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Dan Patrick

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Posts posted by Dan Patrick

  1. On 5/25/2024 at 9:56 PM, MarkRMWalker said:

    I’ve recently started uploading covers, media and snapshots to the DB again after a long break and am having trouble with this new interface not allowing me to upload certain images.

    It keeps on giving me an error when I try to upload cart and disc images even though they are in jpg or png format. I have converted these files between these formats but it still shows an error and says they should be transparent. I am not having this trouble with box covers or snapshots in jpg or png format and have not tried clear logos yet. I have a bucket load of missing cart and disc pictures for the Apple II but can’t upload them.

    is this a known problem or am I doing something wrong?

    One thing that's confused me in the past is jpg vs jpeg. It only accepts jpg files. That could be a factor.

  2. Incredibly late to open a dead thread here...if you use photoshop and are trying to upscale your screenshots to a higher resolution but want to retain the original pixels. You need to export with the setting nearest neighbor (aka integer scaling) and enter a round percentage number of it scaling like 500% etc. The reason to add some increase in resolution in the first place is that Launchbox makes very low resolution images look blurry. That smoothing is useful for low res box art and fan art but not for 160x144 game boy screen shots where you want to retain all the sharp pixels. Also a PSA to anyone who reads this, dont take screenshots at higher internal resolutions in the emulator for 3d games. Preserve how it was intended to look. 

    • Like 2
  3. On 11/22/2023 at 12:04 PM, faeran said:

    Hi Everyone,

    Beta 2 is out with the start of a new feature inside of Big Box called the Game Discovery Center. This feature is still a work in progress, but can be accessed in its current form from the System Menu. The idea of this feature is to be a dynamically changing list of lists that provides users new ways to explore their own library of games. The view is fully themeable, but we recommend that theme developers hold off for now as the XAML code contains a lot of placeholders.

    The next beta should contain new types of lists while making the lists more random and dynamic (instead of the static ones we have in place for now). 

    Here's the complete changelog for beta 2:

    • New Feature: Big Box has a new view called Game Discovery Center, which allows you to discover your games in new ways. Access it through the system menu, or optionally make it your startup view
    • Improvement: Added a View Additional Documents menu option to Game Details in Big Box
    • Improvement: LaunchBox will now scroll the selected item into view when a side panel is hidden/unhidden
    • Fixed: Epic Game Store re-authentication time-out period has been increased for slower internet connections
    • Fixed: Issues with the Theme-specific Background Music (introduced in beta 1)

    Excited to see the game discovery center. Sounds fun!

    • Like 1
  4. Jason that stream was a real success and a pleasure to watch. I've had so much fun with LaunchBox. I loved hearing about all the weird stuff I never knew about. There is nothing else out there like LB with the constant updates and it's own database etc. What an accomplishment. The updates keep getting better and better and we greatly appreciate those many long hours the team puts in. Can't wait to see where it goes from here. Also big Shoutout to @y2guru for the theme creator as it's been one of the main reasons I've gotten way more into contributing.

    • Like 2
    • Thanks 1
  5. If people can pay 75 for BigBox and 60 for emumovies (oof) Then surely they can throw you a few bucks. Or maybe not. That's already a lot. I feel like 10-20 bucks isn't bad but a free trial would be needed to let people try it. Donationware feels smoother on the communities end but you may end up getting less funds overall. But probably more themes will get created. It's a tough one. Either way your work is professional stuff that has a lot of value. 

    • Like 1
  6. Hey y2guru, 

    I'm making a theme. It's going well but I have a question. How do I add a simple border around selected images in a wall view as seen in this image? This is my theme currently and the cyan rectangle is just a dummy rectangle behind the wheel. I'm trying to achieve this border while still maintaining a near constant 60fps. I've tried making the border with a wheel item template but my fps in BigBox drops to what seems like 40ps when scrolling. Would it be possible to add a border option in the wheel settings for the selected game? If not, how/where can I add some code to add a simple border without using a wheel template?

    If it matters, my rig is a gtx1070, i7-6700k(2016) and 32gb ram and Launchbox is on an SSD

    Thanks!

     716814396_StarRating-55.thumb.png.f05c841ff80665c097ad514f899ff829.png

  7. 1 hour ago, y2guru said:

    One question I had with that was, how come when I render the images it assigns the images random number names? 

    Render Custom Images?  it saves the file using the internal Launchbox DBID, trust me its not random.

    Ok, that's reassuring. I wanted to make sure that those numbers would easily be recognized between different users or machines but clearly that's a non-issue.

  8. Been using it for a few days now y2guru. It is hugely improved. I actually dropped off of the CTC even before 2.3 because the platform logos became a giant project. Using it now it now is a breeze compared to the old 1.09 I messed with a couple years ago lol.

    The wheel item template images that load on the fly really hurt performance even if it's just a single box art image in there. I did some back and forth testing in a wall view and I could easily feel the dropped frames. Rendering out the wheel template images was a good idea to include. One question I had with that was, how come when I render the images it assigns the images random number names? Shouldn't they keep the game name?  Also just curious, is there a way to show the fps of the bigbox interface? I know things like msi afterburner can't show the fps of xaml. I'd like to measure the impact if any as I change things in the theme creator.

    The ability to edit the wheels live is just a night and day improvement. There're so many little things I can tell that you thought of. Its great! Performance is really good overall. I'm having fun with it and have been looking forward to making a theme with 2.5 for a long time. Thanks again!

  9. Photoreal Controller Vectors by Pineapple Graphics

    View File

    This is a collection of incredible vector drawings graciously donated by Pineapple Graphics (Aka Snowway22) 

    https://www.instagram.com/pineapple.graphics/

    https://www.etsy.com/shop/PineappleGraphicsShp

    https://www.reddit.com/user/Snowway22/

    image.thumb.jpeg.3dd232f20543f76e5ec4316b0c76c4bc.jpeg1504781100_SegaSaturnController.thumb.webp.f813cc182434e879ac4051ce6b245cfb.webp

    These drawings take Snowway 10 to 15 hours each! I found this artist on Reddit accidentally and was instantly blown away by the quality of his work. Having a lot of experience in Adobe Illustrator myself, I was shocked to find that these were vector and not 3D models. His artwork showcases very clever techniques to sell the 3D effects including stunning imitations of various materials.  Snowway said, “I ended up really enjoying the process and just kept going. I work as a graphic designer so I can make stuff like this in between ‘real’ work stuff. Everything for my job is rush rush. So, it’s really nice to relax, listen to some music, take my time and get lost in the detail. “

    image.thumb.jpeg.6f86ef9b9a5bc02bba5a720dae705f8f.jpegimage.thumb.jpeg.882a758ea72690dc65e8323cf587b87e.jpeg

    I told Snowway about LaunchBox and how this kind of artwork would be a huge boon for the frontend community. He was willing to contribute and even asked for suggestions on more controllers to draw. I gave him a list and some references to help. He said that he’d get to most of them, but he doesn't want to be rushed. I said take your time!

     Snowway later said, “If you could in any way shout out or plug my Instagram however or to whoever… that would be amazing. I, of course, don’t make any money from that but it’s been a fun hobby and the validation is a good motivator.” Guys, show your appreciation to this artist and enjoy his awesome work!

     Most of the “favorite” platforms are represented here. Feel free to suggest things here but just know that these drawings take a lot of time. While I’ve made carefully chosen suggestions based on what systems I think are most important and that people actually play, Snowway is the one crafting the art. I will continue to post more as this project grows!

    image.thumb.jpeg.dea4d99b0b0484cca8787f9268ed8c2e.jpegimage.thumb.jpeg.085617862f1f892302117248852f2183.jpeg

    The current list of included platforms is as follows:

    Arcade (multiple versions)

    Atari 2600 (also paddle controllers)

    Atari Lynx

    Atari Jaguar

    Mattel Intellivision 

    Microsoft Xbox

    Microsoft Xbox 360

    Microsoft Xbox One

    Microsoft Xbox Series (Also Elite Controller)

    NEC TurboGrafx-16 / CD (also Turbo Express)

    Nintendo 3DS

    Nintendo 64 / DD

    Nintendo DS

    Nintendo Entertainment System

    Nintendo Famicom

    Nintendo Game Boy

    Nintendo Game Boy Advance (Original and SP)

    Nintendo Game Boy Color (5 colors!)

    Nintendo Switch (Many variants)

    Nintendo Virtual Boy

    Nintendo Wii

    Nintendo Wii U

    Nintendo GameCube

    Nintendo Super Famicom

    Panasonic 3DO

    SNK Neo Geo AES

    SNK Neo Geo CD

    SNK Neo Geo MVS

    SNK Neo Geo Pocket Color

    Sega Dreamcast (US and PAL)

    Sega Game Gear

    Sega Genesis / 32X / CD (3 & 6 button) (also Sega Nomad)

    Sega Master System

    Sega Saturn (Original & 3D Controller) (Japan versions also)

    Sony PS Vita

    Sony PSP

    Sony PlayStation (Original, Dual Analog and DualShock)

    Sony PlayStation 2

    Sony PlayStation 3 (also boomerang prototype)

    Sony PlayStation 4

    Sony PlayStation 5

    Super Nintendo Entertainment System (US and PAL)

    image.thumb.jpeg.a3e7e5f2a42f90e4d47e5ea77ee3f479.jpegimage.thumb.jpeg.1605181a8b88aefabd56467959683de2.jpegUpdate2.0-01.thumb.jpg.849307d455ac315fd3cec6d4158ddc01.jpgUpdate2.0_v.thumb.jpg.813917806a51aa1cb09ea6100e11fa05.jpg

     

     


     

  10. As a Christian myself and recently a father I definitely know where Jason is coming from. These kinds of issues are always a bit of a grey area. I'd say most of it will be common sense as to what to delete. All the erotic visual novels have sexualized characters and stuff even besides the parts with full nudity. I'd say use your best judgement to find the less egregious characters or costumes or whatever. Again, I'd say it'll be a common sense decision. A tv commercial for a waterpark shows people in bikinis but they'd never zoom in on a boob. Obvious statements aside, thanks guys for your hard work on the DB! 

    LonestarK I agree with your conclusion that the Game Over cover would be considered partial nudity.

  11. As the title says, VLC loops video with a black screen in between each loop. A short black flicker basically. I want short videos to be able to loop seamlessly. VLC is the newest version in LB as is LB itself. I haven't touched the config. If I open VLC in the LB folder it's stored in (by itself not in BigBox), the same video doesn't show the black screen in between each loop. This is very minor but makes looping short 10 second videos unusable. I was testing this in CriticalZoneV2 - BlueBox with my own video renamed to "default". I tried windows media player in BigBox and it plays it smoothly, but VLC has the short black screen flicker before each loop (the video itself is smooth once it starts though). Is this the case for anyone else?

  12. I gotcha, I know Steam OS is linux. Agreed that would be awesome and there'd be some repeat customers. Anything's possible, I thought the android port would never happen. Safe to say there is no plan for a Linux build though. 

  13. I don't want to dig up a finished thread here, but I just want to say my unnecessary 2 cents. The steam deck is obviously a hit but it can run windows really well from what I hear, especially now compared to launch.

    Here ETA uses LB on windows 10 (before windows 11 even worked) back in march and it runs great. The Steam Deck Is The New King Of Hand-Held Emulation! Amazingly Fast EMU Performance - YouTube

    I've seen on several LB Youtube videos where a comment says "Is LB coming to steam deck?". The team knows it's wanted but once they get those few sales from steam deck users then is it worth the time to the small team. It currently would take way longer than it's worth apparently. If there were 100 million steam decks out there then that'd probably be different. Think about how many windows and android users there are. Those 2 platforms have more potential for money. Plus, they don't have to do anything that they don't want to do so enough said, I guess. 

    I do truly think LB is far and away the best front end. Yes, there's free front ends that still are good programs. For example, I think Pegasus is snappy and looks nice although seemingly hard to set up. Most other desktop front ends look pretty dated to me. But LB has the theme creator which is a game changer and other front ends even use LBs data base to scrape because it's huge. I've been using LB since like 2012 I think, and the speed and customization is so much better since then. What other front end could have that kind of track record? (not sponsored lol) 

  14. Couple things come to mind. Cores in RA just means emulators. For instance, theres an SNES9X core in RA which is the same emulator you mentioned earlier.

    1) Can Retroarch produce sound on the TV when used by itself (not with Launchbox)

    2) Try a few different cores to see if they all have no sound. Try for instance "Gambette" core for Game Boy and then Try "Quick NES" core for NES and see if those cores give you sound. You download new cores with Online Updater>Core Downloader from the main menu

    3) In the Audio menu of RA there's a "mute" option. Obviously make sure that's not turned on.

    Launchbox shouldn't be the issue. If there's an issue it's with Retroarch. LB just launches the emulator. 

     

    In regards to SNES9X it seems it's last update was 2006 Snes9X.COM: News. I'm sure it works but it's not the best option today for snes. I'd use BSNES (previously called Higan)

    If nothing here works there's always YouTube.

     

  15. First off iirishguyi, I would still use Retroarch unless you just simply can't stand it. Having the same hot keys (save state, rewind etc) across all those emulators is amazing. It's caused me a lot less headache than figuring out 20 separate programs. Myself and many others use RA on TV's regularly. So it's probably something simple. If you have sound on SNES 9X but don't have sound in RA then I would do a total reinstall of RA with all previous settings removed. Before you worry about BigBox just run the emulator itself and see. Also try different RetroArch Cores. Maybe it's just that core. Also, I'm sure you know this, but many emulators don't allow changing the audio source while the game is running so make sure you don't do that. It's surely something simple. Hopefully you get it

  16. On 1/25/2022 at 10:52 AM, Jimmy Gee said:

    Isn't the whole point of "portable" that you don't have to make sure "all the dependencies" are installed on the computer?

    This bugs me for some time now. I would like to install a LaunchBox based system that is complete and utterly "portable". Meaning it just works on ANY say "Windows 10". Is this even possible?

    Short answer is...technically no. That's not really LBs fault though. It's the few emulators that need those of decencies. I imagine one could figure out what emulators could work without needing a single depency and have only those emulators/roms on there. Having 2 little things to run first time to get thousands of games to work isn't too bad though and there's not much else that could be done to improve that.

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