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Moleburt

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  1. Ya that would actually work, make playlists of all the platforms, of just the games I want in each one, then hide the platforms in BB. I will have to play around with it.
  2. Ya, unfortunately the 2 playlists are a culmination of multiple platforms, each of which has non Lightgun games in it as well. I had a feeling that this wasn’t really possible, but figured it was worth asking.
  3. I have a strange question, would it be/is it possible to hide games from a Platform, but have them still visible in a playlist? This would be useful to me because I have both a Sinden Lightgun and Gun4Ir Lightgun playlist, and since each game requires different bezels to load, different installs of demulshooter, etc... The easiest way to do it was to have duplicates of each game added, each with their appropriate additional apps loading with them. I would love to be able to hide the games from Sinden or Gun4Ir in the normal Platforms games list, but still have the games show up in the Playlist I have created. Not sure if this is possible, it would just cleanup the way my LB/BB looks a little. I originally was going to have Gun4Ir load as a Platform and not a playlist, and just add all the games to that separately, the only issue with that was with LEDBlinky, I would have had to adjust all of the games individually pretty much, and that was just going to take forever. If LEDBlinky ever comes out with a way of bulk importing/exporting games from one platform to another, this would resolve my issue, but for the time being, I didn't want to deal with doing each game 1 by 1. Thanks for any help/advice you have in advance!
  4. Ya, kinda figured I’d have to import a duplicate either way, but figured asking here first might have some people that have done similar things and see how they went about it
  5. Ya that’s kind of what I figured, but figured I would pick the forums brains to see if people had other suggestions
  6. So I’m not sure where the best spot to post this question is. But my cab is setup with 2 sinden light guns and I have 2 (soon to be 3) Gun4Ir light guns. What I am wanting to do is have 2 light gun playlists, 1 for sinden, 1 for Gun4Ir. I really just need to be able to load the games with separate scripts/versions of emulators so that the guns are all mapped and working correctly in their respective playlists. Was curious if there was a way to duplicate games to create a new playlist with, or if it would be easiest to import a duplicate of each game and setup the playlists that way. Just trying to find the simplest solution. Any suggestions are appreciated!
  7. That could be it, I even tried importing ahk files instead of roms and still wouldn’t work, but maybe it’s the name was telling it it doesn’t work?
  8. I was trying to import the American Laser Disc lightgun games. But it seems to do it with anything I try to import with Mame selected as the emulator.
  9. Updated to the beta and tried importing again, same issue, seems I have to select something other than Mame as the emulator for them to import properly. Not sure what's causing the issue. Luckily it's only a couple games.
  10. I’ve been trying to import some new games to my arcade platform, but no matter what file I select, once I go through all the import options, when I get to the end where it shows all the files that are going to be imported nothing shows up. But if I select the same files and select something other than arcade as the platform they import just fine. Not sure what is stopping them from importing, it’s almost like the platform thinks they’re already imported? Only thing I can think is that when I first setup the Arcade platform I imported a full mame set, but have since deleted the vast majority of them from Launchbox.
  11. Ya I’m going to try and see if I can figure out a way to get it working properly with everything, might just try compiling the ahk and see if that makes a difference, seems like it’s a timing thing possibly, something loading to soon/to late that causes the issue one way or the other. Not a huge deal either way in the end
  12. After doing some testing I think that it isn't so much the ahk that is causing my issue with the shutdown screen, it is something to do with the way the ahk is loading the bezel and the emulator. I am only running into these issues with the handful of NES (using Mesen launched via ahk), SNES (using SNES9x launched via ahk) and PS1 (duckstation launched via ahk) games, these are all lightgun games I am setting up with the Sinden Bezel packs. It seems that the way the bezel packs load the bezels for these systems interferes with something in the Startup and Shutdown screen, for NES and PS1 I have to override the default Startup/Shutdown screen and set the Load Delay to about 1 second, if I go any higher than 1.5 seconds, the bezel will load but the game is behind everything and clicking just takes focus away from the game as a whole, setting it to 1 second the game loads properly with the Bezel, but the Shutdown Screen doesn't work. Also, ticking the "hide everything not in exclusive fullscreen" box, creates the same issue as setting the load delay to high, the bezel loads, but the game is behind everything. The exact same pattern is present with SNES games, the only difference being that the load delay has to be set between 0 and 0.25, anything higher and it was showing the bezel and hiding the game. The issue is definitely linked to the ahk, I have tested the ahk with and without the portions the load the bezel and the issue persists either way. Not really sure where to start for a solution, in the end its not a huge deal, its just a handful of games without shutdown screens.
  13. I have some games set higher than 0 and some at 0, same issue either way for me, I did not test a non ahk game above 0 though, so tonight I will test that. Could very well be linked to the way the game closes with ahk still.
  14. Sounds good, could be just my setup as well, if you don’t encounter the same issue I’d love to know.
  15. @faeran Thanks for all the help. I got it all sorted. Was actually pretty simple once you pointed me in the right direction with your first response. I added the Wheel and Pointer sections from the Unified theme XAML, but I also replaced the grid info in the Refried theme with the Unified grid info. Then it was just a matter of adjusting a couple little things so that the upper and lower “glass” extended to the end of the screen (I think I had to change the row or column setting from 7 to 8 or something like that). End result is exactly what I wanted, I’ll attach a couple images. Perfect blend of the 2 themes.
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