Members
44
135 posts
Report post
Update your Cemuhook, that should fix the crashes after shader compiling.
I'm sorry. I should have explained better. I am running cemu 1.13.2 Cemuhook 0.5.6.8.
I have a cpu i7-4790 @4.7OC, GPU GTX1080, 32GB Ram. My point is that if you have a
game that loads in Launchbox and then remove that larger shader cache, run the game
with Cemu so that it will have a very small shader cache, then attempt to start it with
Launchbox it crashes. After that replace the new smaller shader cache with the old
working larger shader cache you removed previously and it will load with Launchbox.
Can anyone else verify this phenomenon.