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rtavani

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Everything posted by rtavani

  1. well would you look at that, using a different key, in this case "A" worked, somehow the "esc' key in my PBFX3 acts almost as if its hardcoded and cannot be over written. Very Very weird but at least i have something that work and now just need to do a simple remap on my arcade. Thanks very much for you help. BTH, I didnt have a "$" at the start of the scrip, is that needed as i had it when i was using "$Esc::" ? just asking, tks again!!!! PS- actually took out the "$" in the original script you gave it and now that works. Esc now exits the game completely. So i confirm that this works: Esc:: Send !{f4} going to sleep so much better tonight now
  2. yep, am able to directly launch tables and all. This is so annoying as i have set up well over 15 different emulators and having no where near the same problem as pinball fx3. What i mean by not running is that im assuming that the AHK is some sort of script which is running in the background, waiting for the right command to get entered for it to process (in this case, waiting for the ESC key to get pressed to exit). To test another key (not Esc), how would the AHK script be written if i wanted the "A" (not "Esc") to exit? Also note that i dont have, lets say a store bought copy of pinball FX3 but i can verify that i have cabinet support (as i dont think i would be able to launch tables directly). would be great if there was a config file for pinball fx3 to remap the Esc key directly. Do you think there is any way to check to see is AHK is working in launchbox, another sort of test? also thank for all your help so far
  3. nope esc still pauses. i wonder if its simply just not running.
  4. if i run punball fx3 outside of launchbox, ESC still pauses the game. hitting Alt +F4 kills pinball fx3 completely, which is my goal
  5. your AHK script is a bit different than mine, i tried our but to no avail, pinball fx3 continues to use its default ecs key setting to simply pause the game. Instead of using esc, how woudl the script work if i wanted to hit "A" (on the keyboard) to close? to test
  6. i even tried the following below to enable alt +F4 but doesnt work either. Pinball fx and its esc setting seems to be the dominant trait and doesnt allow the AHK to work, weird $Esc:: { Process, Close, {{{StartupEXE}}} } vk07sc000:: Send, !{F4} Return
  7. i removed the script from the exit tab and put it in the running tab, restarted launchbox and which i hit the esc key, pinball fx still treats it as pause (which is the default setting in pinball fx), hitting esc does not exit to launchbox
  8. very weird as i use this same script for other emulators, something about pinball fx3 which just isnt jiving
  9. i set it up a while ago so really have no idea, but im testing just one table and have it set using pinball fx3 as the emulator and can load the table directly. I put in the AHK exit scrip in but still doesnt seem to work. Every time i press esc, the game just exits to the main menu of pinball fx3, im looking for a exit script which gets you back to launchbox
  10. In using pinball fx3 but do not have its as its emulator. I am launching tables directly using pbFX3.exe in the application patch and direct table launch in the application command line parameter section (in launchbox). because im not using the emulator the exit script wont work, any other ideas?
  11. adding some extra platforms recently and trying to have pinball arcade tables launch directly in launchbox, but having no luck. Suggestions in this thread not working and since its been over 2 years hopefully someone has come up with a better solution, any help/suggestions woull be great, tks
  12. after setting up 000's of roms with various emulators, its simply not possible to launch every game to see if everything is working. If there a program out there for launchbox to use see which games load and dont load (using the emulator you set up)??
  13. tks very much, worked like a charm. But i noticed that if i relaunch the normal control gui it is not updated with the changes i made the the .xml file. not a big deal but something to remember, tks for the solution
  14. I need to remap just 1 button for Taito Type X for all the games i am emulating, this is over 40 games. Is there any way i can make this change to 1 button and apply it to all the games?
  15. can someone please help with a odd situation. I had a older copy of FX3, got the cabinet code and use the "-applaunch 442120 "-table_" command in launchbox to directly launch tables. Now recently I installed another copy of FX3 in another folder (lets just say that this copy had more tables to play). Now I tried the same exact setup but when I double click the game, it bypasses the initial splash screen but only goes to the main menu, not the table directly. When I installed the other version, I noticed that the cabinet code was unlocked already. But Im just scratching my head as to why older version of FX3 can directly launch tables but not this other version, any idea where to look? tks very much
  16. Anyone have any luck importing this into launchbox and having the ability to directly launch individual tables?
  17. So by default Retroarch exits when you hit the 'Esc' key, and I can confirm this does happen when I hit 'Esc" while in the Retroarch menu. But when I launch a game (and have tested different game on different Cores), the 'Esc' key doesn't work. I have tried mapping to a different key on my keyboard and after launching a game, that new assigned exit key doesn't work. Is there a quick fix to this? Maybe a Exit Autohotkey script? I have also double checked to make sure the 'Esc' key wasn't already mapped to something and it wasn't. Any help or insight would be great, tks
  18. does anyone know if rocketblinky will work with launchobx. from what i read it was created to use with hyperspin, tks for any help
  19. yea im still trying to find / waiting to get an answer
  20. i noticed your rom file extension ends in .SMC my roms end in .SFC, did you rename your file extension. For some reason I am having trouble launching from RetroArch (im using snes9x core)
  21. My rom extensions end in .SFC and when using standalone SNES9x i am only loading the roms into slot A only (and they work). I have the stbios.bin and placed it in retroarch/system folder yet when i tried to load a rom (using snes9x_libretro.dll core) all i get is a black screen (is that what you got as well)? Yea this is all crazy stuff to try to get it to work, i really appreciate the effort (guess im not the only one at home on a saturday working on these things, but hey, its fun)
  22. i appreciate all the help, just very surprised i couldnt find any answers online, most tricky stuff has already been documented
  23. to be honest, im a newbie at coding or even using command lines. Im literally reading up on all of it as we speak
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