Jump to content
LaunchBox Community Forums

thegreatiandi

Members
  • Content Count

    66
  • Joined

  • Last visited

Community Reputation

12 Good

About thegreatiandi

  • Rank
    16-Bit Artificial Intelligence

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So from the the last pics I posted of the build, I decided to scrap that control panel. It was just too narrow and not wide enough in my opinion for 4 players comfortably....and the controls went straight across instead of the angled flanking players. Here is what I did: Here's the wiring... Here is the new look all together: You can see the LED lights I put in the big buttons...these are coin buttons for each player:
  2. Hey buddy. Thanks for the kind words. I am actually done with the cab ( well...ya know...it is and it isn't 😁 ). So you're a Hyperspin guy converted, ehh? Same here. I actually have a 2player build beside my new 4player cab...and that one is a Hyperspin cab. I will say LB is easier by leaps and bounds...but there has definitely been things that i struggled through...and I'm sure i will still be reaching out to the crew on Discord ( Lord Monkus, Neil, Dos, Zombeaver, etc ). I probably owe Monkus 3/4ths of my arcade at this point...he's been amazing. I've been meaning to get back on here and post pics. I will in a few hours as it's 2:am here. My CP is 57" wide. I know the real ones aren't that wide, but since it's mine, i wanted to avoid the literal shoulder to shoulder we used to get in the arcade. Cab is 4' wide ( it has a 46" lcd inside ) and almost 7' tall. It's modular in the sense that the CP comes off. And if need be, me with one drill and a Philips bit can take it completely apart in about 5:mins...and put it back together in about 10. How do i know? Because i built it in the garage and didn't really think about getting in the house until i needed to, lol. I am no woodworker at all either...so this was my first ever solo project like this. Hardest most time consuming this i think was the CP. Since i did it all...no pre-drilled purchases, 100% of the design and all. Then decided to wired a few LEDs to it as well. Nothing overboard as i think crazy lights coming out of the CP from every button looks gaudy IMO. In any case, i'll drop some pics on in a few hours....then start thinking about how im going to do these Wii light guns i want...already go the Dolphin bar.
  3. Hello all, I thought i would post this here instead of bugging the guys on the Discord Chat again with it. My Zero Delay boards i ordered for my 4player build work perfectly in regards to the arcade. They play nice with Windows. They play nice with Windows. I wanted to import some steam games and play them as well since my pc powering this thing is powerful enough to run the new Soul Caliber. Quick back story on why i went with 4 of these is simple, 99% of fighting games on the pc allow for 1 keyboard for one player and one controller for the next. Because im going with a 4player setup, it made sense top nopt have any keyboard encoders. If the pc saw nothing but generic joypads, then it would/should be a none issue. I reached out to the ipac guys. They told me it's still seen as a keyboard. Windows will not allow for 2 separate keyboards to run independently of one another ( Windows keyboard #1 and Logitech keyboards seen as keyboard #2 ), and when i hooked it up, none of the games liked it either. The ipac4 is still seen as a keyboard, so that still wouldn't help with for separate controls for anything new. It would be fine for MAME though. The guys over at Xin-mo told me that windows will not like 4 separate units to make a 4player cab as they do not play well together this way. Neither would two 2player units. So again, the zero delays was my only option that i saw. After setting everything up, again, they all work just fine. All emulators love them and there is no issue except for Steam. I tried seeing if there was a way through steam to set them up and there is. It sees each controller as a PS3 unit for some reason...but it sees them is the point. It will allow for some button presses while trying to setup, but not any of the Dpad, or x buttons. Weird stuff like that. The thing is, some games work perfectly without me being able to set them up..and some just will not. The list of games that play just fine: Ultra SF4 Injustice 1 MK 9 Guilty Gear XX Pac-Man 256 Rayman Origins Marvel VS Games that do not play because they are wanting to see a xbox-360 controller: Killer Instinct Ducktails Blaze Blue Calamity Guilty Gear xx Cuphead ( i can move around in the hub world with the joysticks..but not the game ) https://www.x360ce.com/ I was told about a program called xbox360ce. I've tried it and it sees the controllers as well. I can setup different profiles and all...but they will not work though...even though the program maps my buttons without any issues at all. So here is the weirdest thing...my controls work just fine if...i stream the games from Steam on my desktop. I just played KI a moment ago..streaming it. But if it's installed on the PC, nothing works. So...any ideas on how to overcome this one guys? Thanks for taking the time and reading about my controller issues.
  4. Update here...i got it figured out man. Deleted the XML and re-downloaded meta data only...so no other check marks checked for snaps or any kind of media ( with the inclusion of the " use MAME " option on the last screen because this was an arcade import ). Restarted LB and all was well. There is still a few roms that are off...but just a mouse click or two and we're good. Thanks for all the help.
  5. I imported these like 3 weeks ago. There all from this pack: I have a list off line of 4player arcade games...but i don't think i can just click and choose easily since they are scattered throughout. Here is the list i was sent: 2 On 2 Open Ice Challenge (rev 1.21) Alien Storm Alien vs. Predator (US 940520) Arabian Fight Arabian Magic (US) Armored Warriors (US 941024) Atari Football (4 players) Atari Soccer Barricade Battle Circuit (Asia 970319) Battle Toads Blazing Tornado Bomber Man World (World) Brute Force Bucky O'Hare (US version UA) Cadillacs and Dinosaurs (US 930201) Cadillacs Kyouryuu-Shinseiki (Japan 930201) Captain America and The Avengers (US Rev 1.9) Captain Commando (US 910928) Car Polo Checkmate Comotion Cops'n Robbers Crime Fighters (US 4 players) Crypt Killer (ver. UAA) Danny Sullivan's Indy Heat Dark Adventure Dead Connection (World) Desert Assault (US) Double Dragon 3 - The Rosetta Stone (US) Dungeons & Dragons: Shadow over Mystara (US 960619) Dungeons & Dragons: Tower of Doom (US 940125) Dunk Mania (DM1/VER.C) Dynablaster (World) Euro Champ '92 (World) Exvania (Japan) Face Off (Japan) Football Champ (World) Gauntlet Gauntlet II GI Joe (US) Golden Axe: The Revenge of Death Adder (US) Growl (US) Hard Dunk (World) Hat Trick Hero (Japan) Hat Trick Hero '95 (US) Heated Barrel (US) High Impact Football (rev LA3 12/27/90) Hit Me Hit the Ice (US) Hook (US) Hot Rod (turbo 3 player) Hyper Sports Special (Japan) Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack John Elway's Team Quarterback Judge Dredd (rev LA1, prototype) Karate Blazers (US) Knights of the Round (US 911127) Knuckle Heads (World) Mercs (US 900302) Metamorphic Force (US ver UAA) Michael Jackson's Moonwalker (Set 2) Muscle Bomber - The Body Explosion (Japan 930713) Muscle Bomber Duo - Heat Up Warriors (Japan 931206) Muscle Bomber Duo - Ultimate Team Battle (World 931206) Mystic Warriors (US ver UAA) NBA Hangtime (rev L1.1 04/16/96) NBA Jam (rev 2.00 02/10/93) NBA Jam TE (rev 4.0 03/23/94) NBA Maximum Hangtime (rev 1.0 11/8/96) Nettou! Gekitou! Quiztou!! (Japan) NFL Blitz 2000 NFL Blitz '99 Numan Athletics (World) Oriental Legend / Xi Yo Gi Shi Re Zuang (ver. 126) Pigout Pit Fighter (rev 3) Power Drive Powered Gear: Strategic Variant Armor Equipment (Japan 941024) Punk Shot (US 4 Players) Quartet Racin' Force IS THIS RIGHT? 8 PLAYER? Rampage (revision 2) Rampage: World Tour (rev 1.1) Rampart (Trackball) Rim Rockin' Basketball (V1.2) Ring Rage (US) Run and Gun (US ver. UBA 1993 10.8) Run and Gun 2 (ver UAA) Runark (Japan) Rushing Heroes (ver UAB) Sangokushi II (Asia 921005) Saturday Night Slam Masters (US 930713) Senjou no Ookami II (Japan 900302) Silent Dragon (World) Snow Bros. 2 - With New Elves / Otenki Paradise Spider-Man: The Videogame (US) Sprint 4 (set 1) Star Guards Sunset Riders (US 4 Players ver. UDA) Super Cup Finals (World) Super High Impact (rev LA1 09/30/91) Super Sprint (rev 1) Tecmo Bowl (World?) Teenage Mutant Hero Turtles (UK 4 Players) Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA) Teenage Mutant Ninja Turtles (US 4 Players) Tenchi wo Kurau II - Sekiheki no Tatakai (Japan 921031) The Combatribes (US) The King of Dragons (US 910910) The Main Event (4 Players ver. Y) The Ninja Kids (World) The Simpsons (4 Players) The Three Stooges In Brides Is Brides TouchDown Fever TouchDown Fever 2 Tournament Cyberball 2072 (rev 1) Tournament Table (set 1) Trog (prototype, rev 4.00 07/27/90) Turbo Force Undercover Cops (World) Vendetta (World 4 Players ver. R) Violent Storm (US ver UAB) Vs. Tennis Warlords Warriors of Fate (US 921031) Wayne Gretzky's 3D Hockey Wheel Of Fortune Wild West C.O.W.-Boys of Moo Mesa (US version UA) World Soccer Finals WWF WrestleFest (US) Xenophobe X-Men (US 4 Players) I guess i can try that though...i can't really see any other way.
  6. So i went to the exact game you have here...and this is what mine says. So this is what he must mean by the metadata being incorrect. Im not sure how that happens or how to mass change that though. It would be next to impossible to do each individual game....yikes!
  7. Not working like that for some reason. LordMonkus said my Platform XML should have certain information in it to help generate the list. I looked at the Arcade info in the platform xml, and it looks kinda empty to me: Am i wrong?
  8. So this seems to be the best thing ever...but i can't get it to populate anything for me in LB. A few of the great guys over on the Discord said my metadata is screwed up. I've tried to re-download it a few times for all the MAME stuff, and it still will not give me anything in the 4player playlist. I opened the XML after i've done the re-dowload, and this is all that's inside: Any clues?
  9. I've never done that before lol. I guess i could hide all desktop icons and have a cool BG...then it will just launch after windows loads. Make sense?
  10. Hey wait a minute... didn't I just see you in discord? Lol Yeah, not bad. I liked the tiles feature as well. I mean...it was by no means...VISTA🤢 lol.
  11. You're using Windows 8???? I haven't seen that os in some time now. If it wasn't so " made for tablets ", I'd say it wasn't to bad.
  12. I'm using Windows 7 for my arcade, so I don't have that screen... luckily. Sucks though that you can't customize windows at all. I doubt that's a security risk for them...gesh.
  13. Nice. I wonder if there is a way to not have the windows logo Pop Up is Windows is launching. Because if you can get by that, it would literally seem like it's an actual arcade system.
  14. That's not a bad idea at all. I am just in the last few days starting to dig into the lunch box programming. I come from the horrible hyperspin forms for my first arcade build, so I have heard so many good things about launchbox I'm here now. Once it's all said and done I would love for me to be able to hit one button to turn the arcade on and have it boot directly into launchbox. If the worst thing that happens is it has to sit on a background wallpaper for a bit before it launches into launchbox, I can deal with that lol. So the process of the above-mentioned launching directly in from Windows, was that fairly straightforward for you?
  15. Hey man, Have you found anything on this yet🤔🤔??
×
×
  • Create New...