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About guygizmo

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    8-Bit Processor
  1. Some ideas to improve the UI and usability of Big Box

    Ah, good point. Will go with that. edit: mods, please close or delete this thread as you feel is appropriate
  2. Some ideas to improve the UI and usability of Big Box

    I thought about submitting this using the feature request system, but I figured this isn't really requesting a new feature so much as suggesting an improvement over how an existing and basic feature already works. But if you think I should submit it there, I'll do so.
  3. After having used Big Box for a while, I've found a couple of ways in which the UI is a little unclear and communicates confusing things to the user that I think could be fairly easy to fix. (Of course I'm not the developer so that's just a guess!) Note that I'm currently using the default theme, and while these issues may not apply equally to all themes, I have observed them in more than one. 1. When selecting a platform category or a platform, moving the selection to a recent game (or another item separate from the platform or platform category) causes it to be highlighted with the selection color at the same time that the platform or platform category is also highlighted with the selection color. The issue here is that it looks like two things are selected at the same time. 10 foot interfaces like this are best when with a quick glance the user can tell exactly which item is selected, but in this case you have to stop and think about what effect your next action will have. (i.e. Am I selecting a game or a platform?) A better approach would be to keep the platform or platform category highlighted using a different color (grey is a typical choice) so that it's clear the user is browsing a submenu that branches off from the platform or platform category, but something else is currently selected. 2. Again when selecting a platform category or a platform, it's possible to switch to a different platform and then select one of the recent or favorited games from the previous platform before their transition begins and they're removed from the screen. The result is that the current selection changes without the user having done anything additionally: the selection changes back to the platform. Due to issue #1, it's not immediately clear that the user has switched contexts. Again, 10 foot interfaces work best when it's always clear what the user has selected, and that the selection doesn't change without them having taking some action. I'd recommend making it so that as soon as a transition begins that will cause current menu items to leave the screen, they should no longer be selectable. I hope this suggestions are helpful! Big Box is so far a great front end for my gaming PC, and I'm hoping it'll get even better in the future.
  4. BigBox Performance and How to Make it Better

    Interesting that it happens with an SSD too. I was afraid that me not having an SSD was part of the problem, but I guess not! Also, I did finally figure out how to turn off backgrounds, but it didn't help.
  5. BigBox Performance and How to Make it Better

    I'm running LaunchBox 7.11, and I'm having performance issues with Big Box. When I scroll through my library, or even just try to select a platform, Big Box will frequently freeze for about 2-4 seconds. During that time I can't select another item in the menu -- the UI is just frozen. It's quite annoying. I've tried caching images but it made no difference. Some of my libraries have hundreds of games in them but it happens even in libraries with just a few dozen games. I haven't tried disabling background images because I can't figure out how to do it! I've tried disabling the background related options in the Options / Images menu, but there's still background images. My specs: Intel Core i5-4690 3.5 GHz NVIDIA Geforce GTX 770 with 2GB of VRAM 8 GB of RAM 2 TB Hard Drive
  6. This is fairly impressive! I could see how this would be a starting point to create a plugin that does what I'm looking for. If you get it pulling metadata, maybe at some point I could make a pull request?
  7. I considered writing a plug-in but I don't think the LaunchBox API provides an interface for the "Import Games from Steam" wizard or more generally looking up games in the LaunchBox database and downloading metadata and artwork and all that. (Do correct me if I'm wrong.)
  8. Of course I'm okay with using a keyboard or mouse to set things up, but I'm hoping certain things can not involve a keyboard or mouse, like adding Steam games since I can buy the game only using a controller and big picture mode. Anyway, it's sounding like I'll need to use AHK to pull this off.
  9. I'm setting up LaunchBox / Big Box to be a replacement front end for Steam's big picture mode. I still have big picture mode accessible from Big Box in case I want to use Steam to purchase a new game, but I'd like to launch my Steam games from within Big Box. I'm familiar with how to add Steam games to LaunchBox, but my goal in setting up this system is to provide the "console" experience, meaning everything is done with a controller and in a 10-foot interface, and using it requires no pointing and clicking, no typing, no use of a physical mouse, and no use of a physical keyboard. So the process of importing new Steam games runs afoul of that -- it involves switching to Launchbox's desktop UI and doing a whole bunch of pointing and clicking. So I'm wondering if there's any way I can have LaunchBox automatically add new Steam games? Basically it would do what using the Steam importer would do with all default options. I know I could probably use AutoHotkey or something like that to automate this, but I'm wondering if there's a more elegant way to handle this.
  10. I figured out an imperfect way to do this. I'm using Nielk1's method of refreshing the game page as used in his SteamTools plugin. Hopefully there will eventually be a better way of doing this!
  11. Plugin API Suggestions

    I'd just like to bump this and add my support for ShowList / ShowQuestion / ShowNoticeModal so that our custom menu items can display info to the user or let them select from a list of options.
  12. I'm making a plugin that allows changing the default emulator for a game from within Big Box. Right now it works -- if you selected the menu item, it changes the emulator for the selected game to the next emulator that can play it. However, I need some kind of way to let the user know what they're changing the game's emulator to. Is there anyway to have selecting my menu item bring up a submenu in Big Box? Or alternatively, can I have it briefly display a window mentioning what the emulator is now set to? Being able to change the name of the menu item itself would also work. But so far I haven't found a way to do anything like this! Is there any method I can use to display this info to the user?
  13. [Request] Change default emulator for game in Big Box

    Actually I do have a wireless keyboard and mouse, but everyone hates it when I have to bust it out (including me) because it's inconvenient and I have to go out of my way to exit out of the hodge podge of 10-foot interfaces I've set up, make the change, and then go back again. Hence me making this request. The LaunchBox dev seems like a busy guy, so I'll see if I can make a plug-in for this in the not too distant future.
  14. I just installed the latest beta and the "Open with" feature that's now available in Big Box is great! It's important to me that I be able to select any of my emulators for a particular platform, because for some platforms you have to use a specific emulator for a certain game. However, I'd really like to be able to set the default emulator for a game once I figure out which one works best. I can do this in LaunchBox of course by right-clicking the game, picking edit, and then changing the emulator, but my PC is meant to be a living room gaming system with no keyboard or mouse, so that's not viable. Is there a way to do this? If not, is anybody else interested in this? Perhaps I should I make a feature request? Also, I'm an experienced programmer, so maybe I could slap together a plug-in that allows this. I *think* the plugin API would let me do this.