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pezley

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Posts posted by pezley

  1. Just now, Retro808 said:

    I just tested and it works. I dropped a music file in the backgorund folder. I did not rename it so it does not need to be a specific name. Then I set my sound setting in BigBox by checking “enable background music” and “prioritize soundtrack music over video audio”. Videos still play but only the music file is audible. 

    Any ideas if you can have both ? so videos play but the background audio is ambient ?

  2. 2 minutes ago, Retro808 said:

    I think there is a background folder in the Music folder of your launchbox drive. Each system will have a named folder for music for the games there as well. I have not messed with music much, but I recall seeing that folder. 

    I think thats where it went but I'll give it another go :) thanks

  3. 8 minutes ago, Retro808 said:

    There are sound options in your BigBox settings to “enable background music” and one to “prioritize soundtrack music over video audio”. Try tinkering with the settings there. 

    Had a go at that but nothing played, do you know where the audio file needs to be placed ? maybe i dumped it in the wrong location

  4. 17 minutes ago, Kondorito said:

    @pezley, awesome idea; really digging the theme :)

    Do you mind sharing the source image/render of the arcade machine you used? (Unless it was made by you; in which case, great work with it!).

    Thanks!

    Hey, you can find it attached in the post below. The arcade was a generic one I found on google but changed it a lot to suit the right shape marquee and screen, along with putting in extra work for the CRT scanlines etc.

     

  5. Hey all, I'm wondering if there's a way to play background audio on game selection menu. I still want the game video audio to play as well. It's come about because on my arcade, a lot of older titles didnt have audio on the attract screen so the videos lack any sound, it's disjointing scrolling through games and having audio gaps so I thought a ambient arcade sound track in the background would be good. Any thoughts on how to do it ?

  6. Got it working :D

     

    So my problem was that my CRT in the arcade is a half vertical res montior, the actual resolution is 560x240 and when using that native resolution it causes weird things. I have now set it with a proper 4:3 resolution and it's fine. Added some videos and marquees and it's chugging away perfectly. When I have finished adding all the videos and marquees ill take some nice videos of it in use. 

     

    @Grila is there any chance you can make it set to a weird resolution of 560x240 so I can try and get the most out of the monitor, it should still stretch out OK to a 4:3 ratio . Or atleast nudge me to where in the xaml. I can use it as is perfectly fine but I'm losing a portion of my vertical resolution. If enough people want to use this in 4:3 for arcade & 16:9 for modern screens, it might be worth locking this thread and starting a new one to show off the theme rather than looking like a thread for help which people might skip over

    Here's a quick screen record though. Really happy and Grila has done awesome work. 

    https://youtu.be/OncU_W1_J_g

    LaunchBox_Big_Box_12_01_2018_08_26_14.mp4

  7. On 1/8/2018 at 4:18 PM, Grila said:

    OK, here it is to test out. Let me know if you want/need anything changed. I know you probably won't use the platform screen, but I made it anyway. Also, if you want the text-list game view also just let me know. Hope I did your idea justice :) 

    Notes:

    • marquee dimensions = 365px X 98px, so when you are creating them use multiples of those dimensions to avoid stretching
    • video dimensions = 320x240

    Video

    Screenshots

    platform.thumb.png.322bb67275319b740b02b07427aa7b11.pnggame.thumb.png.e421beac90b424c6f0aea1c71f3164e9.pngFile

    Pezley.zip

    Hey, just tried to drop it onto my launchbox, loaded the theme and it looks identical to the default theme ? Am I going mental or doing something wrong ?

    • Like 1
  8. 6 minutes ago, Aevans0001 said:

    Also for the insert coin, you could just map it to any button, buttons can be multi-use.  So lets say I wanted coin to also be button 7.  You would want to make it a button you don't normally use however.

    I think long press buttons are usually set up in the controller menu.  For instance I have that ability through the ipac software programming. Maybe joy2key or a program like that?

    Thanks but it's a standard 6 button 2 start cab. I'd rather not drill some extra buttons on if I can avoid it. I dont want to get a coin inserted noise every time I hit heavy kick on street fighter ! :)

  9. 1 hour ago, neil9000 said:

    MAME does support button combos, if you look at the bottom of this shot you will see i have 2 buttons set to "UI CANCEL" this is actually the select and B buttons on my mayflash arcade stick, so i hold back/select then press b to exit MAME. The "insert coin" can also be added to any button you want, it's in the "input general/other controls" section of the tab menu. 

    Screenshot (239).png

    Screenshot (240).png

    Awesome thanks, didn't know it could use two keys :)

  10. So I know my Auto Keys are working as I have set up volume Up/down which is working fine but the close current window doesn't seem to be exiting out of mame. 

    The other one I'd like to know is if it can be configured to insert coin (or key '5') ? Would save wiring and drilling in another button and seems a much tidier way of doing things. 

     

     

  11. For arcade stuff, in particular Hyperspin front ends, does it really annoy any one else when they use the wrong art assets ? like it spins a street fighter 2 logo into place followed by a pic of chun li but chun li from Street Fighter III..... that drives me insane and always puts me off 1,000,000 games in one because it looks like no love was put in. Effort sure but not love.

  12. 14 hours ago, damageinc86 said:

    Someday maybe there will be nice high res photographs of the actual arcade cabinet front view. Now that would really complete the look.  Its always ircked me a bit how the arcade stuff always has to use fake looking cab assets that are the same for every game. At least this has marquees though. I like this look a lot.  If you teamed a real cab overlay for the gameplay vid with the realistic bezels for mame, oh man what a nice combo that would be.

    Hey, I did think about this but I'm not sure if launchbox can have a different theme per game as that is what you would need. Marquee, monitor & CPO sizes change per game. if you had a limited selection of games ( I only want 4 games on my cab ) You could do it by having generic cabs. For instance, Midway cabs (Mortal Kombats, NBA's, Wrestlemania etc) Nintendo Cabs (Donkey Kong, Mario etc) and a more generic cabs like the viewlix and Dynamo's you could do it quite easily around 5 or so common cabinets and that would cover a huge amount of games. 

    Another problem is a lot of artwork was scanned years ago and truthfully looks terrible, running on a low res monitor would look OK but on a 1080p / 4K display would stand out terribly. 

    I'm actually just starting up an arcade artwork reproduction business so know my way around cabinets and artwork if you wanted someone to work with in achieving this, you certainly aren't the only one thinking it would be better though !

     

     

  13. 6 hours ago, Grila said:

    OK, here it is to test out. Let me know if you want/need anything changed. I know you probably won't use the platform screen, but I made it anyway. Also, if you want the text-list game view also just let me know. Hope I did your idea justice :) 

    Notes:

    • marquee dimensions = 365px X 98px, so when you are creating them use multiples of those dimensions to avoid stretching
    • video dimensions = 320x240

    Video

    Screenshots

    platform.thumb.png.322bb67275319b740b02b07427aa7b11.pnggame.thumb.png.e421beac90b424c6f0aea1c71f3164e9.pngFile

    Pezley.zip

    Absolutely brilliant work. Thank you. Will get a chance to pop it on the cabinet over the next couple of days. Can't wait !! Reeally appreciate everything 

     

    • Like 1
  14. On 1/6/2018 at 11:38 PM, Grila said:

    Got it all laid out, should only take me a few minutes on Monday to code it.

    Couple of notes for you:

    • I don't have a monitor that goes down to 640x480 so I'll build it and test it at 800x600. It should scale down with no problems.
    • the cabinet artwork was pretty hi rez, but it lost a lot of detail scaling down that much. Most notably the scanlines and shadows on the screen.

    capture.thumb.png.8285f16543219d4513eefa0c40d2ed39.png

     

    Thats really awesome, I'm happy for it to lose detail, it will lose most of it in the transition to CRT anyway.

    One thing, when running on the CRT for some reason I get a lot more games on the left selection then running it at 1080p ( see photo attached.) any way to reduce this ? it makes the clear logos difficult to read

     

    20180108_153630.jpg

  15. Just now, Grila said:

    Are all your marquees the same size? If not, do you want the image to stretch to fill the area or keep aspect?

    Also, weekends are pretty hectic around here with my kids so I probably won't be able to do it until Monday when I'm back in the office. 

    Ill be making all the marquees/videos the same size so it's nice and uniform. This isn't for 20,000,000 games like most all in ones have, it's just a select few so wont be too bad :)

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