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EndlessMIke

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  1. Thanks so much for the update, your hard work is greatly appreciated. Also this community is awesome. Thanks to everyone for testing and reporting and making this what it is.
  2. I love that you are working so hard on this plugin because I can see it being the best thing ever once it's all set. One issue I'm currently having once it scrapes and says it's good and I refresh. The art that it found in the popup, doesn't show up. I've only tried it with 3 films so far. The first two I tried were 9 and Pee Wee on Broadway before I updated the plugin. I added the posters myself. I saw there was an update just now and decided to try again. I've included a picture of it working and showing the movie poster for Fear Inc, but like I said after I refresh, it doesn't actually update the pic though it did grab the details. I'm also not entirely sure I'm adding the movies the right way. In the plugin description it says, Simply add the movies to launchbox. But since there isn't an option for "add movies" I've added them under "add roms". If there is a correct way to do this could anyone let me know please. I'm very new to launchbox.
  3. I just tried running Willow for Cps1 to test. When trying it with the emulator I set up for Cps1 which is retroarch core fbalpha. It doesn't work. So I ran it direct through RA testing different cores and found it working on fbalpha2012. I got it working by telling it to use custom command line. Only issue now is a 7zip window pops up just before launch asking to extract the game and it remains there when closing out the game. I found pressing escape quickly before the game launches causes it to close but I can't find the command for escape to add to the custom command. The custom command is a simple fix for this issue, but I'd like to figure out something better since I'm sure I'm going to run into this issue with many of these arcade games.
  4. I don't think this works. But I'm new to launchbox and haven't be able to test everything. I believe choosing a different emulator that has different associated platforms will cause it to do nothing because the game you're trying to run is under a different platform. Can anyone verify this? I thought by creating 1 platform for Capcom, and using Retroarch with all the cores using the same Capcom associated platform, would cause it to run through the cores till it found one that worked. However it did not.
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