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shroomshade

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Everything posted by shroomshade

  1. Edit: I know people earlier in this thread have already explained a bit of tjis, and perhaps it just works differently when the junction is created to a Dropbox folder, but I wouldn't think so. Leaving the below anyway in case it helps someone! Maybe I am missing something, but if you are using mklink to make a junction (which is a hard link to a directory) to the physical location of your images, the real folder you are referring to is just a link, it doesn't actually contain the files and files are not being written to it. You will see the files if you open that folder, but those files actually exist in the linked location, and only in that location. It is really just a reference, and any changes to the folder referenced in the junction will propagate and be visible to the junction. For example, say your NES images are in D:Images\NES. You can create a junction to that location from "C:\Users\Username\Launchbox\Images\Nintendo Entertainment System", which will lead to Launchbox recognizing that folder as the file location, even though the files are physically located in the above referenced D:\ drive location. When you check the size of the C:\ Launchbox images folder, what you are really seeing are the details of the physical location on the D:\ drive, and all writes are happening on that drive as well. If you aren't already doing this, you can make a junction using the following command in a Windows command prompt. Note that you will need to use an elevated command prompt to do this, or else it will say you have insufficient privileges. You can do this by right-clicking the Command Prompt application and choosing Run as administrator to open the Command prompt. mklink /J "C:\Users\Username\Launchbox\Images\Nintendo Entertainment System" D:Images\NES Again, this will allow you to have your physical image files in the D:\ location and Launchbox will think they are in the C:\ location, since that location is now just a junction/reference to the true physical location. When I first did this, I shut down Launchbox, moved images to the desired D:\ folder, deleted the platform specific images folder from Launchbox and then created the junction as specified above. I did this with videos and not images, but should work the same. Apologies if I am missing something, but hopefully this helps some.
  2. Hi all, new to Launchbox and enjoying it quite a bit so far. I have previously used both GameEx and Hyperspin, both of which have their pros, but Launchbox seems to be a better fit for me. BigBox has a good mix between a HTPC vibe and an arcade vibe without feeling too formulaic or too gaudy. I am working on setting up my first couple platforms and making sure everything works as I expect before importing ROMs en masse, but I do have a few questions that have come up. Apologies for the length, these are all somewhat related and I want to be thorough. 1. Image duplication. I have found another couple threads on this, but haven't seen a solution yet. When importing ROMs, I am choosing to import art from both LBGD and EmuMovies (Wikipedia is unchecked) and checking the box to prioritize EmuMovies over LBGD and Wikipedia. However, I am gettibg duplicates on almost every game. in most cases, one of the files is around 300-500 kilobytes, and the other is between 3 and 5 megabytes. If I elect to have Launchbox clean up duplicate images, it helps, but is deleting the smaller file and keeping the larger one. I can't be positive, but it looks like the higher quality/larger files are usually the LBGD files. In some cases, the image quality is barely different between them, so I would prefer to keep the smaller one. Is there am easy way to solve this problem, or will it just take some manual work? I tried downloading front and back images from EmuMovies and then trying it again using the second option to download metadata/media for areas that are missing it using the LBGD images, but it still seems to be downloading duplicates. 2. A similar issue is that for some games, the title image in BigBox is defaulting to the Japanese box cover instead of the US one. I use custom No Intro sets that have been deduped using 1G1R in RomCenter, so when a game has both a US and a Japanese release, I only keep the US ROM. is there a way to keep the Japanese box art from downloading for these unless no US box art is available, or will I just need to go through these manually and delete the ones i don't want? For NES, a couple examples of where I am seeing this are Arkanoid and Dr. Mario. 3. Currently, my Launchbox setup is on my OS drive, an SSD, but I am picking up 2 4 TB external portable drives (WD MyPassport) for emulation purposes. I am planning on moving music, videos, manuals and ROMs to the drives, and using one drive for more modern disk based systems, and the other for everything else. I do not intend to have these connected simultaneously, so the hope is I can just keep this plug and play, but still be able to browse my library with images/descriptions, even if the drive is not attached. My question about this has to do with images--would it be feasible to keep the images on an external drive, but keep the cache on the SSD? If I do that, after caching initially, would I be able to see the images as I scroll through even if the drive is not connected, or would the drive need to be attached for that behavior to work? if the cache is sufficient for this, I am less concerned about keeping the larger or the duplicate images as mentioned in one above--as long as I don't need to keep the images on the SSD to be able to view the cache images in the games list, size is less of a concern. if this would work as I hope, are the cache files in Images sufficient, or would this rely upon RAM and cease to work upon a reboot? 4. Finally, I am seeing some odd behavior that looks like a bug, so I wanted to see if I am missing something, or if other people have seen this, and if there is a fix. For reference, this is in BigBox with the default theme. When I navigate to a game and select it, it shows the clear logo for that game in the top left. However, if I hit ESC to go back to the games menu and select a different game, the clear logo for the other game still displays. That first logo will continue to display unless I exit back out to platforms or exit BigBox entirely, and when I go back in, it will display the clear logo for the first game selected, them repeat the same behavior again. Thanks in advance for any assistance anyone can provide.
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