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Line

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  1. Player1 FE buttons bound to A, B, X, Y, RB, LB, Left Stick, Right Stick, Back and Start will illuminate. The Left Trigger, Right Trigger, Guide button, joysticks (or d-pad) and trackball (mouse) will not illuminate. Nothing from P2 and higher will illuminate from FE controls. I was able to get the other joysticks / buttons / trackballs illuminated like normal in MAME, Emulators and PC games by modifying the xmls.
  2. Some of us are using hardware pcb boards like the Brook Universal Fighting Board, or others are using software like x360ce to make our control panels to look like an Xbox controller in windows. This gives us greater compatibility with current PC titles and emulators. We just sync up the LED controller to match the buttons & layout as usual. Currently we cannot get the LaunchBox FE active lights to illuminate for triggers, the Xbox guide button, joysticks and trackballs. Additionally only Player 1’s lights illuminate For the FE Active controls. Hence the need to use the single frame animation. Jason is currently implementing XBOX guide button support in the beta branches.
  3. @arzoo This is the same issue I reported back in May at the byoac forums: http://forum.arcadecontrols.com/index.php/topic,73905.msg1686622.html#msg1686622 To overcome this I set a single frame animation for the FE. Only issue with this is the leds all flicker when scrolling through the games in LaunchBox, as it transitions between animations. (Does not happen with ”light FE controls”) https://imgur.com/a/D3bfuzv Hope you will reconsider how LEDBlinky parses the LaunchBox control files for those of us using XBOX controller mappings + LED controllers.
  4. Hi Jason, with regards to the LEDBlinky pause screen button demos: It looks like the best method would be to trigger the game start LEDBlinky command. LEDBLinky.exe <rom> <emulator> I have been able to add a custom AHK event on pause for each of my emulators to achieve this result. But for my Windows games there isn't an option for a global pause screen AHK override. So I've been going in one by one to add a Pause AHK script. I see there is an option menu selection for Windows AHK on launch, perhaps that could be expanded to include Pause menu AHK options too? EDIT: Upon further research it looks like this would require passing along the title for the Windows game, but I don't think LaunchBox can pass a parameter like that to AHK yet.
  5. I have mapped my arcade controls to XBOX controls via x360ce such that they look like this to all applications: LB=Left Bumper RB=Right Bumper LS=Left Stick Click RS=Right Stick Click G=Guide Button Ultimately these are the buttons / axis that Windows reports (just like an XBOX controller): Z=Z-Axis Negative Position RZ=Z-Axis Rotation Negative Position G=Guide Button So, when I go into LEDBlinky and set "Light LaunchBox Controls" only the numbered buttons are illuminated (i.e. no Z-axis, RZ-axis, Guide button, Joysticks or Trackball. I have tried to get around this using the FE Active animation feature of LEDBlinky, but that introduces a flickering of the lights when entering and leaving the animation. See example of FE Active Animation vs. "Light Launchbox Controls" https://imgur.com/a/D3bfuzv Basically, I'd like to request for Launchbox/BigBox to light the controls for not only the first player, but any other players who can control menus, as well as the XBOX triggers, the XBOX guide button and the trackball (mouse). Thanks for your consideration!
  6. Awesome work! I've set up LEDBlinky and Launchbox/Big Box and would like to request that you add an option to have LEDBlinky speak game controls on the pause screen for custom added games. Thanks!
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