  16. 1 minute ago, lordmonkus said:

    Try a simpler emulator to get set up like Snes9x or BSnes.

    I did manage to download Snes9x yesterday and get that up and running fine and even paired my bluetooth 8bitdo SNES gamepad up as well. That seemed pretty straight forward. I will admit I like the idea of retro arch kind of as the "main hub" that is running under the hood for all the different emulators/cores...

  17. Hey thank you both for the information I really appreciate it! I decided to start with the SNES Tutorial like you suggested and I will admit I followed right there along with you - no problems until about the 18 minute mark of the video with all the RetroArch stuff. Following exactly what you did I am not getting the same outcomes and its becoming frustrating... this emulator is rough to get started on.

    For example I pressed F1 and it did not load my custom config file... also the X and Z on the keyboard do not work... only enter, back, and the arrow keys seem to work. After this step I also followed along with you and I do not see the quick menu on mine to click on (which X doesn't work anyways) so I am already stuck. Gosh I really hope I can learn this and figure it out and achieve my final goal. Hitting a road block already kind of sucks.

     

    While I type this one other random question I should of asked in my first post... (If I do get this 100% set up and running am I able to some how do like a "mass copy" and plug and play of all the files and directories to paste onto the second system, or will I have to reset up and config/download most things?)

  18. Hey everyone,

     

    First post here... I may end up being all over the place with questions and pieces of information that pertain to what I am trying to do. So I would like to start by apologizing for anything that may be in the wrong section or already answered elsewhere.

    What I am looking to do is build a "console" so to speak that. What I would like to do to test this first is turn my gaming rig into a home emulation console free of any mouse and keyboard control after initial set up. If I can achieve what I am looking to do I would then eventually like to turn a small form factor pc into this retro "console. I am not worried about my gaming rig specs as its a beast of a machine that can handle all emulation with out problems. However if can achieve this successfully I am curious if I purchase this Alienware Alpha machine can I successfully achieve my goal? Here is the link to the build: http://www.dell.com/en-us/shop/productdetails/alienware-alpha/dkcwa05hbts?oc=dkcwa05hbts&l=en&s=dhs. With that being said I am NOT looking to emulate past Gamecube or PS2... I think this build would be capable of doing everything from NES, Sega, N64, PS1 & 2 as well as Gamecube.

    Quote

    Alienware Alpha Build Specs for "retro console":

    Processor: Intel® Core™ i3-4170T Processor Dual-Core (3MB Cache, up to 3.2 GHz)
    Operating System: Windows 10 Home 64-bit
    Video Card: NVIDIA® GeForce® GTX GPU 2GB GDDR5
    Memory: 4GB DDR3L 1600MHz Memory; up to 8GB
    Hard Drive: 500 GB 7200RPM SATA 6Gb/s
    Wireless: Intel® Dual Band Wireless-AC 3160 1x1 + Bluetooth 4.0

     

    I have poked around and seen others say they were able to successfully get there windows PC to boot right into Big Box as their front end and navigate through and select consoles and roms with just a controller. So what I am asking here is all of the following:

     

    * Is there a tutorial that guide a HUGE noob step by step from the very beginning through the end. (Everything from installing and paying for Big Box to downloading all needed emulators and adjusting the settings?
    * Setting up complete controller configuration (For me I have bluetooth 8bitdo SNES controllers, PS4 controller for PS1 & 2, Bluetooth N64 controller that I would like to be able to use all of them with their respective systems and have them all be able to sift through the Big Box front end)
    * Setting up Windows to boot directly into Big Box
    * Other random tutorials for theme customization, game saves, controller shortcuts, etc.

     

    I basically just do not know the best way to start this project after the having the necessary hardware. Any tips, tricks, help, and/or support would be great!

     

    Thanks in advance everyone! :D

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