Jump to content
LaunchBox Community Forums

Scriven

Members
  • Posts

    35
  • Joined

  • Last visited

Posts posted by Scriven

  1. That's great. Thanks. I am still about 1,800 games short of a complete import. I have acquired a list of games directly from Steam but it will take some time to get them into the database. A scraper for Steam would be awesome or a direct one time transfer from Steam directly to the database of all games. With updates every 3 or 6 months.

    Yeah, I know what you mean. Some of my games are a bit... uh... questionable, too. :D

  2. I think the same could be said about consoles and home computers. There is trash on every system. Nevertheless, I know what you mean.

    For the sake of completion, I would rather see a lot of asset flips in the database than losing some quirky and creative games in the process. Asset flipping has become part of our gaming culture. For indie developers as well as AAA-developers.

  3. I am integrating my Steam games into LaunchBox and was wondering why LaunchBox would not scrape the descriptions, publishers, developers, screenshots, etc. directly from Steam.

    Is there a scrapper of some sort that I am missing out on? If not, would that be something that could be done in the future?

    Cheers
    Scriven

  4. Didn't know that those were bluetooth, that's easy then (at least as long as they sell them, 10 years from now, not so much).  
    But i'm wondering, i got an Oculus Rift, could maybe the Touch Controllers and the Sensors do the same job in some Wii Emulator?  
    I'm just thinking 10, 20, 30 years down the line the original hardware won't be around so alternate input methods should be supported, the VR headsets are pretty mainstream already and basically do that same job as far as motion controls go. It might need some hacky driver stuff but that should be possible at least.  

    It should be possible in theory. Maybe there is a thread or tutorial about this somewhere. Will try to find something tomorrow. Then again you could try a JoyCon which should work almost the same way, without the need for the sensor bar. Could be interesting if the developers of Dolphin are working on this.

     

  5. 6 hours ago, Z3R0B4NG said:

    and the Wii with its motion controllers, how would you even go about emulating that input on PC?  

    As far as I know you can connect a Wiimote directly with a PC using bluetooth. So you're good to go.
    Furthermore, you can use two small candles, i.e. tealights, to fake a sensor bar. *romantic wii-gaming engaged* xD

×
×
  • Create New...